Is there a way to stop a player from running? - Printable Version
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Is there a way to stop a player from running? -
[Ask]Terminator - 20.06.2011
Subject is my question, Thanks!
Re: Is there a way to stop a player from running? -
Wesley221 - 20.06.2011
pawn Код:
TogglePlayerControllable(playerid, true/false);
Thats the only thing i think.
Re: Is there a way to stop a player from running? -
[Ask]Terminator - 20.06.2011
not freezing him -.- he wouldn't walk ....
Re: Is there a way to stop a player from running? -
Mauzen - 20.06.2011
Check if the player is playing the running animation, and if yes apply the walk animation to him. Someone made an include for that some time ago, and this is the way it works.
Re: Is there a way to stop a player from running? -
sampfans - 20.06.2011
use animation
Re: Is there a way to stop a player from running? -
[Ask]Terminator - 20.06.2011
Quote:
Originally Posted by Mauzen
Check if the player is playing the running animation, and if yes apply the walk animation to him. Someone made an include for that some time ago, and this is the way it works.
|
Can you give me the link?
Re: Is there a way to stop a player from running? -
Mauzen - 20.06.2011
Here it is
https://sampforum.blast.hk/showthread.php?tid=206024
But it cant be that hard to find it, i also just used the search
Re: Is there a way to stop a player from running? -
[Ask]Terminator - 20.06.2011
this includes just play an animation... this isnt wat i want..
Re: Is there a way to stop a player from running? -
Madsen - 20.06.2011
well thats the closest you get to fix your problem it checks if the player is running and if he is he starts to walk if the fs works correctly...
Re: Is there a way to stop a player from running? -
Donya - 20.06.2011
pawn Код:
public OnPlayerUpdate(playerid)
{
if(GetPlayerAnimationIndex(playerid) == 458 || GetPlayerAnimationIndex(playerid) == 901 ||
GetPlayerAnimationIndex(playerid) == 908 || GetPlayerAnimationIndex(playerid) == 1222 ||
GetPlayerAnimationIndex(playerid) == 1223 || GetPlayerAnimationIndex(playerid) == 1224 ||
GetPlayerAnimationIndex(playerid) == 1225 || GetPlayerAnimationIndex(playerid) == 1226
|| GetPlayerAnimationIndex(playerid) == 1227
|| GetPlayerAnimationIndex(playerid) == 1228
|| GetPlayerAnimationIndex(playerid) == 1229
|| GetPlayerAnimationIndex(playerid) == 1230
|| GetPlayerAnimationIndex(playerid) == 1231
|| GetPlayerAnimationIndex(playerid) == 1232
|| GetPlayerAnimationIndex(playerid) == 1233
|| GetPlayerAnimationIndex(playerid) == 1236
|| GetPlayerAnimationIndex(playerid) == 1249
|| GetPlayerAnimationIndex(playerid) == 1276
|| GetPlayerAnimationIndex(playerid) == 1277
|| GetPlayerAnimationIndex(playerid) == 1278
|| GetPlayerAnimationIndex(playerid) == 1279
|| GetPlayerAnimationIndex(playerid) == 1280
|| GetPlayerAnimationIndex(playerid) == 1384) // player is running
return 1;
}
note: i know i missed some animations, but those are the basic ones. including women animation, muscular animation, ped animation, swat run. etc those that i didn't include were like basketball run