[Ajuda] OnPlayerStateChange Bugado -
Dr_Pawno - 04.06.2011
Gente eu percebi que o OnPlayerStateChange do meu servidor nгo esta funcionando. Ajudem ae:
pawn Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
new vehicleid = GetPlayerVehicleID(playerid), playername[MAX_PLAYERS], string[256];
GetPlayerName(playerid, playername, sizeof(playername));
if(newstate == 2)
{
if(vehicleid == VehicleInfo[vProcurado])
{
SendClientMessage(playerid, COLOR_GREEN, "[INFO] {FFFFFF}Parabens! Vocк achou o veiculo procurado. Vб e entrege-o na {FF0000}garagem{FFFFFF} de {0066FF}[Las Venturas]{FFFFFF}.");
SetPlayerCheckpoint(playerid, 1990.8500, 889.7500, 10.5555, 3);
PlayerCheckPoint[playerid] = 3;
}
format(string, sizeof(string), "~g~%s", GetVehicleNameByModel(vehicleid)); GameTextForPlayer(playerid, string, 2000, 1);
PlayerInfo[playerid][pUltimoVeiculo] = vehicleid;
return 1;
}
if(oldstate == 2)
{
if(PlayerInfo[playerid][pUltimoVeiculo] == VehicleInfo[vProcurado])
{
DisablePlayerCheckpoint(playerid);
PlayerCheckPoint[playerid] = 0;
}
if(VeiculoAdmin[playerid] != 9999)
{
DestroyVehicle(VeiculoAdmin[playerid]);
VeiculoAdmin[playerid] = 9999;
}
if(VeiculoJogador[playerid] != 9999)
{
DestroyVehicle(VeiculoJogador[playerid]);
VeiculoJogador[playerid] = 9999;
VehicleDelayTimer[playerid] = SetTimerEx("VehicleDelay", VEHICLE_DELAY, false, "i", playerid);
}
return 1;
}
return 1;
}
Re: [Ajuda] OnPlayerStateChange Bugado -
TheGarfield - 04.06.2011
tem como especificar ?
Re: [Ajuda] OnPlayerStateChange Bugado -
Dr_Pawno - 04.06.2011
Nгo Funciona (Nгo Executa).
Re: [Ajuda] OnPlayerStateChange Bugado -
TheGarfield - 04.06.2011
Quote:
Originally Posted by Dr_Pawno
Nгo Funciona (Nгo Executa).
|
... isso eu sei!
Para oque esta public tem que fazer ?
pawn Код:
OnPlayerEnterVehicle(vehicleid)
{
if(vehicleid == VehicleInfo[vProcurado])
{
SendClientMessage(playerid, COLOR_GREEN, "[INFO] {FFFFFF}Parabens! Vocк achou o veiculo procurado. Vб e entrege-o na {FF0000}garagem{FFFFFF} de {0066FF}[Las Venturas]{FFFFFF}.");
SetPlayerCheckpoint(playerid, 1990.8500, 889.7500, 10.5555, 3);
PlayerCheckPoint[playerid] = 3;
}
format(string, sizeof(string), "~g~%s", GetVehicleNameByModel(vehicleid)); GameTextForPlayer(playerid, string, 2000, 1);
PlayerInfo[playerid][pUltimoVeiculo] = vehicleid;
return 1;
}
/\ tenta.
pawn Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(oldstate == 2)
{
if(PlayerInfo[playerid][pUltimoVeiculo] == VehicleInfo[vProcurado])
{
DisablePlayerCheckpoint(playerid);
PlayerCheckPoint[playerid] = 0;
}
if(VeiculoAdmin[playerid] != -1)
{
DestroyVehicle(VeiculoAdmin[playerid]);
VeiculoAdmin[playerid] = 9999;
}
if(VeiculoJogador[playerid] != -1)
{
DestroyVehicle(VeiculoJogador[playerid]);
VeiculoJogador[playerid] = -1;
VehicleDelayTimer[playerid] = SetTimerEx("VehicleDelay", VEHICLE_DELAY, false, "i", playerid);
}
}
return 1;
}
tente isto.
me explique:vocк й o doutor-pawno, e deveria saber tudo sobre ele ... -q
Re: [Ajuda] OnPlayerStateChange Bugado -
Dr_Pawno - 04.06.2011
'-' Sei
Quase! Kkkkk! Eu nгo gosto do OnPlayerEnterVehicle pq so de o kra aperta "F" ou "Enter" jб executa.
Mechi em tudo e achei o erro '-'
pawn Код:
new vehicleid = GetPlayerVehicleID(playerid), playername[MAX_PLAYERS], string[256];
pawn Код:
new playername[MAX_PLAYERS], string[256];
new vehicleid = GetPlayerVehicleID(playerid);
@Edit:
Vlw por tenta ajuda Garfield!
Re: [Ajuda] OnPlayerStateChange Bugado -
TheGarfield - 04.06.2011
new playername[MAX_PLAYERS], string[256];
new vehicleid = GetPlayerVehicleID(playerid);
aconselho:
new playername[MAX_PLAYERS], string[50];
new vehicleid = GetPlayerVehicleID(playerid);
tu nem vai usar 256 de cells nisso ali.