[GameMode] Grand Theft Heli - Printable Version
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+--- Thread: [GameMode] Grand Theft Heli (
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Grand Theft Heli -
Kitten - 04.06.2011
Mini Mission styleGrand Theft Heli (Helicopter) SA-MP Gamemode
Description: This is a gamemode based on 2 teams Attackers and Defenders the team defenders have to defend the the helicopter for limited time of 5 minutes to win and attackers there objective is that they have to steal the helicopter return it to the spawn before time is up (5 min) and win its basically TDM with objectives
Pictures:
Attackers Return Helicopter Checkpoint:
Attackers Spawn:
Defenders Spawn and helicopter to defend:
Download :
http://pastebin.com/wb50ie35
Re: Grand Theft Heli -
Desertsoulz - 04.06.2011
Kewl =]
Re: Grand Theft Heli -
Famalamalam - 04.06.2011
Hot. Nice idea, and I like the name
Re: Grand Theft Heli -
Ruffles. - 04.06.2011
Can't you just take the helicopter (As Defenders) and fly 200 meters in the air until the round is over, or is it locked? =]
Re: Grand Theft Heli -
Kitten - 04.06.2011
Quote:
Originally Posted by Stuntkillas
Can't you just take the helicopter (As Defenders) and fly 200 meters in the air until the round is over, or is it locked? =]
|
its locked for defenders
and it has SetWorldBound for the area.
Re: Grand Theft Heli -
-matt- - 04.06.2011
Nice SOurce
9/10
Re: Grand Theft Heli -
Scenario - 04.06.2011
I like the idea. I didn't check the code because right now, I am too lazy. Good job though!
Re: Grand Theft Heli -
MoldovaGaming - 04.06.2011
Nice lol.
Re: Grand Theft Heli -
Iphone1234g - 04.06.2011
wow kitten again awesome release 10/10 but u need to add more rounds
Re: Grand Theft Heli -
Lorenc_ - 04.06.2011
pawn Код:
SetTimer("DisableTDS",6000,false);
public DisableTDS(playerid) {
TextDrawHideForPlayer(playerid,ObjectiveTD[playerid]);
return 1;
}
SetTimer("Finshed2",300000,false);
public Finshed2(playerid)
{
SendClientMessageToAll(COLOR_WHITE,"Defenders Win!");
for(new i = 0; playerid < MAX_PLAYERS; playerid++)
{
if(IsPlayerConnected(i))
{
if(gTeam[playerid] == TEAM_ATTACKERS)
{
GameTextForPlayer(i, "~g~ YOUR TEAM LOST ~n~~y~-1000", 6000, 4);
GivePlayerMoney(i, -1000);
}
else if(gTeam[playerid] == TEAM_DEFENDERS)
{
GameTextForPlayer(i, "~r~ YOUR TEAM WON ~n~~y~+5000", 6000, 4);
GivePlayerMoney(i, 5000);
}
}
}
SetTimer("Finshed", 8000, 0);
return 1;
}
Why can't people bother to look at the code before posting something like, Nice, Good job, yea very good job kitten, i bet you that wouldn't of worked.
At least try to test before you release, you're going to cause people to complain why stuff aint working.
Good job, and bad job at the timers..