|
public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/kill", cmdtext, true, 10) == 0) { SetPlayerHealth(playerid, 0); SendClientMessage(playerid, COLOR_GREY, "You have commited suicide!!"); GivePlayerMoney(playerid,-1500); SendClientMessage(playerid, COLOR_RED, "Hospital bills has been taken off, Thanks for your visit."); return 0; } } |
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, "/kill", true)==0)
{
SetPlayerHealth(playerid, 0);
SendClientMessage(playerid, COLOR_GREY, "You have commited suicide!!");
GivePlayerMoney(playerid,-1500);
SendClientMessage(playerid, COLOR_RED, "Hospital bills has been taken off, Thanks for your visit.");
return 1;
}
}
: warning 209: function "OnPlayerCommandText" should return a value
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, "/kill", true)==0)
{
SetPlayerHealth(playerid, 0);
SendClientMessage(playerid, COLOR_GREY, "You have commited suicide!!");
GivePlayerMoney(playerid,-1500);
SendClientMessage(playerid, COLOR_RED, "Hospital bills has been taken off, Thanks for your visit.");
return 1;
}
return 0;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, "/kill", true)==0)
{
SetPlayerHealth(playerid, 0);
SendClientMessage(playerid, COLOR_GREY, "You have commited suicide!!");
GivePlayerMoney(playerid,-1500);
SendClientMessage(playerid, COLOR_RED, "Hospital bills has been taken off, Thanks for your visit.");
return 1;
}
}
return SendClientMessage(playerid,COLOR_RED,"* There is no such command!");
}