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SetPlayerAttachedObject problem - Printable Version

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SetPlayerAttachedObject problem - tbedy - 08.06.2011

Код:
D:\skripta\Windows\filterscripts\TAZER.pwn(105) : error 017: undefined symbol "SetPlayerAttachedObject"
D:\skripta\Windows\filterscripts\TAZER.pwn(111) : error 017: undefined symbol "RemovePlayerAttachedObject"
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


2 Errors.
how to resolve these problems...


Re: SetPlayerAttachedObject problem - PGTips - 08.06.2011

athe top of your script

forward SetPlayerAttachedObject();
forward RemovePlayerAttachedObject();


Re: SetPlayerAttachedObject problem - tbedy - 08.06.2011

then errors are:

Код:
D:\skripta\Windows\filterscripts\TAZER.pwn(107) : error 004: function "SetPlayerAttachedObject" is not implemented
D:\skripta\Windows\filterscripts\TAZER.pwn(113) : error 004: function "RemovePlayerAttachedObject" is not implemented
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


2 Errors.



Re: SetPlayerAttachedObject problem - PGTips - 08.06.2011

did you put forward at the top of your script not in a indent if so good

if you did that have you opened and closed al your brackets here can you post one so we can check it for you?


Re: SetPlayerAttachedObject problem - tbedy - 08.06.2011

here is my code:

http://pastebin.com/JjXVC62q


Re: SetPlayerAttachedObject problem - PGTips - 08.06.2011

sorry ive told you wrong remove the forwards ive told you to put and then put this abov the use of them

DestroyObejct(playerid. objectid); //replace RemovePlayerAtt... with this
for the object

then i dont know about the other one


Re: SetPlayerAttachedObject problem - tbedy - 08.06.2011

now errors:

Код:
D:\skripta\Windows\filterscripts\tazer.pwn(106) : error 017: undefined symbol "SetPlayerAttachedObject"
D:\skripta\Windows\filterscripts\tazer.pwn(112) : error 017: undefined symbol "objectid"
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


2 Errors.



Re: SetPlayerAttachedObject problem - PGTips - 08.06.2011

by object id i meant you put the id there and example of a object is

DestroyObejct(playerid. 10);

i dont know if 10 is a obkect but get your object id and then put it where object id is