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[GameMode] Grand Theft Heli - Printable Version

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+--- Thread: [GameMode] Grand Theft Heli (/showthread.php?tid=259317)



Grand Theft Heli - Kitten - 04.06.2011

Mini Mission style
Grand Theft Heli (Helicopter) SA-MP Gamemode


Description: This is a gamemode based on 2 teams Attackers and Defenders the team defenders have to defend the the helicopter for limited time of 5 minutes to win and attackers there objective is that they have to steal the helicopter return it to the spawn before time is up (5 min) and win its basically TDM with objectives

Pictures:


Attackers Return Helicopter Checkpoint:


Attackers Spawn:


Defenders Spawn and helicopter to defend:


Download :

http://pastebin.com/wb50ie35



Re: Grand Theft Heli - Desertsoulz - 04.06.2011

Kewl =]


Re: Grand Theft Heli - Famalamalam - 04.06.2011

Hot. Nice idea, and I like the name


Re: Grand Theft Heli - Ruffles. - 04.06.2011

Can't you just take the helicopter (As Defenders) and fly 200 meters in the air until the round is over, or is it locked? =]


Re: Grand Theft Heli - Kitten - 04.06.2011

Quote:
Originally Posted by Stuntkillas
Посмотреть сообщение
Can't you just take the helicopter (As Defenders) and fly 200 meters in the air until the round is over, or is it locked? =]
its locked for defenders
and it has SetWorldBound for the area.


Re: Grand Theft Heli - -matt- - 04.06.2011

Nice SOurce

9/10


Re: Grand Theft Heli - Scenario - 04.06.2011

I like the idea. I didn't check the code because right now, I am too lazy. Good job though!


Re: Grand Theft Heli - MoldovaGaming - 04.06.2011

Nice lol.


Re: Grand Theft Heli - Iphone1234g - 04.06.2011

wow kitten again awesome release 10/10 but u need to add more rounds


Re: Grand Theft Heli - Lorenc_ - 04.06.2011

pawn Код:
SetTimer("DisableTDS",6000,false);

public DisableTDS(playerid) {
        TextDrawHideForPlayer(playerid,ObjectiveTD[playerid]);
        return 1;
}

SetTimer("Finshed2",300000,false);
public Finshed2(playerid)
{
    SendClientMessageToAll(COLOR_WHITE,"Defenders Win!");
        for(new i = 0; playerid < MAX_PLAYERS; playerid++)
    {
        if(IsPlayerConnected(i))
        {
            if(gTeam[playerid] == TEAM_ATTACKERS)
            {
                GameTextForPlayer(i, "~g~ YOUR TEAM LOST ~n~~y~-1000", 6000, 4);
                GivePlayerMoney(i, -1000);
            }
            else if(gTeam[playerid] == TEAM_DEFENDERS)
            {
                GameTextForPlayer(i, "~r~ YOUR TEAM WON ~n~~y~+5000", 6000, 4);
                GivePlayerMoney(i, 5000);
            }
        }
    }
        SetTimer("Finshed", 8000, 0);
    return 1;
}
Why can't people bother to look at the code before posting something like, Nice, Good job, yea very good job kitten, i bet you that wouldn't of worked.

At least try to test before you release, you're going to cause people to complain why stuff aint working.

Good job, and bad job at the timers..