No Sound On Player Spawn When I added it... - Printable Version
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No Sound On Player Spawn When I added it... -
Robert_Crawford - 17.06.2011
pawn Код:
new rand = random(sizeof(RequestCamera));
cordinatex = RequestCamera[rand][0];
cordinatey = RequestCamera[rand][1];
cordinatez = RequestCamera[rand][2];
cordinateangle = RequestCamera[rand][3];
PlayerPlaySound(playerid, 1185, cordinatex, cordinatey, cordinatez);
SetPlayerFacingAngle(playerid, cordinateangle);
SetPlayerCameraPos(playerid,cordinatex+(10*floatsin(-cordinateangle,degrees)),cordinatey+(10*floatcos(-cordinateangle,degrees)),cordinatez);//0.8 is a test
SetPlayerCameraLookAt(playerid, cordinatex,cordinatey,cordinatez);
SpawnCam[playerid][SpawnTimer] = SetTimerEx("MoveCamera", 50, true, "i", playerid);// 2 to reduce lagg change if wanted
SetCameraBehindPlayer(playerid);
Re: No Sound On Player Spawn When I added it... -
iggy1 - 17.06.2011
Id say it was something to do with the requestcamera function try this just to see if it works.
pawn Код:
new rand = random(sizeof(RequestCamera));
cordinatex = RequestCamera[rand][0];
cordinatey = RequestCamera[rand][1];
cordinatez = RequestCamera[rand][2];
cordinateangle = RequestCamera[rand][3];
PlayerPlaySound(playerid, 1185, 0.0, 0.0, 0.0);
SetPlayerFacingAngle(playerid, cordinateangle);
SetPlayerCameraPos(playerid,cordinatex+(10*floatsin(-cordinateangle,degrees)),cordinatey+(10*floatcos(-cordinateangle,degrees)),cordinatez);//0.8 is a test
SetPlayerCameraLookAt(playerid, cordinatex,cordinatey,cordinatez);
SpawnCam[playerid][SpawnTimer] = SetTimerEx("MoveCamera", 50, true, "i", playerid);// 2 to reduce lagg change if wanted
SetCameraBehindPlayer(playerid);
Re: No Sound On Player Spawn When I added it... - Max_Coldheart - 17.06.2011
He was faster
Re: No Sound On Player Spawn When I added it... -
Robert_Crawford - 17.06.2011
So you all put the player sound at 0.0 cause why? I'm trying to understand this. Cause wouldnt you want the sound to follow the player?
Re: No Sound On Player Spawn When I added it... -
iggy1 - 17.06.2011
Its an offset from the players current co-ordinates you dont need to get the players position. Similar to the AttachObjectToPlayer func, but with sounds.
Re: No Sound On Player Spawn When I added it... -
Robert_Crawford - 17.06.2011
Yah i tried it. Not working. Did you change any other code that the cords for the sound?