Players not dying when killed? - Printable Version
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Players not dying when killed? -
ScottCFR - 12.06.2011
I was playing with a few people in my server, and I noticed when you killed someone they didn't respawn. OnPlayerDeath get's called, I've saw that. But, I can't figure out what's cause them to not die.
Thanks,
ScottCFR
Re: Players not dying when killed? -
Cyanide - 12.06.2011
I did some basic searching and here's a solution:
pawn Код:
public OnPlayerDeath( playerid, killerid, reason )
{
ClearAnimiations( playerid );
SetPlayerHealth( playerid, 1.0 );
}
Re: Players not dying when killed? -
Homerman - 12.06.2011
Maybe show us the code?
Re: Players not dying when killed? -
Mauzen - 12.06.2011
Agree with Cyanide, some animations or fire can players cause to be still alive after OnPlayerDeath. They will die as soon as the animation/fire finished. Setting up their health to something > 0 will be recognized as respawn, so their old body is removed and fire/animations are reset, so the player really dies.
Re: Players not dying when killed? -
ScottCFR - 12.06.2011
Okay, hopefully this works. I've been having problems with deathmatch areas. None of them really involve animations, or fire. But, thanks for the help.
- ScottCFR