SA-MP Forums Archive
include - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (https://sampforum.blast.hk/forumdisplay.php?fid=12)
+---- Forum: Help Archive (https://sampforum.blast.hk/forumdisplay.php?fid=89)
+---- Thread: include (/showthread.php?tid=262554)



include - mariomako - 18.06.2011

Script used: Infinity freeroll
A detailed description of the problem: I have too many objects in GM (why the stunt server), so we want them off somehow to include jel I've seen on a GM, but does not include ordinary, but that include going under ongamemodeinit. How is it possible to achieve?
Part of the script: /
Pictures: /


Re: include - Wesley221 - 18.06.2011

Just make an new file in your pawno includes, add the objects in it, and then do this:

pawn Код:
public OnGameModeInit()
{
   #include <location of the objects you pasted in something.inc>
   // other things in ongamemodeinit
   return 1;
}



Re: include - mariomako - 18.06.2011

Quote:
Originally Posted by Wesley221
Посмотреть сообщение
Just make an new file in your pawno includes, add the objects in it, and then do this:

pawn Код:
public OnGameModeInit()
{
   #include <location of the objects you pasted in something.inc>
   // other things in ongamemodeinit
   return 1;
}
should look like mine. Inc. file? and whether you should put in pavno inkludes or skriptfajles?


Re: include - Wesley221 - 18.06.2011

Put it with your other includes that are in your pawno.
Also, the name doesnt care