Segmentation Faults - Printable Version
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Segmentation Faults -
Ash. - 08.06.2011
Good Morning,
I'm just wondering what is likely to cause segmentation faults. My server (TruckingWorld) is beginning to crash (not regularly - but enough to get annoying) due to this Segfaults. I'm going to start optimizing the script anyway tonight,
however i'm wondering what could cause segmentation faults, as if I know I can look for a way to avoid/fix them.
I'm off to school now; but i'll keep checking back on my phone and so replies at any time are helpful
(Just as a thought, could this be related to the topic I posted in Bug Reports / Client Support (I can't remember which one))
Thanks,
Ash.
Re: Segmentation Faults -
Ash. - 08.06.2011
Sorry about the bump but i've just had a thought: shall I try merging my filterscripts with my game mode? I split housing, vehicles and shop/business systems seperate for ease. Do you think merging them would help? I guess it's worth a try?
Re: Segmentation Faults -
Steven82 - 08.06.2011
Currently look at all the filterscripts and see if any coding could possibly crash the server. I mean i guess you could try to merge the filterscripts and see what happens. By the way, does the server just crash randomly? Or when something is called? Like buying a house or selling a house or using a command, etc.
Re: Segmentation Faults -
Ash. - 08.06.2011
It is normally random. However if something were to happen just before it, it would be something like calling a command (ie, /afk used to crash the server for no apparent reason, but not all the time - it stopped since I re-wrote it)
Re: Segmentation Faults -
Calgon - 08.06.2011
Get
GDB and backtrace the crash info. Follow
this (or another tutorial) for help.
Re: Segmentation Faults -
Ash. - 08.06.2011
Quote:
Originally Posted by Calg00ne
Get GDB and backtrace the crash info. Follow this (or another tutorial) for help.
|
If it still happens after i've merged and optimized the main script, i'll try this. Otherwise i'll just pass it off as an infinite loop or something.