/spec cmd - Printable Version
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/spec cmd -
Face9000 - 11.06.2011
Hi all,i've a problem with /spec cmd.
pawn Код:
if(strcmp(cmd, "/spec", true) == 0) {
if (GetPlayerState(playerid)==9){
whoIsHeSpectating[playerid]=-1;
TogglePlayerSpectating(playerid, 0);
SetCameraBehindPlayer(playerid);
return 1;
}
new who;
tmp = strtok(cmdtext,idx);
if (!strlen(tmp)) return SendClientMessage(playerid,COLOR_RED,"USAGE: /spec [playerid] - Use again /spec when u want stop spectating.");
who = strval(tmp);
if (!IsPlayerConnected(who)) return SendClientMessage(playerid,COLOR_RED,"Player is offline.");
TogglePlayerSpectating(playerid, 1);
whoIsHeSpectating[playerid]=who;
SetCameraBehindPlayer(playerid);
if (IsPlayerInAnyVehicle(who)) PlayerSpectateVehicle(playerid, GetPlayerVehicleID(who));
else PlayerSpectatePlayer(playerid, who);
return 1;
}
It's all okay,but when a player enter in a car,i see his face...how to add the normal camera to show whole vehicle?Thanks
AW: /spec cmd -
Nero_3D - 11.06.2011
Use OnPlayerStateChange, same goes if the player changes the interior or the virtualworld
Use for that OnPlayerInteriorChange and OnPlayerVirtualWorldChange (the last isnt a native callback and only needed if you use different worlds)
pawn Код:
//OnPlayerStateChange
switch(newstate) {
case PLAYER_STATE_DRIVER, PLAYER_STATE_PASSENGER: {
new
i,
vehicleid = GetPlayerVehicleID(playerid);
for( ; i != MAX_PLAYERS; ++i) {
if(whoIsHeSpectating[i] == playerid) {
PlayerSpectateVehicle(i, vehicleid);
}
}
}
case PLAYER_STATE_ONFOOT: {
new
i;
for( ; i != MAX_PLAYERS; ++i) {
if(whoIsHeSpectating[i] == playerid) {
PlayerSpectatePlayer(i, playerid);
}
}
}
}
Re: /spec cmd - ColdIce - 11.06.2011
If you do /spec id again, it will show the car
Re: /spec cmd -
Sascha - 11.06.2011
Quote:
Originally Posted by ColdIce
If you do /spec id again, it will show the car
|
or just use what nero said -.-
Re: /spec cmd -
Face9000 - 11.06.2011
Thanks Nero,fixed.