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City Selection - Printable Version

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City Selection - PCheriyan007 - 20.06.2011

I am wondering how to do a city selection screen like in Grand Larceny. If a player selects a city then it goes to the appropriate class selection from there, and when a player spawns it will use one of the random spawns for that particular city.


Re: City Selection - PCheriyan007 - 20.06.2011

The tutorial was what got me thinking about the concept of City Selection. I'm wondering if there's another method to doing it.


Re: City Selection - PCheriyan007 - 20.06.2011

Thank you for the input ******. I'll use your system but not any time in soon. Hopefully someone else can assist me in this matter.


Re: City Selection - PCheriyan007 - 20.06.2011

What I am saying is, I would use this system but the problem is if I were to use that system I would have to convert some other thing to work with YSI. I'm perfectly okay with that but what I first need to do is take of converting all of the old script to a more organized code.

I have 2 questions...
1. If I were to use y_classes and y_groups, would I be able to have the same skin in different groups?
2. Is it possible to put a player in more than one group? (i.e. Civilian -> Terrorist or Police -> SWAT Team )


Re: City Selection - PCheriyan007 - 20.06.2011

Alright, well once I'm finished converting my current script from old methods to the newer ones, I'll start working with y_(classes/groups/cmd).