Save name on connect - Printable Version
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Save name on connect - Unknown123 - 17.06.2011
Nevermind, i fixed it
Solution
pawn Код:
#define PlayerName(%0) pName[%0]
new pName[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
new name[24];
GetPlayerName(playerid, name, sizeof(name));
format(pName[playerid], 24, name);
return 1;
}
Re: Save name on connect -
[DDC]Delight - 17.06.2011
EDIT: I was wrong..
Re: Save name on connect - Unknown123 - 17.06.2011
no, i mean to save the name into "pName" i have seen someone do that to save CPU or something
i used this before
pawn Код:
stock PlayerName(playerid)
{
new name[24];
GetPlayerName(playerid, name, sizeof(name));
return name;
}
but someone told me that use more CPU and he said i could try save the name in "pName"