Could This Work? - Printable Version
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Could This Work? -
Robert_Crawford - 09.06.2011
pawn Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
new Model = GetVehicleModel(vehicleid);
if(Model == 427 && !ispassenger)
{
GetPlayerArmour(playerid, StoreArmour[playerid]);
}
if(PlayerTied[playerid] != 0)
{
ClearAnimations(playerid);
}
if(PlayerCuffed[playerid] != 0)
{
ClearAnimations(playerid);
}
if(IsACopCar(playerid) || IsAFBICar(playerid) || IsANGCar(playerid))
{
do
{
new Float:x,Float:y,Float:z,vehid; vehid=GetPlayerVehicleID(playerid);
GetVehicleVelocity(vehid,x,y,z);
SetVehicleVelocity(vehid,x+30,y+30,z+30);
} while(x<200 && y<200 && z<200);
}
return 1;
}
Re: Could This Work? -
Ash. - 09.06.2011
I don't see why not. Try it
Re: Could This Work? -
Robert_Crawford - 09.06.2011
So it's done right?
Re: Could This Work? -
Ash. - 09.06.2011
Well, it seems right
Some people would say it works but until you have tried it you will never know!
Re: Could This Work? -
Robert_Crawford - 09.06.2011
Well idk if this works but it returned no errors
pawn Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
new Model = GetVehicleModel(vehicleid);
if(Model == 427 && !ispassenger)
{
GetPlayerArmour(playerid, StoreArmour[playerid]);
}
if(PlayerTied[playerid] != 0)
{
ClearAnimations(playerid);
}
if(PlayerCuffed[playerid] != 0)
{
ClearAnimations(playerid);
}
if(IsACopCar(playerid) || IsAFBICar(playerid) || IsANGCar(playerid))
{
new
Float:x, Float:y, Float:z, vehid;
vehid = GetPlayerVehicleID(playerid);
GetVehicleVelocity(vehid,x, y, z);
if (x >= 0.0) x += 30.0;
else x -= 30.0;
if (y >= 0.0) y += 30.0;
else y -= 30.0;
if (z >= 0.0) z += 30.0;
else z -= 30.0;
SetVehicleVelocity(vehid, x, y, z);
}
return 1;
}
Re: Could This Work? - [L3th4l] - 09.06.2011
Quote:
Originally Posted by Robert_Crawford
Well idk if this works but it returned no errors
pawn Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { new Model = GetVehicleModel(vehicleid); if(Model == 427 && !ispassenger) { GetPlayerArmour(playerid, StoreArmour[playerid]); } if(PlayerTied[playerid] != 0) { ClearAnimations(playerid); } if(PlayerCuffed[playerid] != 0) { ClearAnimations(playerid); } if(IsACopCar(playerid) || IsAFBICar(playerid) || IsANGCar(playerid)) { new Float:x, Float:y, Float:z, vehid; vehid = GetPlayerVehicleID(playerid); GetVehicleVelocity(vehid,x, y, z); if (x >= 0.0) x += 30.0; else x -= 30.0; if (y >= 0.0) y += 30.0; else y -= 30.0; if (z >= 0.0) z += 30.0; else z -= 30.0; SetVehicleVelocity(vehid, x, y, z); } return 1; }
|
Will you stop asking the same thing over and over? They already told you to go in-game and try it out!!!!!!!!!!!!!!!!!!!!!!!! Get it? Try IT OUT!! IN GAME!!
Re: Could This Work? -
Robert_Crawford - 09.06.2011
Quote:
Originally Posted by [L3th4l]
Will you stop asking the same thing over and over? They already told you to go in-game and try it out!!!!!!!!!!!!!!!!!!!!!!!! Get it? Try IT OUT!! IN GAME!!
|
Troll much?
Re: Could This Work? -
Vince - 09.06.2011
No, he's not trolling! Just do it.
Re: Could This Work? -
Mean - 09.06.2011
Quote:
Originally Posted by Robert_Crawford
Troll much?
|
You are trolling more than him...
Stop wasting our time and GFTI.
(GFTI - Go Freaking Try It)
Re: Could This Work? -
Robert_Crawford - 09.06.2011
It does work...