Ten Second Invincibility - Printable Version
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+---- Thread: Ten Second Invincibility (
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Ten Second Invincibility -
Jack_Rocker - 12.06.2011
How can I make it so that when a player spawns they have 10 seconds of invincibility?
Jack_Rocker
Re: Ten Second Invincibility -
Markx - 12.06.2011
pawn Код:
//On top
new AntiSpawnKillProtected[MAX_PLAYERS];
forward AntiSpawnKillOff(playerid);
//Under OnPlayerSpawn
AntiSpawnKillProtected[playerid] = 1;
SetTimer("AntiSpawnKillOff", 10000, false);
// Under OnPlayerUpdate
if(AntiSpawnKillProtected[playerid] == 1)
{
SetPlayerHealth(playerid, 1000);
}
//Somewhere in script (outside a callback)
AntiSpawnKillOff(playerid)
{
SetPlayerHealth(playerid, 100);
AntiSpawnKillProtected[playerid] = 0;
SendClientMessage(playerid, -1, "Anti spawn kill is now off!");
return true;
}
Re: Ten Second Invincibility -
Jack_Rocker - 12.06.2011
thanks dude
Re: Ten Second Invincibility -
DRIFT_HUNTER - 12.06.2011
Quote:
Originally Posted by Markx
pawn Код:
//On top
new AntiSpawnKillProtected[MAX_PLAYERS];
forward AntiSpawnKillOff(playerid);
//Under OnPlayerSpawn AntiSpawnKillProtected[playerid] = 1; SetTimer("AntiSpawnKillOff", 10000, false);
// Under OnPlayerUpdate if(AntiSpawnKillProtected[playerid] == 1) { SetPlayerHealth(playerid, 1000); }
//Somewhere in script (outside a callback)
AntiSpawnKillOff(playerid) { SetPlayerHealth(playerid, 100); AntiSpawnKillProtected[playerid] = 0; SendClientMessage(playerid, -1, "Anti spawn kill is now off!"); return true; }
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I see at least someone is searching/reading older posts
Respect man