Galera o Tutorial do meu server nгo estб apagando ao terminar, nem quando usa o /pulartuto.
Код:
stock Inicial(playerid)
{
SetPlayerInterior(playerid,0);
partetutorial[playerid] = 1;
SetPlayerVirtualWorld(playerid,playerid+1);
TogglePlayerControllable(playerid, 0);
SetPlayerHealth(playerid,100.0);
Tutorial(playerid);
return 1;
}
public Tutorial(playerid)
{
switch(partetutorial[playerid])
{
case 1:
{
EsconderTodosText(playerid);
KillTimer(tempotutorial[playerid]);
tempotutorial[playerid] = SetTimerEx("Tutorial",17500,1,"i",playerid);
SetPlayerCameraPos(playerid,1455.2659,-860.0505,61.1275);
SetPlayerCameraLookAt(playerid,1432.2118,-826.8952,80.7208);
SendClientMessage(playerid, COLOR_AFK,"Dica: Nгo quer assistir ao Tutorial? /pulartuto .");
//SetPlayerPos(playerid,1435.0873,-814.4576,63.1395);
//LimparChat(playerid);
TextDrawShowForPlayer(playerid,Text:Textdraw0z);
TextDrawShowForPlayer(playerid,Text:Textdraw1z);
TextDrawShowForPlayer(playerid,Text:Textdraw2z);
TextDrawShowForPlayer(playerid,Text:Textdraw3z);
TextDrawShowForPlayer(playerid,Text:Textdraw4z);
TextDrawShowForPlayer(playerid,Text:Textdraw5z);
TextDrawShowForPlayer(playerid,Text:Textdraw6z);
TextDrawShowForPlayer(playerid,Text:Textdraw7z);
TextDrawShowForPlayer(playerid,Text:Textdraw0i);
TextDrawShowForPlayer(playerid,Text:Textdraw1i);
TextDrawShowForPlayer(playerid,Text:Textdraw2i);
TextDrawShowForPlayer(playerid,Text:Textdraw3i);
TextDrawShowForPlayer(playerid,Text:Textdraw4i);
TextDrawShowForPlayer(playerid,Text:Textdraw5i);
TextDrawShowForPlayer(playerid,Text:Textdrawbb);
TextDrawShowForPlayer(playerid,Text:Textdraw0p);
TextDrawShowForPlayer(playerid,Text:Textdraw1p);
partetutorial[playerid] = 2;
return 1;
}
case 2:
{
SetPlayerCameraPos(playerid,1169.4860,-1357.0984,122.2312);
SetPlayerCameraLookAt(playerid,1461.2448,-1346.3914,122.2312);
// SetPlayerPos(playerid,1169.4860,-1357.0984,122.2312);
EsconderTodosText(playerid);
//LimparChat(playerid);
TextDrawShowForPlayer(playerid,Text:Textdraw0z);
TextDrawShowForPlayer(playerid,Text:Textdraw1z);
TextDrawShowForPlayer(playerid,Text:Textdraw2z);
TextDrawShowForPlayer(playerid,Text:Textdraw0qw);
TextDrawShowForPlayer(playerid,Text:Textdraw1qw);
TextDrawShowForPlayer(playerid,Text:Textdraw2qw);
TextDrawShowForPlayer(playerid,Text:Textdraw3qw);
TextDrawShowForPlayer(playerid,Text:Textdraw4qw);
TextDrawShowForPlayer(playerid,Text:Textdraw5qw);
TextDrawShowForPlayer(playerid,Text:agindo);
TextDrawShowForPlayer(playerid,Text:Textdrawbb);
TextDrawShowForPlayer(playerid,Text:Textdraw0p);
TextDrawShowForPlayer(playerid,Text:Textdraw1p);
partetutorial[playerid] = 3;
return 1;
}
case 3:
{
SetPlayerCameraPos(playerid,962.4185,-960.7972,48.3208);
//SetPlayerPos(playerid,962.4185,-960.7972,48.3208);
SetPlayerCameraLookAt(playerid,952.5886,-909.2940,45.7656);
EsconderTodosText(playerid);
LimparChat(playerid);
TextDrawShowForPlayer(playerid,Text:Textdraw0z);
TextDrawShowForPlayer(playerid,Text:Textdraw1z);
TextDrawShowForPlayer(playerid,Text:Textdraw2z);
TextDrawShowForPlayer(playerid,Text:Textdraw0rw);
TextDrawShowForPlayer(playerid,Text:Textdraw1rw);
TextDrawShowForPlayer(playerid,Text:Textdraw2rw);
TextDrawShowForPlayer(playerid,Text:Textdraw3rw);
TextDrawShowForPlayer(playerid,Text:Textdraw4rw);
TextDrawShowForPlayer(playerid,Text:Textdraw5rw);
TextDrawShowForPlayer(playerid,Text:Textdraw6rw);
TextDrawShowForPlayer(playerid,Text:comofalar);
TextDrawShowForPlayer(playerid,Text:Textdrawbb);
TextDrawShowForPlayer(playerid,Text:Textdraw0p);
TextDrawShowForPlayer(playerid,Text:Textdraw1p);
partetutorial[playerid] = 4;
return 1;
}
case 4:
{
KillTimer(tempotutorial[playerid]);
tempotutorial[playerid] = SetTimerEx("Tutorial",17500,1,"i",playerid);
SetPlayerCameraPos(playerid,1481.2372,-1711.9554,13.6139);
SetPlayerCameraLookAt(playerid,1481.4960,-1749.3385,32.1287);
//SetPlayerPos(playerid,1481.2372,-1711.9554,13.6139);
EsconderTodosText(playerid);
LimparChat(playerid);
TextDrawShowForPlayer(playerid,Text:Textdraw0z);
TextDrawShowForPlayer(playerid,Text:Textdraw1z);
TextDrawShowForPlayer(playerid,Text:Textdraw2z);
TextDrawShowForPlayer(playerid,Text:Textdraw0op);
TextDrawShowForPlayer(playerid,Text:Textdraw1op);
TextDrawShowForPlayer(playerid,Text:Textdraw2op);
TextDrawShowForPlayer(playerid,Text:Textdraw3op);
TextDrawShowForPlayer(playerid,Text:Textdraw4op);
TextDrawShowForPlayer(playerid,Text:Textdraw5op);
TextDrawShowForPlayer(playerid,Text:Textdraw6op);
TextDrawShowForPlayer(playerid,Text:Textdraw7op);
TextDrawShowForPlayer(playerid,Text:ajudaetc);
TextDrawShowForPlayer(playerid,Text:Textdrawbb);
TextDrawShowForPlayer(playerid,Text:Textdraw0p);
TextDrawShowForPlayer(playerid,Text:Textdraw1p);
partetutorial[playerid] = 5;
return 1;
}
case 5:
{
KillTimer(tempotutorial[playerid]);
tempotutorial[playerid] = SetTimerEx("Tutorial",17500,1,"i",playerid);
SetPlayerCameraPos(playerid,862.1144,-1676.1420,13.5469);
SetPlayerCameraLookAt(playerid,885.9816,-1655.2399,13.5469);
//SetPlayerPos(playerid,862.1144,-1676.1420,13.54699);
EsconderTodosText(playerid);
LimparChat(playerid);
TextDrawShowForPlayer(playerid,Text:Textdraw0z);
TextDrawShowForPlayer(playerid,Text:Textdraw1z);
TextDrawShowForPlayer(playerid,Text:Textdraw2z);
TextDrawShowForPlayer(playerid,Text:Textdraw0hy);
TextDrawShowForPlayer(playerid,Text:Textdraw1hy);
TextDrawShowForPlayer(playerid,Text:Textdraw2hy);
TextDrawShowForPlayer(playerid,Text:Textdraw3hy);
TextDrawShowForPlayer(playerid,Text:Textdraw4hy);
TextDrawShowForPlayer(playerid,Text:Textdraw5hy);
TextDrawShowForPlayer(playerid,Text:Textdraw6hy);
TextDrawShowForPlayer(playerid,Text:Textdraw7hy);
TextDrawShowForPlayer(playerid,Text:regraspun);
TextDrawShowForPlayer(playerid,Text:Textdrawbb);
TextDrawShowForPlayer(playerid,Text:Textdraw0p);
TextDrawShowForPlayer(playerid,Text:Textdraw1p);
partetutorial[playerid] = 6;
}
case 6:
{
KillTimer(tempotutorial[playerid]);
tempotutorial[playerid] = SetTimerEx("Tutorial",17500,1,"i",playerid);
SetPlayerCameraPos(playerid,383.0398,-2088.2471,7.8359);
SetPlayerCameraLookAt(playerid,432.7112,-2124.6548,7.8359);
// SetPlayerPos(playerid,383.0398,-2088.2471,7.8359);
EsconderTodosText(playerid);
LimparChat(playerid);
TextDrawShowForPlayer(playerid,Text:Textdraw0z);
TextDrawShowForPlayer(playerid,Text:Textdraw1z);
TextDrawShowForPlayer(playerid,Text:Textdraw2z);
TextDrawShowForPlayer(playerid,Text:Textdraw0dw);
TextDrawShowForPlayer(playerid,Text:Textdraw1dw);
TextDrawShowForPlayer(playerid,Text:Textdraw2dw);
TextDrawShowForPlayer(playerid,Text:Textdraw3dw);
TextDrawShowForPlayer(playerid,Text:Textdraw4dw);
TextDrawShowForPlayer(playerid,Text:Textdraw5dw);
TextDrawShowForPlayer(playerid,Text:bomjogo);
TextDrawShowForPlayer(playerid,Text:Textdrawbb);
TextDrawShowForPlayer(playerid,Text:Textdraw0p);
TextDrawShowForPlayer(playerid,Text:Textdraw1p);
partetutorial[playerid] = 7;
}
case 7:
{
KillTimer(tempotutorial[playerid]);
EsconderTodosText(playerid);
LimparChat(playerid);
EsconderTodosText(playerid);
GivePlayerGP(playerid, 0);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerVirtualWorld(playerid,0);
partetutorial[playerid] = 0;
PlayerInfo[playerid][pTut] = 1;
SetPlayerPos(playerid,830.8060,-1369.2621,-0.5015);
SetCameraBehindPlayer(playerid);
PlayerPlayMusic(playerid);
SetCameraBehindPlayer(playerid);
TogglePlayerControllable(playerid, 0);
SetPlayerHealth(playerid,100.0);
RegistrationStep[playerid] = 4;
TogglePlayerControllable(playerid, 1);
}
case 8:
{
TogglePlayerControllable(playerid, 1);
EsconderTodosText(playerid);
GameTextForPlayer(playerid, "~w~Retornando ao tutorial...", 5000, 3);
KillTimer(tempotutorial[playerid]);
tempotutorial[playerid] = SetTimerEx("Tutorial",7000,0,"i",playerid);
partetutorial[playerid] = 1;
TextDrawShowForPlayer(playerid,tGP2[playerid]);
}
}
return 1;
}
pawn Код:
stock Inicial(playerid)
{
SetPlayerInterior(playerid,0);
partetutorial[playerid] = 1;
SetPlayerVirtualWorld(playerid,playerid+1);
TogglePlayerControllable(playerid, 0);
SetPlayerHealth(playerid,100.0);
Tutorial(playerid);
return 1;
}
public Tutorial(playerid)
{
switch(partetutorial[playerid])
{
case 1:
{
EsconderTodosText(playerid);
KillTimer(tempotutorial[playerid]);
tempotutorial[playerid] = SetTimerEx("Tutorial",17500,1,"i",playerid);
SetPlayerCameraPos(playerid,1455.2659,-860.0505,61.1275);
SetPlayerCameraLookAt(playerid,1432.2118,-826.8952,80.7208);
SendClientMessage(playerid, COLOR_AFK,"Dica: Nгo quer assistir ao Tutorial? /pulartuto .");
TextDrawShowForPlayer(playerid,Text:Textdraw0z);
TextDrawShowForPlayer(playerid,Text:Textdraw1z);
TextDrawShowForPlayer(playerid,Text:Textdraw2z);
TextDrawShowForPlayer(playerid,Text:Textdraw3z);
TextDrawShowForPlayer(playerid,Text:Textdraw4z);
TextDrawShowForPlayer(playerid,Text:Textdraw5z);
TextDrawShowForPlayer(playerid,Text:Textdraw6z);
TextDrawShowForPlayer(playerid,Text:Textdraw7z);
TextDrawShowForPlayer(playerid,Text:Textdraw0i);
TextDrawShowForPlayer(playerid,Text:Textdraw1i);
TextDrawShowForPlayer(playerid,Text:Textdraw2i);
TextDrawShowForPlayer(playerid,Text:Textdraw3i);
TextDrawShowForPlayer(playerid,Text:Textdraw4i);
TextDrawShowForPlayer(playerid,Text:Textdraw5i);
TextDrawShowForPlayer(playerid,Text:Textdrawbb);
TextDrawShowForPlayer(playerid,Text:Textdraw0p);
TextDrawShowForPlayer(playerid,Text:Textdraw1p);
partetutorial[playerid] = 2;
return 1;
}
case 2:
{
SetPlayerCameraPos(playerid,1169.4860,-1357.0984,122.2312);
SetPlayerCameraLookAt(playerid,1461.2448,-1346.3914,122.2312);
// SetPlayerPos(playerid,1169.4860,-1357.0984,122.2312);
EsconderTodosText(playerid);
//LimparChat(playerid);
TextDrawShowForPlayer(playerid,Text:Textdraw0z);
TextDrawHideForPlayer(playerid,Text:Textdraw1z);
TextDrawHideForPlayer(playerid,Text:Textdraw2z);
TextDrawHideForPlayer(playerid,Text:Textdraw3z);
TextDrawHideForPlayer(playerid,Text:Textdraw4z);
TextDrawHideForPlayer(playerid,Text:Textdraw5z);
TextDrawHideForPlayer(playerid,Text:Textdraw6z);
TextDrawHideForPlayer(playerid,Text:Textdraw7z);
TextDrawHideForPlayer(playerid,Text:Textdraw0i);
TextDrawHideForPlayer(playerid,Text:Textdraw1i);
TextDrawHideForPlayer(playerid,Text:Textdraw2i);
TextDrawHideForPlayer(playerid,Text:Textdraw3i);
TextDrawHideForPlayer(playerid,Text:Textdraw4i);
TextDrawHideForPlayer(playerid,Text:Textdraw5i);
TextDrawHideForPlayer(playerid,Text:Textdrawbb);
TextDrawHideForPlayer(playerid,Text:Textdraw0p);
TextDrawHideForPlayer(playerid,Text:Textdraw1p);
//============================================
TextDrawShowForPlayer(playerid,Text:Textdraw0z);
TextDrawShowForPlayer(playerid,Text:Textdraw1z);
TextDrawShowForPlayer(playerid,Text:Textdraw2z);
TextDrawShowForPlayer(playerid,Text:Textdraw0qw);
TextDrawShowForPlayer(playerid,Text:Textdraw1qw);
TextDrawShowForPlayer(playerid,Text:Textdraw2qw);
TextDrawShowForPlayer(playerid,Text:Textdraw3qw);
TextDrawShowForPlayer(playerid,Text:Textdraw4qw);
TextDrawShowForPlayer(playerid,Text:Textdraw5qw);
TextDrawShowForPlayer(playerid,Text:agindo);
TextDrawShowForPlayer(playerid,Text:Textdrawbb);
TextDrawShowForPlayer(playerid,Text:Textdraw0p);
TextDrawShowForPlayer(playerid,Text:Textdraw1p);
partetutorial[playerid] = 3;
return 1;
}
case 3:
{
SetPlayerCameraPos(playerid,962.4185,-960.7972,48.3208);
//SetPlayerPos(playerid,962.4185,-960.7972,48.3208);
SetPlayerCameraLookAt(playerid,952.5886,-909.2940,45.7656);
EsconderTodosText(playerid);
LimparChat(playerid);
TextDrawHideForPlayer(playerid,Text:Textdraw0z);
TextDrawHideForPlayer(playerid,Text:Textdraw1z);
TextDrawHideForPlayer(playerid,Text:Textdraw2z);
TextDrawHideForPlayer(playerid,Text:Textdraw0qw);
TextDrawHideForPlayer(playerid,Text:Textdraw1qw);
TextDrawHideForPlayer(playerid,Text:Textdraw2qw);
TextDrawHideForPlayer(playerid,Text:Textdraw3qw);
TextDrawHideForPlayer(playerid,Text:Textdraw4qw);
TextDrawHideForPlayer(playerid,Text:Textdraw5qw);
TextDrawHideForPlayer(playerid,Text:agindo);
TextDrawHideForPlayer(playerid,Text:Textdrawbb);
TextDrawHideForPlayer(playerid,Text:Textdraw0p);
TextDrawHideForPlayer(playerid,Text:Textdraw1p);
//===============================
TextDrawShowForPlayer(playerid,Text:Textdraw0z);
TextDrawShowForPlayer(playerid,Text:Textdraw1z);
TextDrawShowForPlayer(playerid,Text:Textdraw2z);
TextDrawShowForPlayer(playerid,Text:Textdraw0rw);
TextDrawShowForPlayer(playerid,Text:Textdraw1rw);
TextDrawShowForPlayer(playerid,Text:Textdraw2rw);
TextDrawShowForPlayer(playerid,Text:Textdraw3rw);
TextDrawShowForPlayer(playerid,Text:Textdraw4rw);
TextDrawShowForPlayer(playerid,Text:Textdraw5rw);
TextDrawShowForPlayer(playerid,Text:Textdraw6rw);
TextDrawShowForPlayer(playerid,Text:comofalar);
TextDrawShowForPlayer(playerid,Text:Textdrawbb);
TextDrawShowForPlayer(playerid,Text:Textdraw0p);
TextDrawShowForPlayer(playerid,Text:Textdraw1p);
partetutorial[playerid] = 4;
return 1;
}
case 4:
{
KillTimer(tempotutorial[playerid]);
tempotutorial[playerid] = SetTimerEx("Tutorial",17500,1,"i",playerid);
SetPlayerCameraPos(playerid,1481.2372,-1711.9554,13.6139);
SetPlayerCameraLookAt(playerid,1481.4960,-1749.3385,32.1287);
//SetPlayerPos(playerid,1481.2372,-1711.9554,13.6139);
EsconderTodosText(playerid);
LimparChat(playerid);
TextDrawHideForPlayer(playerid,Text:Textdraw0z);
TextDrawHideForPlayer(playerid,Text:Textdraw1z);
TextDrawHideForPlayer(playerid,Text:Textdraw2z);
TextDrawHideForPlayer(playerid,Text:Textdraw0rw);
TextDrawHideForPlayer(playerid,Text:Textdraw1rw);
TextDrawHideForPlayer(playerid,Text:Textdraw2rw);
TextDrawHideForPlayer(playerid,Text:Textdraw3rw);
TextDrawHideForPlayer(playerid,Text:Textdraw4rw);
TextDrawHideForPlayer(playerid,Text:Textdraw5rw);
TextDrawHideForPlayer(playerid,Text:Textdraw6rw);
TextDrawHideForPlayer(playerid,Text:comofalar);
TextDrawHideForPlayer(playerid,Text:Textdrawbb);
TextDrawHideForPlayer(playerid,Text:Textdraw0p);
TextDrawHideForPlayer(playerid,Text:Textdraw1p);
//==========================================
TextDrawShowForPlayer(playerid,Text:Textdraw0z);
TextDrawShowForPlayer(playerid,Text:Textdraw1z);
TextDrawShowForPlayer(playerid,Text:Textdraw2z);
TextDrawShowForPlayer(playerid,Text:Textdraw0op);
TextDrawShowForPlayer(playerid,Text:Textdraw1op);
TextDrawShowForPlayer(playerid,Text:Textdraw2op);
TextDrawShowForPlayer(playerid,Text:Textdraw3op);
TextDrawShowForPlayer(playerid,Text:Textdraw4op);
TextDrawShowForPlayer(playerid,Text:Textdraw5op);
TextDrawShowForPlayer(playerid,Text:Textdraw6op);
TextDrawShowForPlayer(playerid,Text:Textdraw7op);
TextDrawShowForPlayer(playerid,Text:ajudaetc);
TextDrawShowForPlayer(playerid,Text:Textdrawbb);
TextDrawShowForPlayer(playerid,Text:Textdraw0p);
TextDrawShowForPlayer(playerid,Text:Textdraw1p);
partetutorial[playerid] = 5;
return 1;
}
case 5:
{
KillTimer(tempotutorial[playerid]);
tempotutorial[playerid] = SetTimerEx("Tutorial",17500,1,"i",playerid);
SetPlayerCameraPos(playerid,862.1144,-1676.1420,13.5469);
SetPlayerCameraLookAt(playerid,885.9816,-1655.2399,13.5469);
//SetPlayerPos(playerid,862.1144,-1676.1420,13.54699);
EsconderTodosText(playerid);
LimparChat(playerid);
TextDrawHideForPlayer(playerid,Text:Textdraw0z);
TextDrawHideForPlayer(playerid,Text:Textdraw1z);
TextDrawHideForPlayer(playerid,Text:Textdraw2z);
TextDrawHideForPlayer(playerid,Text:Textdraw0op);
TextDrawHideForPlayer(playerid,Text:Textdraw1op);
TextDrawHideForPlayer(playerid,Text:Textdraw2op);
TextDrawHideForPlayer(playerid,Text:Textdraw3op);
TextDrawHideForPlayer(playerid,Text:Textdraw4op);
TextDrawHideForPlayer(playerid,Text:Textdraw5op);
TextDrawHideForPlayer(playerid,Text:Textdraw6op);
TextDrawHideForPlayer(playerid,Text:Textdraw7op);
TextDrawHideForPlayer(playerid,Text:ajudaetc);
TextDrawHideForPlayer(playerid,Text:Textdrawbb);
TextDrawHideForPlayer(playerid,Text:Textdraw0p);
TextDrawHideForPlayer(playerid,Text:Textdraw1p);
//==========================================
TextDrawShowForPlayer(playerid,Text:Textdraw0z);
TextDrawShowForPlayer(playerid,Text:Textdraw1z);
TextDrawShowForPlayer(playerid,Text:Textdraw2z);
TextDrawShowForPlayer(playerid,Text:Textdraw0hy);
TextDrawShowForPlayer(playerid,Text:Textdraw1hy);
TextDrawShowForPlayer(playerid,Text:Textdraw2hy);
TextDrawShowForPlayer(playerid,Text:Textdraw3hy);
TextDrawShowForPlayer(playerid,Text:Textdraw4hy);
TextDrawShowForPlayer(playerid,Text:Textdraw5hy);
TextDrawShowForPlayer(playerid,Text:Textdraw6hy);
TextDrawShowForPlayer(playerid,Text:Textdraw7hy);
TextDrawShowForPlayer(playerid,Text:regraspun);
TextDrawShowForPlayer(playerid,Text:Textdrawbb);
TextDrawShowForPlayer(playerid,Text:Textdraw0p);
TextDrawShowForPlayer(playerid,Text:Textdraw1p);
partetutorial[playerid] = 6;
}
case 6:
{
KillTimer(tempotutorial[playerid]);
tempotutorial[playerid] = SetTimerEx("Tutorial",17500,1,"i",playerid);
SetPlayerCameraPos(playerid,383.0398,-2088.2471,7.8359);
SetPlayerCameraLookAt(playerid,432.7112,-2124.6548,7.8359);
// SetPlayerPos(playerid,383.0398,-2088.2471,7.8359);
EsconderTodosText(playerid);
LimparChat(playerid);
TextDrawHideForPlayer(playerid,Text:Textdraw0z);
TextDrawHideForPlayer(playerid,Text:Textdraw1z);
TextDrawHideForPlayer(playerid,Text:Textdraw2z);
TextDrawHideForPlayer(playerid,Text:Textdraw0hy);
TextDrawHideForPlayer(playerid,Text:Textdraw1hy);
TextDrawHideForPlayer(playerid,Text:Textdraw2hy);
TextDrawHideForPlayer(playerid,Text:Textdraw3hy);
TextDrawHideForPlayer(playerid,Text:Textdraw4hy);
TextDrawHideForPlayer(playerid,Text:Textdraw5hy);
TextDrawHideForPlayer(playerid,Text:Textdraw6hy);
TextDrawHideForPlayer(playerid,Text:Textdraw7hy);
TextDrawHideForPlayer(playerid,Text:regraspun);
TextDrawHideForPlayer(playerid,Text:Textdrawbb);
TextDrawHideForPlayer(playerid,Text:Textdraw0p);
TextDrawHideForPlayer(playerid,Text:Textdraw1p);
//==========================================
TextDrawShowForPlayer(playerid,Text:Textdraw0z);
TextDrawShowForPlayer(playerid,Text:Textdraw1z);
TextDrawShowForPlayer(playerid,Text:Textdraw2z);
TextDrawShowForPlayer(playerid,Text:Textdraw0dw);
TextDrawShowForPlayer(playerid,Text:Textdraw1dw);
TextDrawShowForPlayer(playerid,Text:Textdraw2dw);
TextDrawShowForPlayer(playerid,Text:Textdraw3dw);
TextDrawShowForPlayer(playerid,Text:Textdraw4dw);
TextDrawShowForPlayer(playerid,Text:Textdraw5dw);
TextDrawShowForPlayer(playerid,Text:bomjogo);
TextDrawShowForPlayer(playerid,Text:Textdrawbb);
TextDrawShowForPlayer(playerid,Text:Textdraw0p);
TextDrawShowForPlayer(playerid,Text:Textdraw1p);
partetutorial[playerid] = 7;
}
case 7:
{
TextDrawHideForPlayer(playerid,Text:Textdraw0z);
TextDrawHideForPlayer(playerid,Text:Textdraw1z);
TextDrawHideForPlayer(playerid,Text:Textdraw2z);
TextDrawHideForPlayer(playerid,Text:Textdraw0dw);
TextDrawHideForPlayer(playerid,Text:Textdraw1dw);
TextDrawHideForPlayer(playerid,Text:Textdraw2dw);
TextDrawHideForPlayer(playerid,Text:Textdraw3dw);
TextDrawHideForPlayer(playerid,Text:Textdraw4dw);
TextDrawHideForPlayer(playerid,Text:Textdraw5dw);
TextDrawHideForPlayer(playerid,Text:bomjogo);
TextDrawHideForPlayer(playerid,Text:Textdrawbb);
TextDrawHideForPlayer(playerid,Text:Textdraw0p);
TextDrawHideForPlayer(playerid,Text:Textdraw1p);
//==============================
KillTimer(tempotutorial[playerid]);
EsconderTodosText(playerid);
LimparChat(playerid);
EsconderTodosText(playerid);
GivePlayerGP(playerid, 0);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerVirtualWorld(playerid,0);
partetutorial[playerid] = 0;
PlayerInfo[playerid][pTut] = 1;
SetPlayerPos(playerid,830.8060,-1369.2621,-0.5015);
SetCameraBehindPlayer(playerid);
PlayerPlayMusic(playerid);
SetCameraBehindPlayer(playerid);
TogglePlayerControllable(playerid, 0);
SetPlayerHealth(playerid,100.0);
RegistrationStep[playerid] = 4;
TogglePlayerControllable(playerid, 1);
}
case 8:
{
TogglePlayerControllable(playerid, 1);
EsconderTodosText(playerid);
GameTextForPlayer(playerid, "~w~Retornando ao tutorial...", 5000, 3);
KillTimer(tempotutorial[playerid]);
tempotutorial[playerid] = SetTimerEx("Tutorial",7000,0,"i",playerid);
partetutorial[playerid] = 1;
TextDrawShowForPlayer(playerid,tGP2[playerid]);
}
}
return 1;
}
Testado e Aprovado.
Sу teve um probleminha pequeno..
O quadrado preto que tem o tutorial nгo some, tirando isso tudo deu certo.
Manin nao tem nenhuma text draw desse quadro no codigo que tu me passo... deve tar em otra parte
Код:
public CriarTextDraws()
{
Background = TextDrawCreate(HUD_INDEX+111.000000,HUD_INDEX2+77.000000,"_");
TextdrawB = TextDrawCreate(10.000000,435.000000, " ~r~Vida Nova Evolution RPG ~w~ A sua historia inicia-se aqui!");
Background = TextDrawCreate(HUD_INDEX+111.000000,HUD_INDEX2+77.000000,"_");
TextDrawTextSize(TextdrawB,638.000000,-0.500000);
TextDrawAlignment(TextdrawB,0);
TextDrawFont(TextdrawB,3);
TextDrawLetterSize(TextdrawB,0.399999,1.000000);
TextDrawSetOutline(TextdrawB,1);
TextDrawSetProportional(TextdrawB,1);
TextDrawSetShadow(TextdrawB,1);
Textdraw0p = TextDrawCreate(0.000000,0.000000,"_");
TextDrawUseBox(Textdraw0p,1);
TextDrawBoxColor(Textdraw0p,0x000000ff);
TextDrawTextSize(Textdraw0p,645.000000,3.000000);
TextDrawAlignment(Textdraw0p,0);
TextDrawFont(Textdraw0p,3);
TextDrawBackgroundColor(Textdraw0p,0x000000ff);
TextDrawColor(Textdraw0p,0xffffffff);
TextDrawLetterSize(Textdraw0p,1.300000,11.300001);
TextDrawSetOutline(Textdraw0p,1);
TextDrawSetProportional(Textdraw0p,1);
TextDrawSetShadow(Textdraw0p,1);
Textdraw1p = TextDrawCreate(644.000000,332.000000,"_");
TextDrawUseBox(Textdraw1p,1);
TextDrawBoxColor(Textdraw1p,0x000000ff);
TextDrawTextSize(Textdraw1p,-1018.000000,0.000000);
TextDrawAlignment(Textdraw1p,0);
TextDrawBackgroundColor(Textdraw1p,0x000000ff);
TextDrawFont(Textdraw1p,3);
TextDrawLetterSize(Textdraw1p,1.000000,12.700006);
TextDrawColor(Textdraw1p,0xffffffff);
TextDrawSetOutline(Textdraw1p,1);
TextDrawSetProportional(Textdraw1p,1);
TextDrawSetShadow(Textdraw1p,1);
Textdrawbb = TextDrawCreate(122.000000,283.000000,"------------------------------------------------------------------------------------");
TextDrawAlignment(Textdrawbb,0);
TextDrawBackgroundColor(Textdrawbb,0x000000ff);
TextDrawFont(Textdrawbb,3);
TextDrawLetterSize(Textdrawbb,0.299999,0.799999);
TextDrawColor(Textdrawbb,0x000000ff);
TextDrawSetOutline(Textdrawbb,1);
TextDrawSetProportional(Textdrawbb,1);
TextDrawSetShadow(Textdrawbb,1);
Textdraw0z = TextDrawCreate(104.000000,111.000000,"_");
Textdraw1z = TextDrawCreate(113.000000,115.000000,"~r~Vida Nova Evolution ~rw~RPG");
Textdraw2z = TextDrawCreate(120.000000,129.000000,"-------------------------------------------------------------------------------------");
Textdraw3z = TextDrawCreate(128.000000,135.000000,"Bem vindo ao Vida Nova Evolution!");
Textdraw4z = TextDrawCreate(134.000000,166.000000,"Leia atentamente as instrucoes antes de comecar a jogar no server:");
Textdraw6z = TextDrawCreate(134.000000,195.000000,"O objetivo desse jogo e simular a vida real e preservar a sensacao");
Textdraw7z = TextDrawCreate(134.000000,209.000000,"de realidade virtual que e criada em torno de San Andreas.");
TextDrawUseBox(Textdraw0z,1);
TextDrawBoxColor(Textdraw0z,0x00000066);
TextDrawTextSize(Textdraw0z,522.000000,1.000000);
TextDrawAlignment(Textdraw0z,0);
TextDrawAlignment(Textdraw1z,0);
TextDrawAlignment(Textdraw2z,0);
TextDrawAlignment(Textdraw3z,0);
TextDrawAlignment(Textdraw4z,0);
TextDrawAlignment(Textdraw5z,0);
TextDrawAlignment(Textdraw6z,0);
TextDrawAlignment(Textdraw7z,0);
TextDrawBackgroundColor(Textdraw0z,0x000000ff);
TextDrawBackgroundColor(Textdraw1z,0x000000ff);
TextDrawBackgroundColor(Textdraw2z,0x000000ff);
TextDrawBackgroundColor(Textdraw3z,0xffffffff);
TextDrawBackgroundColor(Textdraw4z,0x000000ff);
TextDrawBackgroundColor(Textdraw5z,0x000000ff);
TextDrawBackgroundColor(Textdraw6z,0x000000ff);
TextDrawBackgroundColor(Textdraw7z,0x000000ff);
TextDrawFont(Textdraw0z,3);
TextDrawLetterSize(Textdraw0z,1.000000,23.600006);
TextDrawFont(Textdraw1z,2);
TextDrawLetterSize(Textdraw1z,0.499999,1.600000);
TextDrawFont(Textdraw2z,3);
TextDrawLetterSize(Textdraw2z,0.299999,0.699998);
TextDrawFont(Textdraw3z,1);
TextDrawLetterSize(Textdraw3z,0.399999,1.000000);
TextDrawFont(Textdraw4z,1);
TextDrawLetterSize(Textdraw4z,0.299999,1.200000);
TextDrawFont(Textdraw5z,1);
TextDrawLetterSize(Textdraw5z,0.299999,1.300000);
TextDrawFont(Textdraw6z,1);
TextDrawLetterSize(Textdraw6z,0.299999,1.300000);
TextDrawFont(Textdraw7z,1);
TextDrawLetterSize(Textdraw7z,0.299999,1.300000);
TextDrawColor(Textdraw0z,0xffffffff);
TextDrawColor(Textdraw1z,0xffffffff);
TextDrawColor(Textdraw2z,0x00000033);
TextDrawColor(Textdraw3z,0x000000ff);
TextDrawColor(Textdraw4z,0xffffffff);
TextDrawColor(Textdraw5z,0xffffffff);
TextDrawColor(Textdraw6z,0xffffffff);
TextDrawColor(Textdraw7z,0xffffffff);
TextDrawSetOutline(Textdraw0z,1);
TextDrawSetOutline(Textdraw1z,1);
TextDrawSetOutline(Textdraw2z,1);
TextDrawSetOutline(Textdraw3z,1);
TextDrawSetOutline(Textdraw4z,1);
TextDrawSetOutline(Textdraw5z,1);
TextDrawSetOutline(Textdraw6z,1);
TextDrawSetOutline(Textdraw7z,1);
TextDrawSetProportional(Textdraw0z,1);
TextDrawSetProportional(Textdraw1z,1);
TextDrawSetProportional(Textdraw2z,1);
TextDrawSetProportional(Textdraw3z,1);
TextDrawSetProportional(Textdraw4z,1);
TextDrawSetProportional(Textdraw5z,1);
TextDrawSetProportional(Textdraw6z,1);
TextDrawSetProportional(Textdraw7z,1);
TextDrawSetShadow(Textdraw0z,1);
TextDrawSetShadow(Textdraw1z,2);
TextDrawSetShadow(Textdraw2z,1);
TextDrawSetShadow(Textdraw3z,1);
TextDrawSetShadow(Textdraw4z,1);
TextDrawSetShadow(Textdraw5z,1);
TextDrawSetShadow(Textdraw6z,1);
TextDrawSetShadow(Textdraw7z,1);
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Textdraw1i = TextDrawCreate(134.000000,235.000000,"e que e essencial segui-las para manter a dinamica do jogo de RP.");
Textdraw1i = TextDrawCreate(134.000000,248.000000,"Tente ser bom player para ajudar-mos o Vida Nova Evolution.");
TextDrawAlignment(Textdraw0i,0);
TextDrawAlignment(Textdraw1i,0);
TextDrawAlignment(Textdraw2i,0);
TextDrawAlignment(Textdraw3i,0);
TextDrawAlignment(Textdraw4i,0);
TextDrawAlignment(Textdraw5i,0);
TextDrawBackgroundColor(Textdraw0i,0x000000ff);
TextDrawBackgroundColor(Textdraw1i,0x000000ff);
TextDrawBackgroundColor(Textdraw2i,0x000000ff);
TextDrawBackgroundColor(Textdraw3i,0x000000ff);
TextDrawBackgroundColor(Textdraw4i,0x00000066);
TextDrawBackgroundColor(Textdraw5i,0x000000ff);
TextDrawFont(Textdraw0i,1);
TextDrawLetterSize(Textdraw0i,0.299999,1.200000);
TextDrawFont(Textdraw1i,1);
TextDrawLetterSize(Textdraw1i,0.299999,1.200000);
TextDrawFont(Textdraw2i,1);
TextDrawLetterSize(Textdraw2i,0.299999,1.200000);
TextDrawFont(Textdraw3i,1);
TextDrawLetterSize(Textdraw3i,0.299999,1.300000);
TextDrawFont(Textdraw4i,1);
TextDrawLetterSize(Textdraw4i,0.299999,1.000000);
TextDrawFont(Textdraw5i,1);
TextDrawLetterSize(Textdraw5i,0.299999,1.000000);
TextDrawColor(Textdraw0i,0xffffffff);
TextDrawColor(Textdraw1i,0xffffffff);
TextDrawColor(Textdraw2i,0xffffffff);
TextDrawColor(Textdraw3i,0xffffffff);
TextDrawColor(Textdraw4i,0xff0000cc);
TextDrawColor(Textdraw5i,0x00ff0099);
TextDrawSetOutline(Textdraw0i,1);
TextDrawSetOutline(Textdraw1i,1);
TextDrawSetOutline(Textdraw2i,1);
TextDrawSetOutline(Textdraw3i,1);
TextDrawSetOutline(Textdraw4i,1);
TextDrawSetOutline(Textdraw5i,1);
TextDrawSetProportional(Textdraw0i,1);
TextDrawSetProportional(Textdraw1i,1);
TextDrawSetProportional(Textdraw2i,1);
TextDrawSetProportional(Textdraw3i,1);
TextDrawSetProportional(Textdraw4i,1);
TextDrawSetProportional(Textdraw5i,1);
TextDrawSetShadow(Textdraw0i,1);
TextDrawSetShadow(Textdraw1i,1);
TextDrawSetShadow(Textdraw2i,1);
TextDrawSetShadow(Textdraw3i,1);
TextDrawSetShadow(Textdraw4i,1);
TextDrawSetShadow(Textdraw5i,2);
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TextDrawUseBox(TextBarra0,1);
TextDrawBoxColor(TextBarra0,0x000000ff);
TextDrawTextSize(TextBarra0,605.000000,3.000000);
TextDrawAlignment(TextBarra0,0);
TextDrawBackgroundColor(TextBarra0,0x000000ff);
TextDrawFont(TextBarra0,3);
TextDrawLetterSize(TextBarra0,1.600000,0.299999);
TextDrawColor(TextBarra0,0xffffffff);
TextDrawSetOutline(TextBarra0,1);
TextDrawSetProportional(TextBarra0,1);
TextDrawSetShadow(TextBarra0,1);
TextBarra4 = TextDrawCreate(548.000000,47.000000,"_");
TextDrawUseBox(TextBarra4,1);
TextDrawBoxColor(TextBarra4,0x000000ff);
TextDrawTextSize(TextBarra4,605.000000,3.000000);
TextDrawAlignment(TextBarra4,0);
TextDrawBackgroundColor(TextBarra4,0x000000ff);
TextDrawFont(TextBarra4,3);
TextDrawLetterSize(TextBarra4,1.300000,0.499999);
TextDrawColor(TextBarra4,0xffffffff);
TextDrawSetOutline(TextBarra4,1);
TextDrawSetProportional(TextBarra4,1);
TextDrawSetShadow(TextBarra4,1);
TextBarra2 = TextDrawCreate(548.000000,147.000000,"_");
TextDrawUseBox(TextBarra2,1);
TextDrawBoxColor(TextBarra2,0x000000ff);
TextDrawTextSize(TextBarra2,605.000000,3.000000);
TextDrawAlignment(TextBarra2,0);
TextDrawBackgroundColor(TextBarra2,0x000000ff);
TextDrawFont(TextBarra2,3);
TextDrawLetterSize(TextBarra2,1.200000,0.399999);
TextDrawColor(TextBarra2,0xffffffff);
TextDrawSetOutline(TextBarra2,1);
TextDrawSetProportional(TextBarra2,1);
TextDrawSetShadow(TextBarra2,1);
TextBarra6 = TextDrawCreate(549.000000,69.000000,"_");
TextDrawUseBox(TextBarra6,1);
TextDrawBoxColor(TextBarra6,0x000000ff);
TextDrawTextSize(TextBarra6,605.000000,3.000000);
TextDrawAlignment(TextBarra6,0);
TextDrawBackgroundColor(TextBarra6,0x000000ff);
TextDrawFont(TextBarra6,3);
TextDrawLetterSize(TextBarra6,1.000000,0.199999);
TextDrawColor(TextBarra6,0xffffffff);
TextDrawSetOutline(TextBarra6,1);
TextDrawSetProportional(TextBarra6,1);
TextDrawSetShadow(TextBarra6,1);
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Textdraw1qw = TextDrawCreate(134.000000,182.000000,"para nao ter problemas com nossos administradores ou players:");
Textdraw2qw = TextDrawCreate(134.000000,210.000000,"Nao e permitido matar um player sem um motivo plausivel.");
Textdraw3qw = TextDrawCreate(134.000000,223.000000,"Nao e permitido Death-Matching (correr e atirar sem proposito).");
Textdraw4qw = TextDrawCreate(134.000000,236.000000,"Nao e permito Drive-By (Atropelar ou atirar de dentro do carro).");
Textdraw5qw = TextDrawCreate(134.000000,249.000000,"Nao hackers em nosso servidor isso pode te levar ao banimento.");
TextDrawAlignment(Textdraw0qw,0);
TextDrawAlignment(Textdraw1qw,0);
TextDrawAlignment(Textdraw2qw,0);
TextDrawAlignment(Textdraw3qw,0);
TextDrawAlignment(Textdraw4qw,0);
TextDrawAlignment(Textdraw5qw,0);
TextDrawBackgroundColor(Textdraw0qw,0x000000ff);
TextDrawBackgroundColor(Textdraw1qw,0x000000ff);
TextDrawBackgroundColor(Textdraw2qw,0x000000ff);
TextDrawBackgroundColor(Textdraw3qw,0x000000ff);
TextDrawBackgroundColor(Textdraw4qw,0x000000ff);
TextDrawBackgroundColor(Textdraw5qw,0x000000ff);
TextDrawFont(Textdraw0qw,1);
TextDrawLetterSize(Textdraw0qw,0.299999,1.100000);
TextDrawFont(Textdraw1qw,1);
TextDrawLetterSize(Textdraw1qw,0.299999,1.100000);
TextDrawFont(Textdraw2qw,1);
TextDrawLetterSize(Textdraw2qw,0.299999,1.100000);
TextDrawFont(Textdraw3qw,1);
TextDrawLetterSize(Textdraw3qw,0.299999,1.100000);
TextDrawFont(Textdraw4qw,1);
TextDrawLetterSize(Textdraw4qw,0.299999,1.100000);
TextDrawFont(Textdraw5qw,1);
TextDrawLetterSize(Textdraw5qw,0.299999,1.100000);
TextDrawColor(Textdraw0qw,0xffffffff);
TextDrawColor(Textdraw1qw,0xffffffff);
TextDrawColor(Textdraw2qw,0xffffffff);
TextDrawColor(Textdraw3qw,0xffffffff);
TextDrawColor(Textdraw4qw,0xffffffff);
TextDrawColor(Textdraw5qw,0xffffffff);
TextDrawSetOutline(Textdraw0qw,1);
TextDrawSetOutline(Textdraw1qw,1);
TextDrawSetOutline(Textdraw2qw,1);
TextDrawSetOutline(Textdraw3qw,1);
TextDrawSetOutline(Textdraw4qw,1);
TextDrawSetOutline(Textdraw5qw,1);
TextDrawSetProportional(Textdraw0qw,1);
TextDrawSetProportional(Textdraw1qw,1);
TextDrawSetProportional(Textdraw2qw,1);
TextDrawSetProportional(Textdraw3qw,1);
TextDrawSetProportional(Textdraw4qw,1);
TextDrawSetProportional(Textdraw5qw,1);
TextDrawSetShadow(Textdraw0qw,1);
TextDrawSetShadow(Textdraw1qw,1);
TextDrawSetShadow(Textdraw2qw,1);
TextDrawSetShadow(Textdraw3qw,1);
TextDrawSetShadow(Textdraw4qw,1);
TextDrawSetShadow(Textdraw5qw,1);
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Textdraw1rw = TextDrawCreate(134.000000,192.000000,"pois sem dinheiro nao e possivel dar continuade ao seu personagem.");
Textdraw2rw = TextDrawCreate(134.000000,209.000000,"Duvida de lugares use /GPS para localilzar os lugares no mapa.");
Textdraw3rw = TextDrawCreate(134.000000,240.000000,"E para iniciar o seu jogo voce precisara de uma habilitacao,");
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TextDrawAlignment(Textdraw0rw,0);
TextDrawAlignment(Textdraw1rw,0);
TextDrawAlignment(Textdraw2rw,0);
TextDrawAlignment(Textdraw3rw,0);
TextDrawAlignment(Textdraw4rw,0);
TextDrawAlignment(Textdraw5rw,0);
TextDrawAlignment(Textdraw6rw,0);
TextDrawBackgroundColor(Textdraw0rw,0x000000ff);
TextDrawBackgroundColor(Textdraw1rw,0x000000ff);
TextDrawBackgroundColor(Textdraw2rw,0x000000ff);
TextDrawBackgroundColor(Textdraw3rw,0x000000ff);
TextDrawBackgroundColor(Textdraw4rw,0x000000ff);
TextDrawBackgroundColor(Textdraw5rw,0x000000ff);
TextDrawBackgroundColor(Textdraw6rw,0x000000ff);
TextDrawFont(Textdraw0rw,1);
TextDrawLetterSize(Textdraw0rw,0.299999,1.100000);
TextDrawFont(Textdraw1rw,1);
TextDrawLetterSize(Textdraw1rw,0.299999,1.100000);
TextDrawFont(Textdraw2rw,1);
TextDrawLetterSize(Textdraw2rw,0.299999,1.100000);
TextDrawFont(Textdraw3rw,1);
TextDrawLetterSize(Textdraw3rw,0.299999,1.100000);
TextDrawFont(Textdraw4rw,1);
TextDrawLetterSize(Textdraw4rw,0.299999,1.100000);
TextDrawFont(Textdraw5rw,1);
TextDrawLetterSize(Textdraw5rw,0.299999,1.100000);
TextDrawFont(Textdraw6rw,1);
TextDrawLetterSize(Textdraw6rw,0.299999,1.000000);
TextDrawColor(Textdraw0rw,0xffffffff);
TextDrawColor(Textdraw1rw,0xffffffff);
TextDrawColor(Textdraw2rw,0xffffffff);
TextDrawColor(Textdraw3rw,0xffffffff);
TextDrawColor(Textdraw4rw,0xffffffff);
TextDrawColor(Textdraw5rw,0xffffffff);
TextDrawColor(Textdraw6rw,0xffffffff);
TextDrawSetOutline(Textdraw0rw,1);
TextDrawSetOutline(Textdraw1rw,1);
TextDrawSetOutline(Textdraw2rw,1);
TextDrawSetOutline(Textdraw3rw,1);
TextDrawSetOutline(Textdraw4rw,1);
TextDrawSetOutline(Textdraw5rw,1);
TextDrawSetOutline(Textdraw6rw,1);
TextDrawSetProportional(Textdraw0rw,1);
TextDrawSetProportional(Textdraw1rw,1);
TextDrawSetProportional(Textdraw2rw,1);
TextDrawSetProportional(Textdraw3rw,1);
TextDrawSetProportional(Textdraw4rw,1);
TextDrawSetProportional(Textdraw5rw,1);
TextDrawSetProportional(Textdraw6rw,1);
TextDrawSetShadow(Textdraw0rw,1);
TextDrawSetShadow(Textdraw1rw,1);
TextDrawSetShadow(Textdraw2rw,1);
TextDrawSetShadow(Textdraw3rw,1);
TextDrawSetShadow(Textdraw4rw,1);
TextDrawSetShadow(Textdraw5rw,1);
TextDrawSetShadow(Textdraw6rw,1);
Textdraw0op = TextDrawCreate(134.000000,174.000000,"ATENCAO: Diferente dos outros servers, raramente os administradores");
Textdraw1op = TextDrawCreate(134.000000,187.000000,"irao interferir no seu andamento no jogo. Por isso procure ajuda na");
Textdraw2op = TextDrawCreate(134.000000,200.000000,"prefeitura ou policiais para tirar suas duvidas sobre o servidor.");
Textdraw3op = TextDrawCreate(134.000000,230.000000,"Como voce e um player novo solicitamos que procure a prefeitura");
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Textdraw5op = TextDrawCreate(134.000000,256.000000,"ou solicitar encaminhamentos para alguma organizacao..");
TextDrawAlignment(Textdraw0op,0);
TextDrawAlignment(Textdraw1op,0);
TextDrawAlignment(Textdraw2op,0);
TextDrawAlignment(Textdraw3op,0);
TextDrawAlignment(Textdraw4op,0);
TextDrawAlignment(Textdraw5op,0);
TextDrawAlignment(Textdraw6op,0);
TextDrawAlignment(Textdraw7op,0);
TextDrawBackgroundColor(Textdraw0op,0x000000ff);
TextDrawBackgroundColor(Textdraw1op,0x000000ff);
TextDrawBackgroundColor(Textdraw2op,0x000000ff);
TextDrawBackgroundColor(Textdraw3op,0x000000ff);
TextDrawBackgroundColor(Textdraw4op,0x000000ff);
TextDrawBackgroundColor(Textdraw5op,0x000000ff);
TextDrawBackgroundColor(Textdraw6op,0x000000ff);
TextDrawBackgroundColor(Textdraw7op,0x000000ff);
TextDrawFont(Textdraw0op,1);
TextDrawLetterSize(Textdraw0op,0.299999,1.100000);
TextDrawFont(Textdraw1op,1);
TextDrawLetterSize(Textdraw1op,0.299999,1.100000);
TextDrawFont(Textdraw2op,1);
TextDrawLetterSize(Textdraw2op,0.299999,1.100000);
TextDrawFont(Textdraw3op,1);
TextDrawLetterSize(Textdraw3op,0.299999,1.100000);
TextDrawFont(Textdraw4op,1);
TextDrawLetterSize(Textdraw4op,0.299999,1.100000);
TextDrawFont(Textdraw5op,1);
TextDrawLetterSize(Textdraw5op,0.299999,1.100000);
TextDrawFont(Textdraw6op,1);
TextDrawLetterSize(Textdraw6op,0.299999,1.000000);
TextDrawFont(Textdraw7op,1);
TextDrawLetterSize(Textdraw7op,0.299999,1.000000);
TextDrawColor(Textdraw0op,0xffffffff);
TextDrawColor(Textdraw1op,0xffffffff);
TextDrawColor(Textdraw2op,0xffffffff);
TextDrawColor(Textdraw3op,0xffffffff);
TextDrawColor(Textdraw4op,0xffffffff);
TextDrawColor(Textdraw5op,0xffffffff);
TextDrawColor(Textdraw6op,0xffffffff);
TextDrawColor(Textdraw7op,0xffffffff);
TextDrawSetOutline(Textdraw0op,1);
TextDrawSetOutline(Textdraw1op,1);
TextDrawSetOutline(Textdraw2op,1);
TextDrawSetOutline(Textdraw3op,1);
TextDrawSetOutline(Textdraw4op,1);
TextDrawSetOutline(Textdraw5op,1);
TextDrawSetOutline(Textdraw6op,1);
TextDrawSetOutline(Textdraw7op,1);
TextDrawSetProportional(Textdraw0op,1);
TextDrawSetProportional(Textdraw1op,1);
TextDrawSetProportional(Textdraw2op,1);
TextDrawSetProportional(Textdraw3op,1);
TextDrawSetProportional(Textdraw4op,1);
TextDrawSetProportional(Textdraw5op,1);
TextDrawSetProportional(Textdraw6op,1);
TextDrawSetProportional(Textdraw7op,1);
TextDrawSetShadow(Textdraw0op,1);
TextDrawSetShadow(Textdraw1op,1);
TextDrawSetShadow(Textdraw2op,1);
TextDrawSetShadow(Textdraw3op,1);
TextDrawSetShadow(Textdraw4op,1);
TextDrawSetShadow(Textdraw5op,1);
TextDrawSetShadow(Textdraw6op,1);
TextDrawSetShadow(Textdraw7op,1);
Textdraw0hy = TextDrawCreate(134.000000,171.000000,"Caso tenha duvida em alguns comandos do server digite /ajuda,");
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Textdraw5hy = TextDrawCreate(134.000000,246.000000,"Alguns comandos importantes /admins /lideres /equipe.");
TextDrawAlignment(Textdraw0hy,0);
TextDrawAlignment(Textdraw1hy,0);
TextDrawAlignment(Textdraw2hy,0);
TextDrawAlignment(Textdraw3hy,0);
TextDrawAlignment(Textdraw4hy,0);
TextDrawAlignment(Textdraw5hy,0);
TextDrawAlignment(Textdraw6hy,0);
TextDrawAlignment(Textdraw7hy,0);
TextDrawBackgroundColor(Textdraw0hy,0x000000ff);
TextDrawBackgroundColor(Textdraw1hy,0x000000ff);
TextDrawBackgroundColor(Textdraw2hy,0x000000ff);
TextDrawBackgroundColor(Textdraw3hy,0x000000ff);
TextDrawBackgroundColor(Textdraw4hy,0x000000ff);
TextDrawBackgroundColor(Textdraw5hy,0x000000ff);
TextDrawBackgroundColor(Textdraw6hy,0x000000ff);
TextDrawBackgroundColor(Textdraw7hy,0x000000ff);
TextDrawFont(Textdraw0hy,1);
TextDrawLetterSize(Textdraw0hy,0.299999,1.100000);
TextDrawFont(Textdraw1hy,1);
TextDrawLetterSize(Textdraw1hy,0.299999,1.100000);
TextDrawFont(Textdraw2hy,1);
TextDrawLetterSize(Textdraw2hy,0.299999,1.100000);
TextDrawFont(Textdraw3hy,1);
TextDrawLetterSize(Textdraw3hy,0.299999,1.100000);
TextDrawFont(Textdraw4hy,1);
TextDrawLetterSize(Textdraw4hy,0.299999,1.100000);
TextDrawFont(Textdraw5hy,1);
TextDrawLetterSize(Textdraw5hy,0.299999,1.100000);
TextDrawFont(Textdraw6hy,1);
TextDrawLetterSize(Textdraw6hy,0.299999,1.100000);
TextDrawFont(Textdraw7hy,1);
TextDrawLetterSize(Textdraw7hy,0.299999,1.100000);
TextDrawColor(Textdraw0hy,0xffffffff);
TextDrawColor(Textdraw1hy,0xffffffff);
TextDrawColor(Textdraw2hy,0xffffffff);
TextDrawColor(Textdraw3hy,0xffffffff);
TextDrawColor(Textdraw4hy,0xffffffff);
TextDrawColor(Textdraw5hy,0xffffffff);
TextDrawColor(Textdraw6hy,0xffffffff);
TextDrawColor(Textdraw7hy,0xffffffff);
TextDrawSetOutline(Textdraw0hy,1);
TextDrawSetOutline(Textdraw1hy,1);
TextDrawSetOutline(Textdraw2hy,1);
TextDrawSetOutline(Textdraw3hy,1);
TextDrawSetOutline(Textdraw4hy,1);
TextDrawSetOutline(Textdraw5hy,1);
TextDrawSetOutline(Textdraw6hy,1);
TextDrawSetOutline(Textdraw7hy,1);
TextDrawSetProportional(Textdraw0hy,1);
TextDrawSetProportional(Textdraw1hy,1);
TextDrawSetProportional(Textdraw2hy,1);
TextDrawSetProportional(Textdraw3hy,1);
TextDrawSetProportional(Textdraw4hy,1);
TextDrawSetProportional(Textdraw5hy,1);
TextDrawSetProportional(Textdraw6hy,1);
TextDrawSetProportional(Textdraw7hy,1);
TextDrawSetShadow(Textdraw0hy,1);
TextDrawSetShadow(Textdraw1hy,1);
TextDrawSetShadow(Textdraw2hy,1);
TextDrawSetShadow(Textdraw3hy,1);
TextDrawSetShadow(Textdraw4hy,1);
TextDrawSetShadow(Textdraw5hy,1);
TextDrawSetShadow(Textdraw6hy,1);
TextDrawSetShadow(Textdraw7hy,1);
Textdraw0dw = TextDrawCreate(137.000000,189.000000,"Vida Nova Evolution - Role-Play.");
Textdraw1dw = TextDrawCreate(137.000000,220.000000,"Ajude o nosso server tambem sendo VIP por R$10,00.");
Textdraw2dw = TextDrawCreate(137.000000,250.000000,"Tenha um bom jogo e ajude nosso servidor a crescer.");
TextDrawAlignment(Textdraw0dw,0);
TextDrawAlignment(Textdraw1dw,0);
TextDrawAlignment(Textdraw2dw,0);
TextDrawAlignment(Textdraw3dw,0);
TextDrawAlignment(Textdraw4dw,0);
TextDrawAlignment(Textdraw5dw,0);
TextDrawBackgroundColor(Textdraw0dw,0x000000ff);
TextDrawBackgroundColor(Textdraw1dw,0x000000ff);
TextDrawBackgroundColor(Textdraw2dw,0x000000ff);
TextDrawBackgroundColor(Textdraw3dw,0x000000ff);
TextDrawBackgroundColor(Textdraw4dw,0x000000ff);
TextDrawBackgroundColor(Textdraw5dw,0x000000ff);
TextDrawFont(Textdraw0dw,1);
TextDrawLetterSize(Textdraw0dw,0.299999,1.100000);
TextDrawFont(Textdraw1dw,1);
TextDrawLetterSize(Textdraw1dw,0.299999,1.100000);
TextDrawFont(Textdraw2dw,1);
TextDrawLetterSize(Textdraw2dw,0.299999,1.200000);
TextDrawFont(Textdraw3dw,1);
TextDrawLetterSize(Textdraw3dw,0.399999,1.000000);
TextDrawFont(Textdraw4dw,1);
TextDrawLetterSize(Textdraw4dw,0.299999,1.000000);
TextDrawFont(Textdraw5dw,1);
TextDrawLetterSize(Textdraw5dw,0.299999,1.000000);
TextDrawColor(Textdraw0dw,0xffffffff);
TextDrawColor(Textdraw1dw,0xffffffff);
TextDrawColor(Textdraw2dw,0xffffffff);
TextDrawColor(Textdraw3dw,0xffffffff);
TextDrawColor(Textdraw4dw,0xffffffff);
TextDrawColor(Textdraw5dw,0xffffffff);
TextDrawSetOutline(Textdraw0dw,1);
TextDrawSetOutline(Textdraw1dw,1);
TextDrawSetOutline(Textdraw2dw,1);
TextDrawSetOutline(Textdraw3dw,1);
TextDrawSetOutline(Textdraw4dw,1);
TextDrawSetOutline(Textdraw5dw,1);
TextDrawSetProportional(Textdraw0dw,1);
TextDrawSetProportional(Textdraw1dw,1);
TextDrawSetProportional(Textdraw2dw,1);
TextDrawSetProportional(Textdraw3dw,1);
TextDrawSetProportional(Textdraw4dw,1);
TextDrawSetProportional(Textdraw5dw,1);
TextDrawSetShadow(Textdraw0dw,1);
TextDrawSetShadow(Textdraw1dw,1);
TextDrawSetShadow(Textdraw2dw,1);
TextDrawSetShadow(Textdraw3dw,1);
TextDrawSetShadow(Textdraw4dw,1);
TextDrawSetShadow(Textdraw5dw,1);
agindo = TextDrawCreate(128.000000,146.000000,"Informacoes:");
TextDrawAlignment(agindo,0);
TextDrawBackgroundColor(agindo,0xffffffff);
TextDrawFont(agindo,1);
TextDrawLetterSize(agindo,0.399999,1.100000);
TextDrawColor(agindo,0x000000ff);
TextDrawSetOutline(agindo,1);
TextDrawSetProportional(agindo,1);
comofalar = TextDrawCreate(128.000000,146.000000,"Informacoes:");
TextDrawAlignment(comofalar,0);
TextDrawBackgroundColor(comofalar,0xffffffff);
TextDrawFont(comofalar,1);
TextDrawLetterSize(comofalar,0.399999,1.100000);
TextDrawColor(comofalar,0x000000ff);
TextDrawSetOutline(comofalar,1);
TextDrawSetProportional(comofalar,1);
ajudaetc = TextDrawCreate(128.000000,146.000000,"Informacoes:");
TextDrawAlignment(ajudaetc,0);
TextDrawBackgroundColor(ajudaetc,0xffffffff);
TextDrawFont(ajudaetc,1);
TextDrawLetterSize(ajudaetc,0.399999,1.100000);
TextDrawColor(ajudaetc,0x000000ff);
TextDrawSetOutline(ajudaetc,1);
TextDrawSetProportional(ajudaetc,1);
regraspun = TextDrawCreate(128.000000,146.000000,"Informacoes:");
TextDrawAlignment(regraspun,0);
TextDrawBackgroundColor(regraspun,0xffffffff);
TextDrawFont(regraspun,1);
TextDrawLetterSize(regraspun,0.399999,1.100000);
TextDrawColor(regraspun,0x000000ff);
TextDrawSetOutline(regraspun,1);
TextDrawSetProportional(regraspun,1);
bomjogo = TextDrawCreate(128.000000,146.000000,"Informacoes:");
TextDrawAlignment(bomjogo,0);
TextDrawBackgroundColor(bomjogo,0xffffffff);
TextDrawFont(bomjogo,1);
TextDrawLetterSize(bomjogo,0.399999,1.100000);
TextDrawColor(bomjogo,0x000000ff);
TextDrawSetOutline(bomjogo,1);
TextDrawSetProportional(bomjogo,1);
Texthig0 = TextDrawCreate(548.000000,163.000000,"_");
TextDrawUseBox(Texthig0,1);
TextDrawBoxColor(Texthig0,0x000000ff);
TextDrawTextSize(Texthig0,605.000000,1.000000);
TextDrawAlignment(Texthig0,0);
TextDrawBackgroundColor(Texthig0,0x000000ff);
TextDrawFont(Texthig0,3);
TextDrawLetterSize(Texthig0,1.000000,0.399999);
TextDrawColor(Texthig0,0xffffffff);
TextDrawSetOutline(Texthig0,1);
TextDrawSetProportional(Texthig0,1);
TextDrawSetShadow(Texthig0,1);
}