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[Map] Extended Fort Carson [RP] - Printable Version

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Extended Fort Carson [RP] - Namaco - 05.06.2011

________________________________________
Extended Fort Carson
_______________________________________
  • More Housing
  • Added small fuel station
  • Small Housing District near Area 59
  • Added few chairs for Cluckin Bell
  • Added one big convenience store


[ame]http://www.youtube.com/watch?v=jCDy1FVlr9Q[/ame][WATCH IN HD!]


DOWNLOAD
pawn Код:
CreateObject(3303, -344.13, 1205.08, 20.77,   0.00, 0.00, 91.33);
CreateObject(3303, -319.64, 1204.84, 20.87,   0.00, 0.00, 89.08);
CreateObject(3305, -294.79, 1204.69, 21.67,   0.00, 0.00, 90.05);
CreateObject(3169, -165.74, 994.62, 17.95,   0.00, 0.00, 177.87);
CreateObject(3173, -113.41, 944.82, 19.41,   0.00, 0.00, 0.00);
CreateObject(3173, -158.09, 972.43, 17.50,   0.00, 0.00, 358.74);
CreateObject(3173, -144.84, 971.54, 17.50,   0.00, 0.00, 177.31);
CreateObject(3241, -101.65, 996.65, 19.48,   0.00, 0.00, 1.16);
CreateObject(3242, -118.08, 1014.38, 20.79,   0.00, 0.00, 87.61);
CreateObject(700, -137.87, 973.15, 19.66,   0.00, 0.00, 0.00);
CreateObject(700, -147.54, 988.80, 19.66,   0.00, 0.00, 0.00);
CreateObject(700, -155.44, 952.81, 19.66,   0.00, 0.00, 0.00);
CreateObject(700, -101.26, 937.65, 19.66,   0.00, 0.00, 0.00);
CreateObject(700, -92.91, 999.27, 19.66,   0.00, 0.00, 0.00);
CreateObject(700, -79.21, 1006.21, 19.66,   0.00, 0.00, 0.00);
CreateObject(700, -75.37, 996.91, 19.66,   0.00, 0.00, 0.00);
CreateObject(700, -90.79, 1012.46, 19.66,   0.00, 0.00, 0.00);
CreateObject(700, -80.05, 1043.15, 19.66,   0.00, 0.00, 0.00);
CreateObject(700, 136.00, 1060.92, 12.42,   0.00, 0.00, 0.00);
CreateObject(700, 160.84, 1105.43, 13.48,   0.00, 0.00, 0.00);
CreateObject(700, 178.11, 1096.38, 15.56,   0.00, 0.00, 0.00);
CreateObject(700, 176.79, 1106.50, 15.96,   0.00, 0.00, 0.00);
CreateObject(700, 170.66, 1105.03, 15.76,   0.00, 0.00, 0.00);
CreateObject(700, 165.79, 1105.39, 14.54,   0.00, 0.00, 0.00);
CreateObject(700, 154.52, 1104.72, 13.51,   0.00, 0.00, 0.00);
CreateObject(700, 173.87, 1096.21, 15.66,   0.00, 0.00, 0.00);
CreateObject(700, 167.39, 1095.59, 15.36,   0.00, 0.00, 0.00);
CreateObject(700, 160.68, 1095.11, 14.46,   0.00, 0.00, 0.00);
CreateObject(700, 154.50, 1094.57, 13.80,   0.00, 0.00, 0.00);
CreateObject(700, 137.85, 1038.98, 11.82,   0.00, 0.00, 0.00);
CreateObject(700, 92.30, 1110.81, 11.82,   0.00, 0.00, 0.00);
CreateObject(700, 109.34, 1119.77, 11.82,   0.00, 0.00, 0.00);
CreateObject(700, 116.75, 1121.85, 11.82,   0.00, 0.00, 0.00);
CreateObject(3242, 124.10, 1109.40, 14.46,   0.00, 0.00, 359.24);
CreateObject(16740, 612.29, 8869.34, -5766.00,   0.00, 0.00, 0.00);
CreateObject(1697, -26838.55, 1059.54, 38.50,   0.00, 0.00, 89.21);
CreateObject(3168, 12.53, 1355.60, 8.09,   0.00, 0.00, 0.00);
CreateObject(3168, 35.39, 1337.74, 8.09,   0.00, 0.00, 0.00);
CreateObject(3168, -34.21, 1395.24, 8.09,   0.00, 0.00, 359.53);
CreateObject(3168, -30.90, 1343.13, 8.09,   0.00, 0.00, 359.53);
CreateObject(3175, 16.80, 1395.70, 7.93,   0.00, 0.00, 0.00);
CreateObject(3172, -9.03, 1352.42, 8.09,   0.00, 0.00, 0.00);
CreateObject(3172, -12.59, 1376.41, 8.09,   0.00, 0.00, 0.00);
CreateObject(16361, -251.10, 1214.50, 18.70,   0.00, 0.00, 359.80);
CreateObject(16360, 44.28, 1157.17, 18.00,   0.00, 0.00, 180.94);
CreateObject(1686, 54.44, 1157.41, 17.70,   0.00, 0.00, 181.52);
CreateObject(1686, 59.23, 1157.43, 17.70,   0.00, 0.00, 180.57);
CreateObject(3305, -10.22, 1569.21, 14.53,   0.00, 0.00, 79.75);
CreateObject(3305, 14.34, 1565.25, 14.53,   0.00, 0.00, 79.75);
CreateObject(3305, 39.04, 1561.34, 14.63,   0.00, 0.00, 79.75);
CreateObject(3305, 32.16, 1486.48, 14.68,   0.00, 0.00, 269.40);
CreateObject(3305, 7.15, 1486.61, 14.68,   0.00, 0.00, 269.40);
CreateObject(3305, -17.14, 1486.73, 14.68,   0.00, 0.00, 269.40);
CreateObject(6922, 61.38, 1528.16, 14.70,   0.00, 0.00, 99.55);
CreateObject(3175, 61.33, 1520.62, 11.60,   0.00, 0.00, 98.23);
CreateObject(3172, -46.88, 1489.11, 11.60,   0.00, 0.00, -130.00);
CreateObject(3172, -56.99, 1535.32, 11.65,   0.00, 0.00, 117.10);
CreateObject(1697, 49.83, 1487.07, 13.38,   0.00, 0.00, 0.00);
CreateObject(1697, 54.14, 1491.30, 13.38,   0.00, 0.00, 0.00);
CreateObject(1697, 59.92, 1496.95, 13.38,   0.00, 0.00, 240.14);
CreateObject(1697, 67.70, 1520.95, 13.38,   0.00, 0.00, 171.00);
CreateObject(1697, -47.38, 1538.96, 13.38,   0.00, 0.00, 171.00);
CreateObject(1697, -36.60, 1481.09, 13.38,   0.00, 0.00, 353.00);
CreateObject(3173, 523.55, 1137.68, 12.28,   0.00, 0.00, 271.16);
CreateObject(3173, 557.79, 1144.68, 12.78,   0.00, 0.00, 287.41);
CreateObject(3173, 562.59, 1128.68, 14.56,   0.00, 0.00, 109.56);
CreateObject(1679, 171.47, 1184.03, 15.20,   0.00, 0.00, 0.00);
CreateObject(1679, 164.74, 1191.00, 15.20,   0.00, 0.00, 0.00);
CreateObject(1679, 164.94, 1184.56, 15.20,   0.00, 0.00, 0.00);
CreateObject(1679, 157.40, 1184.13, 15.20,   0.00, 0.00, 0.00);
CreateObject(1679, 165.66, 1178.98, 15.20,   0.00, 0.00, 0.00);
CreateObject(1679, 160.39, 1187.58, 15.20,   0.00, 0.00, 0.00);
CreateObject(1679, 168.79, 1181.00, 15.20,   0.00, 0.00, 0.00);
CreateObject(1679, 170.84, 1190.43, 15.20,   0.00, 0.00, 0.00);
CreateObject(1294, 178.64, 1158.97, 18.27,   0.00, 0.00, 0.00);
CreateObject(1294, 152.23, 1173.45, 18.27,   0.00, 0.00, 0.00);
CreateObject(1294, 154.93, 1192.05, 18.88,   0.00, 0.00, 144.00);
CreateObject(1294, 70.43, 1506.11, 16.19,   0.00, 0.00, 0.00);
CreateObject(1294, 53.12, 1566.67, 16.19,   0.00, 0.00, 69.00);
CreateObject(1294, -53.03, 1494.90, 16.22,   0.00, 0.00, 193.00);
CreateObject(1294, -62.05, 1529.36, 16.22,   0.00, 0.00, 120.00);
CreateObject(1294, -62.39, 1529.46, 16.22,   0.00, 0.00, 120.00);
CreateObject(1294, -22.48, 1572.99, 16.22,   0.00, 0.00, 120.00);
CreateObject(700, -306.30, 1087.75, 18.61,   0.00, 0.00, 0.00);
CreateObject(700, -306.11, 1073.64, 18.61,   0.00, 0.00, 0.00);
CreateObject(700, 57.62, 1563.52, 11.48,   0.00, 0.00, 0.00);
CreateObject(700, 65.68, 1512.82, 11.48,   0.00, 0.00, 0.00);
CreateObject(700, -31.49, 1478.58, 11.58,   0.00, 0.00, 0.00);
CreateObject(700, -63.94, 1504.55, 11.70,   0.00, 0.00, 0.00);
This is a simple map that extends Fort Carson a bit into a bigger town for better roleplay, I have decided to do more mapping from my old mapping that was a garage in LS.

Hope you like it. More coming soon! [Somehow the rest of my video got cut, sorry about that!]


Re: Extended Fort Carson [RP] - Robert_Crawford - 05.06.2011

Not very impressive. I don't like it. You know it needs more detail. Also where you added more trailers where the campers were? Add Campers? Also In role play, mapping does not also need to be cosmetic but have a purpose. Otherwise it to me is useless.


Re: Extended Fort Carson [RP] - Namaco - 05.06.2011

Quote:
Originally Posted by Robert_Crawford
Посмотреть сообщение
Not very impressive. I don't like it.
My little simple rule:

  • Dont like it, dont write it.



Re: Extended Fort Carson [RP] - Elorreli - 05.06.2011

Quote:
Originally Posted by Namaco
Посмотреть сообщение
My little simple rule:

  • Dont like it, dont write it.
It's called constructive critics.

My Little rule: If you can't take It, Don't post shit.


Re: Extended Fort Carson [RP] - Namaco - 05.06.2011

Quote:
Originally Posted by Elorreli
Посмотреть сообщение
It's called constructive critics.

My Little rule: If you can't take It, Don't post shit.
I can take it but not with little answer I dont like it, now I appreciate he wrote the reason.


Re: Extended Fort Carson [RP] - Robert_Crawford - 05.06.2011

I added some constructive criticism. It just needs more functionality. Also in the store you added [******* Time: 1:01] You could have added parking lot lines. Then also the gas pumps [******* Time: 1:30] The Z Axis of the gas pumps are off. A little tip when it comes to mapping just keep it to where a sliver of the object is under ground it helps assure that it is positioned right.


Re: Extended Fort Carson [RP] - Ruffles. - 05.06.2011

It could be better. I could see you in the future to be a good mapper.
Also, check the PosZ with the Cluckin' Bell tables. The object you used has a reflective side, and that part should be invisible, such as putting that part underground, take for example.



Re: Extended Fort Carson [RP] - Namaco - 05.06.2011

Quote:
Originally Posted by Stuntkillas
Посмотреть сообщение
It could be better. I could see you in the future to be a good mapper.
Also, check the PosZ with the Cluckin' Bell tables. The object you used has a reflective side, and that part should be invisible, such as putting that part underground, take for example.
Thanks.

IF someone uses

https://sampforum.blast.hk/showthread.php?tid=139409 [Real Editor] they can import pwn and fix if they need to if im sure. However next time I will take it as a reference Thanks again.


Re: Extended Fort Carson [RP] - Robert_Crawford - 05.06.2011

Also when your maping Don't map a city. Map a small area. And then Move to certain parts of the city don't think of the city as a whole. I mean you eat a pizza do you eat the pizza whole or do you eat it slice by slice. If you do either of those you can really be a good mapper. A mapper thinks in levels. Like okay road, what can happen to the road. Now objects on top of the road. Also mappers have to be OCD in a sense. They have to get it just right. Great mapping for a area may take up to a week. A mapper does not eat slice by slice. He first picks of the peperoni then picks off the next thing. They do it in sections.


Re: Extended Fort Carson [RP] - Namaco - 06.06.2011

As well I wanted to say its a simple map extending Fort Carson a bit and I didnt make it to win over quality.
More coming later on if I will get some ideas up into my head.