NPCs, yeah me again... - Printable Version
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+---- Thread: NPCs, yeah me again... (
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NPCs, yeah me again... -
Markx - 17.06.2011
The facing angle isnt correct, so i tryd to set it but no effect, also the anim isnt working...
pawn Код:
public OnPlayerSpawn(playerid)
{
if(IsPlayerNPC(playerid))
{
new npcname[MAX_PLAYER_NAME];
GetPlayerName(playerid, npcname, sizeof(npcname));
if(!strcmp(npcname, "Dave", true))
{
SetPlayerSkin(playerid, 179);
print("Skin done");
SetPlayerFacingAngle(playerid, 269.7591);
print("Facing angle done");
ApplyAnimation(playerid,"COP_AMBIENT","Coplook_loop",4.1,0,0,0,1,0);
print("Anim done");
Dave[playerid] = Create3DTextLabel("Dave", 0x00FF0000, 30.0, 40.0, 50.0, 40.0, 0);
Attach3DTextLabelToPlayer(Dave[playerid], playerid, 0.0, 0.0, 0.2);
print("3D text done");
return true;
}
return 1;
}
SetPlayerPos(playerid, 315.55523682,2059.98608398, 27); //NOTE: must change this to team spewns and make em random
return true;
}
BTW, ignore the note ;P
Re: NPCs, yeah me again... -
Stigg - 17.06.2011
Try pre loading the animation with:
pawn Код:
public OnPlayerConnect(playerid)
{
PreloadAnimLib(playerid,"COP_AMBIENT");
return 1;
}
With this anywhere else in your script:
pawn Код:
PreloadAnimLib(playerid, animlib[])
{
ApplyAnimation(playerid,animlib,"null",0.0,0,0,0,0,0);
}
I dont think you can set facing angle of the npc when it playing back the rec file.
Re: NPCs, yeah me again... -
Markx - 17.06.2011
Quote:
Originally Posted by Stigg
Try pre loading the animation with:
pawn Код:
public OnPlayerConnect(playerid) { PreloadAnimLib(playerid,"COP_AMBIENT"); return 1; }
With this anywhere else in your script:
pawn Код:
PreloadAnimLib(playerid, animlib[]) { ApplyAnimation(playerid,animlib,"null",0.0,0,0,0,0,0); }
I dont think you can set facing angle of the npc when it playing back the rec file.
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Same again..omfg i hate NPCs