Defining an undefined key. - Printable Version
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Defining an undefined key. -
[RVRP]Tyler - 21.06.2011
How exactly do I define KEY_LEFT. In the wiki it says that I must define it myself. I have it used under OnPlayerKeyStateChange but it has no affect, so I'm guessing it's because it must be defined.
Re: Defining an undefined key. -
danodanodano - 21.06.2011
Write at the top of the script
Re: Defining an undefined key. -
[RVRP]Tyler - 21.06.2011
Quote:
Originally Posted by danodanodano
Write at the top of the script
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........
______________
I'm trying to use the left and right arrow keys as a part of a tutorial, where the player is standing still and they press the keys to flip back and fourth through the slides.
Re: Defining an undefined key. -
Sasino97 - 21.06.2011
Quote:
Originally Posted by danodanodano
Write at the top of the script
|
............
Re: Defining an undefined key. -
xRyder - 21.06.2011
I think KEY_LEFT is
predefined.
Quote:
Originally Posted by danodanodano
Write at the top of the script
|
I couldn't stop laughing when I saw this...
Re: Defining an undefined key. -
iggy1 - 21.06.2011
You can't detect the arrow keys with the callback OnPlayerKeyStateChange. You also can't define new keys. To detect arrow keys you should use GetPlayerKeys in OnPlayerUpdate, or a timer.
Example is on the wiki here
https://sampwiki.blast.hk/wiki/GetPlayerKeys
Re: Defining an undefined key. -
Sasino97 - 21.06.2011
Quote:
Originally Posted by xRyder
I think KEY_LEFT is predefined.
I couldn't stop laughing when I saw this...
|
me too
DD