// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
forward PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z);
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
if(!strcmp("/Enter", cmdtext, true))
{
if(!PlayerToPoint(1.5 ,playerid,334.1999511719,-1861.8780517578,13.538684844971))//If the player is NOT to that point
SetPlayerInterior(playerid, 1);
SetPlayerPos(playerid,2064.185546875,-2071.7348632813,1115.2646484375);
CreatePickup(1239,2,1333.5863037109,-1864.8194580078,14.652570724487);
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
public PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z)
{
if(IsPlayerConnected(playerid))
{
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
tempposx = (oldposx -x);
tempposy = (oldposy -y);
tempposz = (oldposz -z);
//printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz);
if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
return 1;
}
}
return 0;
}
if (IsPlayerInRangeOfPoint(playerid) == /*XYZ Co-ordinates*/)) {
SetPlayerPos(playerid,/*XYZ Co-ordinates*/);
}
return 1;
}
if(!strcmp("/Enter", cmdtext, true))
{
if(IsPlayerInRangeOfPoint(playerid,3,x,y,z);//put the outside door co-ords here
SetPlayerInterior(playerid, 1);
SetPlayerPos(playerid,2064.185546875,-2071.7348632813,1115.2646484375);
CreatePickup(1239,2,1333.5863037109,-1864.8194580078,14.652570724487);
return 1;
|
Код:
if(!strcmp("/Enter", cmdtext, true))
{
if(IsPlayerInRangeOfPoint(playerid,3,x,y,z);//put the outside door co-ords here
SetPlayerInterior(playerid, 1);
SetPlayerPos(playerid,2064.185546875,-2071.7348632813,1115.2646484375);
CreatePickup(1239,2,1333.5863037109,-1864.8194580078,14.652570724487);
return 1;
|
CreatePickup(1239,1,1333.5863037109,-1864.8194580078,14.652570724487);
// This is a comment
// uncomment the line below if you want to write a filterscript
#define FILTERSCRIPT
#include <a_samp>
forward PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z);
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
if(!strcmp("/Enter", cmdtext, true))
{
if(IsPlayerInRangeOfPoint(playerid,3,1333.5809326172,-1863.5708007813,14.039328575134))
SetPlayerInterior(playerid, 1);
SetPlayerPos(playerid,2064.185546875,-2071.7348632813,1115.2646484375);
CreatePickup(1239,2,1333.5863037109,-1864.8194580078,14.652570724487);
return 1;
}
public PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z)
{
if(IsPlayerConnected(playerid))
{
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
tempposx = (oldposx -x);
tempposy = (oldposy -y);
tempposz = (oldposz -z);
//printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz);
if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
return 1;
}
}
return 0;
}
if(!strcmp("/Enter", cmdtext, true))
{
if(IsPlayerInRangeOfPoint(playerid,3,1333.5809326172,-1863.5708007813,14.039328575134))
{
SetPlayerInterior(playerid, 1);
SetPlayerPos(playerid,2064.185546875,-2071.7348632813,1115.2646484375);
CreatePickup(1239,2,1333.5863037109,-1864.8194580078,14.652570724487);
return 1;
}
if(IsPlayerInRangeOfPoint(playerid, 3, 5000, 5000, 5000))
{
SetPlayerPos(playerid, x, y, z);
return 1;
}
if(IsPlayerInRangeOfPoint(playerid, 3, 6000, 6000, 6000))
{
// Do something here, etc etc
}
}
now how to do /exit one xD