THora = SetTimer("Hora",1000,1);
forward Hora();
public Hora()
{
print("lol");
static VH,VM,VS,i,shora[10],sseg[4];
gettime(VH,VM,VS);
for(i = 0; i < GetMaxPlayers(); i++)
{
if(IsPlayerConnected(i))
{
print("lol2");
format(shora,10,"%02d:%02d",VH,VM);
format(sseg,10,":%02d",VS);
TextDrawSetString(TDHora[0],shora);
TextDrawSetString(TDHora[1],sseg);
TextDrawShowForPlayer(i,TDHora[0]);
TextDrawShowForPlayer(i,TDHora[1]);
}
}
}
como dijo adamantis ese codigo es irrelevante. el problema obviamente esta antes de la creacion del timer.
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public OnGameModeInit()
{
CreateNPC(GUARDIAPUERTA,"NPC_Guardia");
SpawnNPC(GUARDIAPUERTA);
SetNPCImpregnable(GUARDIAPUERTA,1);
SetNPCSkin(GUARDIAPUERTA,280);
SetNPCInterior(GUARDIAPUERTA,0);
SetNPCPos(GUARDIAPUERTA,-2528.5598,1870.1039,14.3186);
SetNPCFacingAngle(GUARDIAPUERTA,359.6867);
SetNPCWeapon(GUARDIAPUERTA,3);
YaHablo = 0;
SendRconCommand("password grovemanda");// PASSWORD
SetGameModeText("Prision v0.03");
SendRconCommand("hostname Prision Alcatraz - RPG [Beta]");
SendRconCommand("mapname Alcatraz - Map 0.02");
SendRconCommand("weburl www.pawnoscripting.com");
EnableStuntBonusForAll(0);
ManualVehicleEngineAndLights();
ShowPlayerMarkers(0);
AllowAdminTeleport(1);
ShowNameTags(0);
LimitPlayerMarkerRadius(50.0);
//TIMERS
SetTimer("General",3000,1); //El TIMER AHORA LO PUSE GENERAL
// TEXTDRAWS
TDHora[0] = TextDrawCreate(...,"00:00");
TDHora[1] = TextDrawCreate(...,":00");
LogoAlt[0] = TextDrawCreate(..,..,"R-P");
LogoAlt[1] = TextDrawCreate(..,..,"A...z");
LogoAlt[2] = TextDrawCreate(..,..,"www.pawnoscripting.com");
//PICKUS
CreateDynamicPickup(ICONOP,1,-2309.2000,2101.4424,17.9732); // posdentrocomero
CreateDynamicPickup(ICONOP,1,-2317.4355,2066.0852,17.9732); // pos de comedorahq
CreateDynamicPickup(ICONOP,1,-2317.4653,2064.6741,17.9732); // pos de comedorahq2
CreateDynamicPickup(ICONOP,1,-2321.2173,2054.1147,24.3319); // comedordentroatras
CreateDynamicPickup(ICONOP,1,-2425.6538,1904.3447,14.3356); // posfueracomedor
CreateDynamicPickup(ICONOP,1,-2409.7034,1882.4509,17.4704); // comedordentroaafuera2
CreateDynamicPickup(ICONOP,1,-2678.3940,1978.0856,15.2575); // pos dentro tunel de HQ a Adentro
CreateDynamicPickup(ICONOP,1,-2546.0320,1794.7506,14.2265); // pos afuera tunel de Adentro a HQ
CreateDynamicPickup(ICONOP,1,-2679.9338,1950.1523,21.4684); // pos salidatuneldentroaafuera1
CreateDynamicPickup(ICONOP,1,-2679.9990,2006.3969,21.4684); // pos salidatuneldentroaafuera2
CreateDynamicPickup(ICONOP,1,-2545.8206,2005.6072,14.3149); // pos salidatuneldentroaafuera22
CreateDynamicPickup(ICONOP,1,-2404.5659,1950.0331,14.3431); // pos salidatuneldentroaafuera11
CreateDynamicPickup(ICONOP,1,-2475.0647,1974.4214,14.3225); //Afuera Celdas1
CreateDynamicPickup(ICONOP,1,-2674.0583,1846.4430,23.6483); //Dentro Celdas1
CreateDynamicPickup(ICONOP,1,-2664.4810,1896.2837,27.8633); //HQ Celdas1
CreateDynamicPickup(ICONOP,1,-2664.3555,1894.3347,27.8633); //HQ Celdas1
CreateDynamicPickup(ICONOP,1,-2551.1836,1912.2253,14.3702); // posedificio2fuera Label
CreateDynamicPickup(ICONOP,1,-2188.0508,1556.5947,44.6442); // posedificio2dentro
CreateDynamicPickup(ICONOP,1,-2150.0110,1562.2292,44.6442); // posedificio2hq1
CreateDynamicPickup(ICONOP,1,-2148.1853,1562.2316,44.6442); // posedificio2hq2
CreateDynamicPickup(ICONOP,1,-2139.1628,1575.9064,44.6442); // posedificiohqdentro
CreateDynamicPickup(ICONOP,1,-2566.4497,1949.7238,14.3193); // posedificiohqafuera Label
CreateDynamicPickup(ICONOP,1,-2689.4976,1851.5530,23.6992); // posbaсos1 Label
CreateDynamicPickup(ICONOP,1,-1625.8577,1449.2809,13.4530); // posbaсos11
CreateDynamicPickup(ICONOP,1,-2191.3306,1565.3536,44.6442); // posbaсos2 LABEL
CreateDynamicPickup(ICONOP,1,-1691.0164,1441.1620,13.0313); // posbaсos22
CreateDynamicPickup(1239,1,-2519.8787,1835.8595,14.7868); // Pos Coches
CreateDynamicPickup(1239,1,-2547.1306,1815.2262,13.9222); // Pos Coches Guardar
CreateDynamicPickup(ICONOP,1,-2322.4685,2081.1638,17.9732); // pso cocina a liberty Label
CreateDynamicPickup(ICONOP,1,-777.6302,496.0598,1368.5234); // salidacocina (liberty)
CreateDynamicPickup(ICONOP,1,-2296.2019,2064.8062,24.4465); // hq Comedor
CreateDynamicPickup(ICONOP,1,-2296.3909,2066.7500,24.4457); // hq Comedor
//3D TEXT LABELS
Create3DTextLabel("Comedor",0x008080FF,-2409.7034,1882.4509,17.4704,15,0,1);
Create3DTextLabel("Comedor",0x008080FF,-2425.6538,1904.3447,14.3356,15,0,1);
Create3DTextLabel("Tunel Subterraneo",0x008080FF,-2546.0320,1794.7506,14.2265,15,0,1);
Create3DTextLabel("Tunel Subterraneo",0x008080FF,-2404.5659,1950.0331,14.3431,15,0,1);
Create3DTextLabel("Tunel Subterraneo",0x008080FF,-2545.8206,2005.6072,14.3149,15,0,1);
Create3DTextLabel("Edificio 1",0x008080FF,-2475.0647,1974.4214,14.3225,15,0,1);
Create3DTextLabel("Edificio 2",0x008080FF,-2551.1836,1912.2253,14.3702,15,0,1);
Create3DTextLabel("Edificio 2",0x008080FF,-2566.4497,1949.7238,14.3193,15,0,1);
Create3DTextLabel("Duchas",0x008080FF,-2689.4976,1851.5530,23.6992,10,0,1);
Create3DTextLabel("Duchas",0x008080FF,-2191.3306,1565.3536,44.6442,10,0,1);
Create3DTextLabel("Cocina",0x008080FF,-2322.4685,2081.1638,17.9732,15,0,1);
/MAQUINAS DE SPRUNK
AgregarSprunk(-2322.257,2064.711,23.728,0.0,0.0,0.0);
AgregarSprunk(-2689.384,1902.789,27.267,0.0,0.0,90.000);
AgregarSprunk(-2140.824,1582.890,44.047,0.0,0.0,0.0);
AgregarSprunk(-2322.257,2064.711,23.728,0.0,0.0,0.0);
//OBJETOS
//Aca estaba los objetos pero cuando cree este tema no tenia objetos.
return 1;
}
YaHablo = 0;
їEnserio es posible setear una variable en OnGameModeInit?
pawn Код:
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