Server start parameter -
JGaming - 31.05.2011
Are there any start parameters for the server yet? E.g. to set the slots without the server.cfg.
Re: Server start parameter -
WarServers - 31.05.2011
Not that I know of.
What is wrong with he config?
AW: Server start parameter -
JGaming - 31.05.2011
I'm owner of a gamehosting company and i want to support samp.
Our concept is, that the webinterface connects via ssh to the root server and the root server downloads a gameserverimage from a imageserver. But the IP and the Port should be unchangeable, but the user has to change the server.cfg.
Re: Server start parameter -
WarServers - 31.05.2011
You have to do what me and the other hosts do.
Make trolls to look at the file and report back in the panel.
Re: Server start parameter -
woot - 31.05.2011
Yep, that's a major downside of the server; You will have to manually check them or write a script which regularly checks this.
Re: Server start parameter -
alpha500delta - 31.05.2011
You could try the
GetServerVarAsString Function but that is for changing ingame.
I suppose you want it via a panel? Didn't fully understand the question :/
AW: Server start parameter -
JGaming - 31.05.2011
Yeah i could do it via a script, but then the FTP Funktion wouldn't make any sence any more. SAMP is such a nice project, but i can't understand it why it's so difficult to add such features.
But thanks for your answers.
Re: Server start parameter -
WarServers - 31.05.2011
It is easy if you know how to be a game server host.
If you want to host games without the "know how", look for a reseller.
AW: Server start parameter -
JGaming - 31.05.2011
Thanks for the tip, but I will solve the problem with a shell starter.
AW: Server start parameter -
JGaming - 31.05.2011
I uploaded the script to 2shared.com. I don't think there are bugs in there, but if there are bugs please report them to me.
Download Link:
http://www.2shared.com/file/J2Vai68H/starter.html
Readme:
Quote:
-- [ SA:MP Server Starter ] --
Useage: ./start [ip] [port] [slots]
The starter will output errors direct and to the server_log.txt
with a timestamp (standard samp-server format). If the ip (bind),
port (port) or slots (maxplayers) variables are not defined the
script will stop the progress.
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