SA-MP Forums Archive
[AJUDA]Tutorial - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: Non-English (https://sampforum.blast.hk/forumdisplay.php?fid=9)
+--- Forum: Languages (https://sampforum.blast.hk/forumdisplay.php?fid=33)
+---- Forum: Português/Portuguese (https://sampforum.blast.hk/forumdisplay.php?fid=34)
+---- Thread: [AJUDA]Tutorial (/showthread.php?tid=256895)



[AJUDA]Tutorial - Behind - 22.05.2011

Galera o Tutorial do meu server nгo estб apagando ao terminar, nem quando usa o /pulartuto.

O sistema dele estб logo abaixo.

Код:
stock Inicial(playerid)
{
    SetPlayerInterior(playerid,0);
    partetutorial[playerid] = 1;
	SetPlayerVirtualWorld(playerid,playerid+1);
    TogglePlayerControllable(playerid, 0);
    SetPlayerHealth(playerid,100.0);
    Tutorial(playerid);
    return 1;
}

public Tutorial(playerid)
{
    switch(partetutorial[playerid])
	{
	    case 1:
	    {
            EsconderTodosText(playerid);
            KillTimer(tempotutorial[playerid]);
	    	tempotutorial[playerid] = SetTimerEx("Tutorial",17500,1,"i",playerid);
	    	SetPlayerCameraPos(playerid,1455.2659,-860.0505,61.1275);
			SetPlayerCameraLookAt(playerid,1432.2118,-826.8952,80.7208);
			SendClientMessage(playerid, COLOR_AFK,"Dica: Nгo quer assistir ao Tutorial? /pulartuto .");
       		//SetPlayerPos(playerid,1435.0873,-814.4576,63.1395);
       		//LimparChat(playerid);
            TextDrawShowForPlayer(playerid,Text:Textdraw0z);
			TextDrawShowForPlayer(playerid,Text:Textdraw1z);
			TextDrawShowForPlayer(playerid,Text:Textdraw2z);
			TextDrawShowForPlayer(playerid,Text:Textdraw3z);
			TextDrawShowForPlayer(playerid,Text:Textdraw4z);
			TextDrawShowForPlayer(playerid,Text:Textdraw5z);
			TextDrawShowForPlayer(playerid,Text:Textdraw6z);
			TextDrawShowForPlayer(playerid,Text:Textdraw7z);
			TextDrawShowForPlayer(playerid,Text:Textdraw0i);
			TextDrawShowForPlayer(playerid,Text:Textdraw1i);
			TextDrawShowForPlayer(playerid,Text:Textdraw2i);
			TextDrawShowForPlayer(playerid,Text:Textdraw3i);
			TextDrawShowForPlayer(playerid,Text:Textdraw4i);
			TextDrawShowForPlayer(playerid,Text:Textdraw5i);
			TextDrawShowForPlayer(playerid,Text:Textdrawbb);
			TextDrawShowForPlayer(playerid,Text:Textdraw0p);
			TextDrawShowForPlayer(playerid,Text:Textdraw1p);
            partetutorial[playerid] = 2;
            return 1;
	    }
	    case 2:
	    {
	    	SetPlayerCameraPos(playerid,1169.4860,-1357.0984,122.2312);
	        SetPlayerCameraLookAt(playerid,1461.2448,-1346.3914,122.2312);
	       // SetPlayerPos(playerid,1169.4860,-1357.0984,122.2312);
			EsconderTodosText(playerid);
			//LimparChat(playerid);
			TextDrawShowForPlayer(playerid,Text:Textdraw0z);
			TextDrawShowForPlayer(playerid,Text:Textdraw1z);
			TextDrawShowForPlayer(playerid,Text:Textdraw2z);
			TextDrawShowForPlayer(playerid,Text:Textdraw0qw);
			TextDrawShowForPlayer(playerid,Text:Textdraw1qw);
			TextDrawShowForPlayer(playerid,Text:Textdraw2qw);
			TextDrawShowForPlayer(playerid,Text:Textdraw3qw);
			TextDrawShowForPlayer(playerid,Text:Textdraw4qw);
			TextDrawShowForPlayer(playerid,Text:Textdraw5qw);
			TextDrawShowForPlayer(playerid,Text:agindo);
			TextDrawShowForPlayer(playerid,Text:Textdrawbb);
			TextDrawShowForPlayer(playerid,Text:Textdraw0p);
			TextDrawShowForPlayer(playerid,Text:Textdraw1p);
			partetutorial[playerid] = 3;
			return 1;
	    }
	    case 3:
	    {
	    	SetPlayerCameraPos(playerid,962.4185,-960.7972,48.3208);
			//SetPlayerPos(playerid,962.4185,-960.7972,48.3208);
		    SetPlayerCameraLookAt(playerid,952.5886,-909.2940,45.7656);
			EsconderTodosText(playerid);
			LimparChat(playerid);
			TextDrawShowForPlayer(playerid,Text:Textdraw0z);
			TextDrawShowForPlayer(playerid,Text:Textdraw1z);
			TextDrawShowForPlayer(playerid,Text:Textdraw2z);
            TextDrawShowForPlayer(playerid,Text:Textdraw0rw);
            TextDrawShowForPlayer(playerid,Text:Textdraw1rw);
            TextDrawShowForPlayer(playerid,Text:Textdraw2rw);
            TextDrawShowForPlayer(playerid,Text:Textdraw3rw);
            TextDrawShowForPlayer(playerid,Text:Textdraw4rw);
            TextDrawShowForPlayer(playerid,Text:Textdraw5rw);
            TextDrawShowForPlayer(playerid,Text:Textdraw6rw);
            TextDrawShowForPlayer(playerid,Text:comofalar);
            TextDrawShowForPlayer(playerid,Text:Textdrawbb);
			TextDrawShowForPlayer(playerid,Text:Textdraw0p);
			TextDrawShowForPlayer(playerid,Text:Textdraw1p);
            partetutorial[playerid] = 4;
            return 1;
	    }
	    case 4:
	    {
	        KillTimer(tempotutorial[playerid]);
			tempotutorial[playerid] = SetTimerEx("Tutorial",17500,1,"i",playerid);
	    	SetPlayerCameraPos(playerid,1481.2372,-1711.9554,13.6139);
			SetPlayerCameraLookAt(playerid,1481.4960,-1749.3385,32.1287);
			//SetPlayerPos(playerid,1481.2372,-1711.9554,13.6139);
			EsconderTodosText(playerid);
			LimparChat(playerid);
			TextDrawShowForPlayer(playerid,Text:Textdraw0z);
			TextDrawShowForPlayer(playerid,Text:Textdraw1z);
			TextDrawShowForPlayer(playerid,Text:Textdraw2z);
			TextDrawShowForPlayer(playerid,Text:Textdraw0op);
			TextDrawShowForPlayer(playerid,Text:Textdraw1op);
			TextDrawShowForPlayer(playerid,Text:Textdraw2op);
			TextDrawShowForPlayer(playerid,Text:Textdraw3op);
			TextDrawShowForPlayer(playerid,Text:Textdraw4op);
			TextDrawShowForPlayer(playerid,Text:Textdraw5op);
			TextDrawShowForPlayer(playerid,Text:Textdraw6op);
			TextDrawShowForPlayer(playerid,Text:Textdraw7op);
			TextDrawShowForPlayer(playerid,Text:ajudaetc);
			TextDrawShowForPlayer(playerid,Text:Textdrawbb);
			TextDrawShowForPlayer(playerid,Text:Textdraw0p);
			TextDrawShowForPlayer(playerid,Text:Textdraw1p);
            partetutorial[playerid] = 5;
            return 1;
	    }
	    case 5:
	    {
	        KillTimer(tempotutorial[playerid]);
	        tempotutorial[playerid] = SetTimerEx("Tutorial",17500,1,"i",playerid);
	    	SetPlayerCameraPos(playerid,862.1144,-1676.1420,13.5469);
	    	SetPlayerCameraLookAt(playerid,885.9816,-1655.2399,13.5469);
			//SetPlayerPos(playerid,862.1144,-1676.1420,13.54699);
			EsconderTodosText(playerid);
			LimparChat(playerid);
			TextDrawShowForPlayer(playerid,Text:Textdraw0z);
			TextDrawShowForPlayer(playerid,Text:Textdraw1z);
			TextDrawShowForPlayer(playerid,Text:Textdraw2z);
			TextDrawShowForPlayer(playerid,Text:Textdraw0hy);
			TextDrawShowForPlayer(playerid,Text:Textdraw1hy);
            TextDrawShowForPlayer(playerid,Text:Textdraw2hy);
            TextDrawShowForPlayer(playerid,Text:Textdraw3hy);
            TextDrawShowForPlayer(playerid,Text:Textdraw4hy);
            TextDrawShowForPlayer(playerid,Text:Textdraw5hy);
            TextDrawShowForPlayer(playerid,Text:Textdraw6hy);
            TextDrawShowForPlayer(playerid,Text:Textdraw7hy);
            TextDrawShowForPlayer(playerid,Text:regraspun);
            TextDrawShowForPlayer(playerid,Text:Textdrawbb);
			TextDrawShowForPlayer(playerid,Text:Textdraw0p);
			TextDrawShowForPlayer(playerid,Text:Textdraw1p);
            partetutorial[playerid] = 6;
	    }
	    case 6:
	    {
	        KillTimer(tempotutorial[playerid]);
	        tempotutorial[playerid] = SetTimerEx("Tutorial",17500,1,"i",playerid);
	    	SetPlayerCameraPos(playerid,383.0398,-2088.2471,7.8359);
	    	SetPlayerCameraLookAt(playerid,432.7112,-2124.6548,7.8359);
		//	SetPlayerPos(playerid,383.0398,-2088.2471,7.8359);
			EsconderTodosText(playerid);
			LimparChat(playerid);
			TextDrawShowForPlayer(playerid,Text:Textdraw0z);
			TextDrawShowForPlayer(playerid,Text:Textdraw1z);
			TextDrawShowForPlayer(playerid,Text:Textdraw2z);
            TextDrawShowForPlayer(playerid,Text:Textdraw0dw);
            TextDrawShowForPlayer(playerid,Text:Textdraw1dw);
            TextDrawShowForPlayer(playerid,Text:Textdraw2dw);
            TextDrawShowForPlayer(playerid,Text:Textdraw3dw);
            TextDrawShowForPlayer(playerid,Text:Textdraw4dw);
            TextDrawShowForPlayer(playerid,Text:Textdraw5dw);
            TextDrawShowForPlayer(playerid,Text:bomjogo);
            TextDrawShowForPlayer(playerid,Text:Textdrawbb);
			TextDrawShowForPlayer(playerid,Text:Textdraw0p);
			TextDrawShowForPlayer(playerid,Text:Textdraw1p);
            partetutorial[playerid] = 7;
	    }
	    case 7:
	    {
	    	KillTimer(tempotutorial[playerid]);
	    	EsconderTodosText(playerid);
	    	LimparChat(playerid);
			EsconderTodosText(playerid);
			GivePlayerGP(playerid, 0);
            SetPlayerFacingAngle(playerid, 90.0);
	    	SetPlayerVirtualWorld(playerid,0);
	    	partetutorial[playerid] = 0;
            PlayerInfo[playerid][pTut] = 1;
			SetPlayerPos(playerid,830.8060,-1369.2621,-0.5015);
			SetCameraBehindPlayer(playerid);
            PlayerPlayMusic(playerid);
			SetCameraBehindPlayer(playerid);
			TogglePlayerControllable(playerid, 0);
			SetPlayerHealth(playerid,100.0);
			RegistrationStep[playerid] = 4;
			TogglePlayerControllable(playerid, 1);
	    }
		case 8:
  		{
		    TogglePlayerControllable(playerid, 1);
		  	EsconderTodosText(playerid);
	    	GameTextForPlayer(playerid, "~w~Retornando ao tutorial...", 5000, 3);
	    	KillTimer(tempotutorial[playerid]);
	        tempotutorial[playerid] = SetTimerEx("Tutorial",7000,0,"i",playerid);
	    	partetutorial[playerid] = 1;
	    	TextDrawShowForPlayer(playerid,tGP2[playerid]);
		}
	}
	return 1;
}







Код:
	if (strcmp(cmd, "/pulartuto", true) ==0)
	{
	    if(IsPlayerConnected(playerid))
	    {
            if(PlayerInfo[playerid][pTut] == 0)
            {
            KillTimer(tempotutorial[playerid]);
	    	EsconderTodosText(playerid);
	    	LimparChat(playerid);
			EsconderTodosText(playerid);
			GivePlayerGP(playerid, 0);
            SetPlayerFacingAngle(playerid, 294.5726);
	    	SetPlayerVirtualWorld(playerid,0);
	    	partetutorial[playerid] = 0;
            PlayerInfo[playerid][pTut] = 1;
			SetCameraBehindPlayer(playerid);
            PlayerPlayMusic(playerid);
			SetCameraBehindPlayer(playerid);
			SetPlayerHealth(playerid,100.0);
			TogglePlayerControllable(playerid, 1);
			TutTime[playerid] = 0;
			gOoc[playerid] = 0; gNews[playerid] = 0; gFam[playerid] = 0;
			TogglePlayerControllable(playerid, 1);
		    OnPlayerSave(playerid);
		    SendClientMessage(playerid, TEAM_GROVE_COLOR, "================================================================");
		    SendClientMessage(playerid, COLOR_WHITE,"Bem vindo ao nosso servidor, /equipe para mais informaзхes.");
		    SendClientMessage(playerid, TEAM_GROVE_COLOR, "================================================================");
            SendClientMessage(playerid, COLOR_WHITE, "[Vida Nova Evolution] Qualquer dъvida, comunique um administrador pelo /relato.");
            SendClientMessage(playerid, COLOR_WHITE, "[Vida Nova Evolution] Obrigado pela preferкncia, espero que jogue conosco.");
            SendClientMessage(playerid, TEAM_GROVE_COLOR, "================================================================");
		    SetPlayerPos(playerid,1413.2273,-1702.2941,13.5395);//spawncoord
			RegistrationStep[playerid] = 0;
			}
			else
			{ SendClientMessage(playerid, COLOR_RED, "[Fail] Vocк nгo estб no tutorial.");  }
		}
		return 1;
	}



Re: [AJUDA]Tutorial - Hiuship - 22.05.2011

Dei uma almentadinha no seu codigo mais foi o geito
uUhauHAuahUAH

pawn Код:
stock Inicial(playerid)
{
    SetPlayerInterior(playerid,0);
    partetutorial[playerid] = 1;
    SetPlayerVirtualWorld(playerid,playerid+1);
    TogglePlayerControllable(playerid, 0);
    SetPlayerHealth(playerid,100.0);
    Tutorial(playerid);
    return 1;
}

public Tutorial(playerid)
{
    switch(partetutorial[playerid])
    {
        case 1:
        {
            EsconderTodosText(playerid);
            KillTimer(tempotutorial[playerid]);
            tempotutorial[playerid] = SetTimerEx("Tutorial",17500,1,"i",playerid);
            SetPlayerCameraPos(playerid,1455.2659,-860.0505,61.1275);
            SetPlayerCameraLookAt(playerid,1432.2118,-826.8952,80.7208);
            SendClientMessage(playerid, COLOR_AFK,"Dica: Nгo quer assistir ao Tutorial? /pulartuto .");
            TextDrawShowForPlayer(playerid,Text:Textdraw0z);
            TextDrawShowForPlayer(playerid,Text:Textdraw1z);
            TextDrawShowForPlayer(playerid,Text:Textdraw2z);
            TextDrawShowForPlayer(playerid,Text:Textdraw3z);
            TextDrawShowForPlayer(playerid,Text:Textdraw4z);
            TextDrawShowForPlayer(playerid,Text:Textdraw5z);
            TextDrawShowForPlayer(playerid,Text:Textdraw6z);
            TextDrawShowForPlayer(playerid,Text:Textdraw7z);
            TextDrawShowForPlayer(playerid,Text:Textdraw0i);
            TextDrawShowForPlayer(playerid,Text:Textdraw1i);
            TextDrawShowForPlayer(playerid,Text:Textdraw2i);
            TextDrawShowForPlayer(playerid,Text:Textdraw3i);
            TextDrawShowForPlayer(playerid,Text:Textdraw4i);
            TextDrawShowForPlayer(playerid,Text:Textdraw5i);
            TextDrawShowForPlayer(playerid,Text:Textdrawbb);
            TextDrawShowForPlayer(playerid,Text:Textdraw0p);
            TextDrawShowForPlayer(playerid,Text:Textdraw1p);
            partetutorial[playerid] = 2;
            return 1;
        }
        case 2:
        {
            SetPlayerCameraPos(playerid,1169.4860,-1357.0984,122.2312);
            SetPlayerCameraLookAt(playerid,1461.2448,-1346.3914,122.2312);
           // SetPlayerPos(playerid,1169.4860,-1357.0984,122.2312);
            EsconderTodosText(playerid);
            //LimparChat(playerid);
            TextDrawShowForPlayer(playerid,Text:Textdraw0z);
            TextDrawHideForPlayer(playerid,Text:Textdraw1z);
            TextDrawHideForPlayer(playerid,Text:Textdraw2z);
            TextDrawHideForPlayer(playerid,Text:Textdraw3z);
            TextDrawHideForPlayer(playerid,Text:Textdraw4z);
            TextDrawHideForPlayer(playerid,Text:Textdraw5z);
            TextDrawHideForPlayer(playerid,Text:Textdraw6z);
            TextDrawHideForPlayer(playerid,Text:Textdraw7z);
            TextDrawHideForPlayer(playerid,Text:Textdraw0i);
            TextDrawHideForPlayer(playerid,Text:Textdraw1i);
            TextDrawHideForPlayer(playerid,Text:Textdraw2i);
            TextDrawHideForPlayer(playerid,Text:Textdraw3i);
            TextDrawHideForPlayer(playerid,Text:Textdraw4i);
            TextDrawHideForPlayer(playerid,Text:Textdraw5i);
            TextDrawHideForPlayer(playerid,Text:Textdrawbb);
            TextDrawHideForPlayer(playerid,Text:Textdraw0p);
            TextDrawHideForPlayer(playerid,Text:Textdraw1p);
//============================================
            TextDrawShowForPlayer(playerid,Text:Textdraw0z);
            TextDrawShowForPlayer(playerid,Text:Textdraw1z);
            TextDrawShowForPlayer(playerid,Text:Textdraw2z);
            TextDrawShowForPlayer(playerid,Text:Textdraw0qw);
            TextDrawShowForPlayer(playerid,Text:Textdraw1qw);
            TextDrawShowForPlayer(playerid,Text:Textdraw2qw);
            TextDrawShowForPlayer(playerid,Text:Textdraw3qw);
            TextDrawShowForPlayer(playerid,Text:Textdraw4qw);
            TextDrawShowForPlayer(playerid,Text:Textdraw5qw);
            TextDrawShowForPlayer(playerid,Text:agindo);
            TextDrawShowForPlayer(playerid,Text:Textdrawbb);
            TextDrawShowForPlayer(playerid,Text:Textdraw0p);
            TextDrawShowForPlayer(playerid,Text:Textdraw1p);
            partetutorial[playerid] = 3;
            return 1;
        }
        case 3:
        {
            SetPlayerCameraPos(playerid,962.4185,-960.7972,48.3208);
            //SetPlayerPos(playerid,962.4185,-960.7972,48.3208);
            SetPlayerCameraLookAt(playerid,952.5886,-909.2940,45.7656);
            EsconderTodosText(playerid);
            LimparChat(playerid);
            TextDrawHideForPlayer(playerid,Text:Textdraw0z);
            TextDrawHideForPlayer(playerid,Text:Textdraw1z);
            TextDrawHideForPlayer(playerid,Text:Textdraw2z);
            TextDrawHideForPlayer(playerid,Text:Textdraw0qw);
            TextDrawHideForPlayer(playerid,Text:Textdraw1qw);
            TextDrawHideForPlayer(playerid,Text:Textdraw2qw);
            TextDrawHideForPlayer(playerid,Text:Textdraw3qw);
            TextDrawHideForPlayer(playerid,Text:Textdraw4qw);
            TextDrawHideForPlayer(playerid,Text:Textdraw5qw);
            TextDrawHideForPlayer(playerid,Text:agindo);
            TextDrawHideForPlayer(playerid,Text:Textdrawbb);
            TextDrawHideForPlayer(playerid,Text:Textdraw0p);
            TextDrawHideForPlayer(playerid,Text:Textdraw1p);
//===============================
            TextDrawShowForPlayer(playerid,Text:Textdraw0z);
            TextDrawShowForPlayer(playerid,Text:Textdraw1z);
            TextDrawShowForPlayer(playerid,Text:Textdraw2z);
            TextDrawShowForPlayer(playerid,Text:Textdraw0rw);
            TextDrawShowForPlayer(playerid,Text:Textdraw1rw);
            TextDrawShowForPlayer(playerid,Text:Textdraw2rw);
            TextDrawShowForPlayer(playerid,Text:Textdraw3rw);
            TextDrawShowForPlayer(playerid,Text:Textdraw4rw);
            TextDrawShowForPlayer(playerid,Text:Textdraw5rw);
            TextDrawShowForPlayer(playerid,Text:Textdraw6rw);
            TextDrawShowForPlayer(playerid,Text:comofalar);
            TextDrawShowForPlayer(playerid,Text:Textdrawbb);
            TextDrawShowForPlayer(playerid,Text:Textdraw0p);
            TextDrawShowForPlayer(playerid,Text:Textdraw1p);
            partetutorial[playerid] = 4;
            return 1;
        }
        case 4:
        {
            KillTimer(tempotutorial[playerid]);
            tempotutorial[playerid] = SetTimerEx("Tutorial",17500,1,"i",playerid);
            SetPlayerCameraPos(playerid,1481.2372,-1711.9554,13.6139);
            SetPlayerCameraLookAt(playerid,1481.4960,-1749.3385,32.1287);
            //SetPlayerPos(playerid,1481.2372,-1711.9554,13.6139);
            EsconderTodosText(playerid);
            LimparChat(playerid);
            TextDrawHideForPlayer(playerid,Text:Textdraw0z);
            TextDrawHideForPlayer(playerid,Text:Textdraw1z);
            TextDrawHideForPlayer(playerid,Text:Textdraw2z);
            TextDrawHideForPlayer(playerid,Text:Textdraw0rw);
            TextDrawHideForPlayer(playerid,Text:Textdraw1rw);
            TextDrawHideForPlayer(playerid,Text:Textdraw2rw);
            TextDrawHideForPlayer(playerid,Text:Textdraw3rw);
            TextDrawHideForPlayer(playerid,Text:Textdraw4rw);
            TextDrawHideForPlayer(playerid,Text:Textdraw5rw);
            TextDrawHideForPlayer(playerid,Text:Textdraw6rw);
            TextDrawHideForPlayer(playerid,Text:comofalar);
            TextDrawHideForPlayer(playerid,Text:Textdrawbb);
            TextDrawHideForPlayer(playerid,Text:Textdraw0p);
            TextDrawHideForPlayer(playerid,Text:Textdraw1p);
//==========================================
            TextDrawShowForPlayer(playerid,Text:Textdraw0z);
            TextDrawShowForPlayer(playerid,Text:Textdraw1z);
            TextDrawShowForPlayer(playerid,Text:Textdraw2z);
            TextDrawShowForPlayer(playerid,Text:Textdraw0op);
            TextDrawShowForPlayer(playerid,Text:Textdraw1op);
            TextDrawShowForPlayer(playerid,Text:Textdraw2op);
            TextDrawShowForPlayer(playerid,Text:Textdraw3op);
            TextDrawShowForPlayer(playerid,Text:Textdraw4op);
            TextDrawShowForPlayer(playerid,Text:Textdraw5op);
            TextDrawShowForPlayer(playerid,Text:Textdraw6op);
            TextDrawShowForPlayer(playerid,Text:Textdraw7op);
            TextDrawShowForPlayer(playerid,Text:ajudaetc);
            TextDrawShowForPlayer(playerid,Text:Textdrawbb);
            TextDrawShowForPlayer(playerid,Text:Textdraw0p);
            TextDrawShowForPlayer(playerid,Text:Textdraw1p);
            partetutorial[playerid] = 5;
            return 1;
        }
        case 5:
        {
            KillTimer(tempotutorial[playerid]);
            tempotutorial[playerid] = SetTimerEx("Tutorial",17500,1,"i",playerid);
            SetPlayerCameraPos(playerid,862.1144,-1676.1420,13.5469);
            SetPlayerCameraLookAt(playerid,885.9816,-1655.2399,13.5469);
            //SetPlayerPos(playerid,862.1144,-1676.1420,13.54699);
            EsconderTodosText(playerid);
            LimparChat(playerid);
            TextDrawHideForPlayer(playerid,Text:Textdraw0z);
            TextDrawHideForPlayer(playerid,Text:Textdraw1z);
            TextDrawHideForPlayer(playerid,Text:Textdraw2z);
            TextDrawHideForPlayer(playerid,Text:Textdraw0op);
            TextDrawHideForPlayer(playerid,Text:Textdraw1op);
            TextDrawHideForPlayer(playerid,Text:Textdraw2op);
            TextDrawHideForPlayer(playerid,Text:Textdraw3op);
            TextDrawHideForPlayer(playerid,Text:Textdraw4op);
            TextDrawHideForPlayer(playerid,Text:Textdraw5op);
            TextDrawHideForPlayer(playerid,Text:Textdraw6op);
            TextDrawHideForPlayer(playerid,Text:Textdraw7op);
            TextDrawHideForPlayer(playerid,Text:ajudaetc);
            TextDrawHideForPlayer(playerid,Text:Textdrawbb);
            TextDrawHideForPlayer(playerid,Text:Textdraw0p);
            TextDrawHideForPlayer(playerid,Text:Textdraw1p);
//==========================================
            TextDrawShowForPlayer(playerid,Text:Textdraw0z);
            TextDrawShowForPlayer(playerid,Text:Textdraw1z);
            TextDrawShowForPlayer(playerid,Text:Textdraw2z);
            TextDrawShowForPlayer(playerid,Text:Textdraw0hy);
            TextDrawShowForPlayer(playerid,Text:Textdraw1hy);
            TextDrawShowForPlayer(playerid,Text:Textdraw2hy);
            TextDrawShowForPlayer(playerid,Text:Textdraw3hy);
            TextDrawShowForPlayer(playerid,Text:Textdraw4hy);
            TextDrawShowForPlayer(playerid,Text:Textdraw5hy);
            TextDrawShowForPlayer(playerid,Text:Textdraw6hy);
            TextDrawShowForPlayer(playerid,Text:Textdraw7hy);
            TextDrawShowForPlayer(playerid,Text:regraspun);
            TextDrawShowForPlayer(playerid,Text:Textdrawbb);
            TextDrawShowForPlayer(playerid,Text:Textdraw0p);
            TextDrawShowForPlayer(playerid,Text:Textdraw1p);
            partetutorial[playerid] = 6;
        }
        case 6:
        {
            KillTimer(tempotutorial[playerid]);
            tempotutorial[playerid] = SetTimerEx("Tutorial",17500,1,"i",playerid);
            SetPlayerCameraPos(playerid,383.0398,-2088.2471,7.8359);
            SetPlayerCameraLookAt(playerid,432.7112,-2124.6548,7.8359);
        //  SetPlayerPos(playerid,383.0398,-2088.2471,7.8359);
            EsconderTodosText(playerid);
            LimparChat(playerid);
            TextDrawHideForPlayer(playerid,Text:Textdraw0z);
            TextDrawHideForPlayer(playerid,Text:Textdraw1z);
            TextDrawHideForPlayer(playerid,Text:Textdraw2z);
            TextDrawHideForPlayer(playerid,Text:Textdraw0hy);
            TextDrawHideForPlayer(playerid,Text:Textdraw1hy);
            TextDrawHideForPlayer(playerid,Text:Textdraw2hy);
            TextDrawHideForPlayer(playerid,Text:Textdraw3hy);
            TextDrawHideForPlayer(playerid,Text:Textdraw4hy);
            TextDrawHideForPlayer(playerid,Text:Textdraw5hy);
            TextDrawHideForPlayer(playerid,Text:Textdraw6hy);
            TextDrawHideForPlayer(playerid,Text:Textdraw7hy);
            TextDrawHideForPlayer(playerid,Text:regraspun);
            TextDrawHideForPlayer(playerid,Text:Textdrawbb);
            TextDrawHideForPlayer(playerid,Text:Textdraw0p);
            TextDrawHideForPlayer(playerid,Text:Textdraw1p);
//==========================================
            TextDrawShowForPlayer(playerid,Text:Textdraw0z);
            TextDrawShowForPlayer(playerid,Text:Textdraw1z);
            TextDrawShowForPlayer(playerid,Text:Textdraw2z);
            TextDrawShowForPlayer(playerid,Text:Textdraw0dw);
            TextDrawShowForPlayer(playerid,Text:Textdraw1dw);
            TextDrawShowForPlayer(playerid,Text:Textdraw2dw);
            TextDrawShowForPlayer(playerid,Text:Textdraw3dw);
            TextDrawShowForPlayer(playerid,Text:Textdraw4dw);
            TextDrawShowForPlayer(playerid,Text:Textdraw5dw);
            TextDrawShowForPlayer(playerid,Text:bomjogo);
            TextDrawShowForPlayer(playerid,Text:Textdrawbb);
            TextDrawShowForPlayer(playerid,Text:Textdraw0p);
            TextDrawShowForPlayer(playerid,Text:Textdraw1p);
            partetutorial[playerid] = 7;
        }
        case 7:
        {
            TextDrawHideForPlayer(playerid,Text:Textdraw0z);
            TextDrawHideForPlayer(playerid,Text:Textdraw1z);
            TextDrawHideForPlayer(playerid,Text:Textdraw2z);
            TextDrawHideForPlayer(playerid,Text:Textdraw0dw);
            TextDrawHideForPlayer(playerid,Text:Textdraw1dw);
            TextDrawHideForPlayer(playerid,Text:Textdraw2dw);
            TextDrawHideForPlayer(playerid,Text:Textdraw3dw);
            TextDrawHideForPlayer(playerid,Text:Textdraw4dw);
            TextDrawHideForPlayer(playerid,Text:Textdraw5dw);
            TextDrawHideForPlayer(playerid,Text:bomjogo);
            TextDrawHideForPlayer(playerid,Text:Textdrawbb);
            TextDrawHideForPlayer(playerid,Text:Textdraw0p);
            TextDrawHideForPlayer(playerid,Text:Textdraw1p);
//==============================
            KillTimer(tempotutorial[playerid]);
            EsconderTodosText(playerid);
            LimparChat(playerid);
            EsconderTodosText(playerid);
            GivePlayerGP(playerid, 0);
            SetPlayerFacingAngle(playerid, 90.0);
            SetPlayerVirtualWorld(playerid,0);
            partetutorial[playerid] = 0;
            PlayerInfo[playerid][pTut] = 1;
            SetPlayerPos(playerid,830.8060,-1369.2621,-0.5015);
            SetCameraBehindPlayer(playerid);
            PlayerPlayMusic(playerid);
            SetCameraBehindPlayer(playerid);
            TogglePlayerControllable(playerid, 0);
            SetPlayerHealth(playerid,100.0);
            RegistrationStep[playerid] = 4;
            TogglePlayerControllable(playerid, 1);
        }
        case 8:
        {
            TogglePlayerControllable(playerid, 1);
            EsconderTodosText(playerid);
            GameTextForPlayer(playerid, "~w~Retornando ao tutorial...", 5000, 3);
            KillTimer(tempotutorial[playerid]);
            tempotutorial[playerid] = SetTimerEx("Tutorial",7000,0,"i",playerid);
            partetutorial[playerid] = 1;
            TextDrawShowForPlayer(playerid,tGP2[playerid]);
        }
    }
    return 1;
}
pawn Код:
if (strcmp(cmd, "/pulartuto", true) ==0)
    {
        if(IsPlayerConnected(playerid))
        {
            if(PlayerInfo[playerid][pTut] == 0)
            {
            TextDrawShowForPlayer(playerid,Text:Textdraw0z);
            TextDrawHideForPlayer(playerid,Text:Textdraw1z);
            TextDrawHideForPlayer(playerid,Text:Textdraw2z);
            TextDrawHideForPlayer(playerid,Text:Textdraw3z);
            TextDrawHideForPlayer(playerid,Text:Textdraw4z);
            TextDrawHideForPlayer(playerid,Text:Textdraw5z);
            TextDrawHideForPlayer(playerid,Text:Textdraw6z);
            TextDrawHideForPlayer(playerid,Text:Textdraw7z);
            TextDrawHideForPlayer(playerid,Text:Textdraw0i);
            TextDrawHideForPlayer(playerid,Text:Textdraw1i);
            TextDrawHideForPlayer(playerid,Text:Textdraw2i);
            TextDrawHideForPlayer(playerid,Text:Textdraw3i);
            TextDrawHideForPlayer(playerid,Text:Textdraw4i);
            TextDrawHideForPlayer(playerid,Text:Textdraw5i);
            TextDrawHideForPlayer(playerid,Text:Textdrawbb);
            TextDrawHideForPlayer(playerid,Text:Textdraw0p);
            TextDrawHideForPlayer(playerid,Text:Textdraw1p);
            TextDrawHideForPlayer(playerid,Text:Textdraw0qw);
            TextDrawHideForPlayer(playerid,Text:Textdraw1qw);
            TextDrawHideForPlayer(playerid,Text:Textdraw2qw);
            TextDrawHideForPlayer(playerid,Text:Textdraw3qw);
            TextDrawHideForPlayer(playerid,Text:Textdraw4qw);
            TextDrawHideForPlayer(playerid,Text:Textdraw5qw);
            TextDrawHideForPlayer(playerid,Text:agindo);
            TextDrawHideForPlayer(playerid,Text:Textdraw0rw);
            TextDrawHideForPlayer(playerid,Text:Textdraw1rw);
            TextDrawHideForPlayer(playerid,Text:Textdraw2rw);
            TextDrawHideForPlayer(playerid,Text:Textdraw3rw);
            TextDrawHideForPlayer(playerid,Text:Textdraw4rw);
            TextDrawHideForPlayer(playerid,Text:Textdraw5rw);
            TextDrawHideForPlayer(playerid,Text:Textdraw6rw);
            TextDrawHideForPlayer(playerid,Text:comofalar);
            TextDrawHideForPlayer(playerid,Text:Textdrawbb);
            TextDrawHideForPlayer(playerid,Text:Textdraw0op);
            TextDrawHideForPlayer(playerid,Text:Textdraw1op);
            TextDrawHideForPlayer(playerid,Text:Textdraw2op);
            TextDrawHideForPlayer(playerid,Text:Textdraw3op);
            TextDrawHideForPlayer(playerid,Text:Textdraw4op);
            TextDrawHideForPlayer(playerid,Text:Textdraw5op);
            TextDrawHideForPlayer(playerid,Text:Textdraw6op);
            TextDrawHideForPlayer(playerid,Text:Textdraw7op);
            TextDrawHideForPlayer(playerid,Text:ajudaetc);
            TextDrawHideForPlayer(playerid,Text:Textdraw2hy);
            TextDrawHideForPlayer(playerid,Text:Textdraw3hy);
            TextDrawHideForPlayer(playerid,Text:Textdraw4hy);
            TextDrawHideForPlayer(playerid,Text:Textdraw5hy);
            TextDrawHideForPlayer(playerid,Text:Textdraw6hy);
            TextDrawHideForPlayer(playerid,Text:Textdraw7hy);
            TextDrawHideForPlayer(playerid,Text:regraspun);
            TextDrawHideForPlayer(playerid,Text:Textdraw0dw);
            TextDrawHideForPlayer(playerid,Text:Textdraw1dw);
            TextDrawHideForPlayer(playerid,Text:Textdraw2dw);
            TextDrawHideForPlayer(playerid,Text:Textdraw3dw);
            TextDrawHideForPlayer(playerid,Text:Textdraw4dw);
            TextDrawHideForPlayer(playerid,Text:Textdraw5dw);
            TextDrawHideForPlayer(playerid,Text:bomjogo);
//=============================================
            KillTimer(tempotutorial[playerid]);
            EsconderTodosText(playerid);
            LimparChat(playerid);
            EsconderTodosText(playerid);
            GivePlayerGP(playerid, 0);
            SetPlayerFacingAngle(playerid, 294.5726);
            SetPlayerVirtualWorld(playerid,0);
            partetutorial[playerid] = 0;
            PlayerInfo[playerid][pTut] = 1;
            SetCameraBehindPlayer(playerid);
            PlayerPlayMusic(playerid);
            SetCameraBehindPlayer(playerid);
            SetPlayerHealth(playerid,100.0);
            TogglePlayerControllable(playerid, 1);
            TutTime[playerid] = 0;
            gOoc[playerid] = 0; gNews[playerid] = 0; gFam[playerid] = 0;
            TogglePlayerControllable(playerid, 1);
            OnPlayerSave(playerid);
            SendClientMessage(playerid, TEAM_GROVE_COLOR, "================================================================");
            SendClientMessage(playerid, COLOR_WHITE,"Bem vindo ao nosso servidor, /equipe para mais informaзхes.");
            SendClientMessage(playerid, TEAM_GROVE_COLOR, "================================================================");
            SendClientMessage(playerid, COLOR_WHITE, "[Vida Nova Evolution] Qualquer dъvida, comunique um administrador pelo /relato.");
            SendClientMessage(playerid, COLOR_WHITE, "[Vida Nova Evolution] Obrigado pela preferкncia, espero que jogue conosco.");
            SendClientMessage(playerid, TEAM_GROVE_COLOR, "================================================================");
            SetPlayerPos(playerid,1413.2273,-1702.2941,13.5395);//spawncoord
            RegistrationStep[playerid] = 0;
            }
            else
            { SendClientMessage(playerid, COLOR_RED, "[Fail] Vocк nгo estб no tutorial.");  }
        }
        return 1;
    }



Re: [AJUDA]Tutorial - Behind - 22.05.2011

Testado e Aprovado.

Sу teve um probleminha pequeno..

O quadrado preto que tem o tutorial nгo some, tirando isso tudo deu certo.


Re: [AJUDA]Tutorial - Hiuship - 22.05.2011

Manin nao tem nenhuma text draw desse quadro no codigo que tu me passo... deve tar em otra parte

sу nao some tudo quando digita /pular tuto ?


se for isso procura por: EsconderTodosText e me passa esse codigo


Re: [AJUDA]Tutorial - Behind - 22.05.2011

Deve ser isso


Код:
public CriarTextDraws()
{
    Background = TextDrawCreate(HUD_INDEX+111.000000,HUD_INDEX2+77.000000,"_");
    TextdrawB = TextDrawCreate(10.000000,435.000000,       "             ~r~Vida Nova Evolution RPG ~w~ A sua historia inicia-se aqui!");
	Background = TextDrawCreate(HUD_INDEX+111.000000,HUD_INDEX2+77.000000,"_");
	TextDrawTextSize(TextdrawB,638.000000,-0.500000);
    TextDrawAlignment(TextdrawB,0);
    TextDrawFont(TextdrawB,3);
    TextDrawLetterSize(TextdrawB,0.399999,1.000000);
    TextDrawSetOutline(TextdrawB,1);
    TextDrawSetProportional(TextdrawB,1);
    TextDrawSetShadow(TextdrawB,1);
	
	Textdraw0p = TextDrawCreate(0.000000,0.000000,"_");
	TextDrawUseBox(Textdraw0p,1);
	TextDrawBoxColor(Textdraw0p,0x000000ff);
	TextDrawTextSize(Textdraw0p,645.000000,3.000000);
	TextDrawAlignment(Textdraw0p,0);
	TextDrawFont(Textdraw0p,3);
	TextDrawBackgroundColor(Textdraw0p,0x000000ff);
	TextDrawColor(Textdraw0p,0xffffffff);
	TextDrawLetterSize(Textdraw0p,1.300000,11.300001);
	TextDrawSetOutline(Textdraw0p,1);
	TextDrawSetProportional(Textdraw0p,1);
	TextDrawSetShadow(Textdraw0p,1);

	Textdraw1p = TextDrawCreate(644.000000,332.000000,"_");
 	TextDrawUseBox(Textdraw1p,1);
	TextDrawBoxColor(Textdraw1p,0x000000ff);
	TextDrawTextSize(Textdraw1p,-1018.000000,0.000000);
	TextDrawAlignment(Textdraw1p,0);
	TextDrawBackgroundColor(Textdraw1p,0x000000ff);
	TextDrawFont(Textdraw1p,3);
	TextDrawLetterSize(Textdraw1p,1.000000,12.700006);
 	TextDrawColor(Textdraw1p,0xffffffff);
	TextDrawSetOutline(Textdraw1p,1);
	TextDrawSetProportional(Textdraw1p,1);
	TextDrawSetShadow(Textdraw1p,1);

    Textdrawbb = TextDrawCreate(122.000000,283.000000,"------------------------------------------------------------------------------------");
	TextDrawAlignment(Textdrawbb,0);
	TextDrawBackgroundColor(Textdrawbb,0x000000ff);
	TextDrawFont(Textdrawbb,3);
	TextDrawLetterSize(Textdrawbb,0.299999,0.799999);
	TextDrawColor(Textdrawbb,0x000000ff);
	TextDrawSetOutline(Textdrawbb,1);
	TextDrawSetProportional(Textdrawbb,1);
	TextDrawSetShadow(Textdrawbb,1);

    Textdraw0z = TextDrawCreate(104.000000,111.000000,"_");
	Textdraw1z = TextDrawCreate(113.000000,115.000000,"~r~Vida Nova Evolution ~rw~RPG");
	Textdraw2z = TextDrawCreate(120.000000,129.000000,"-------------------------------------------------------------------------------------");
	Textdraw3z = TextDrawCreate(128.000000,135.000000,"Bem vindo ao Vida Nova Evolution!");
	Textdraw4z = TextDrawCreate(134.000000,166.000000,"Leia atentamente as instrucoes antes de comecar a jogar no server:");
	Textdraw6z = TextDrawCreate(134.000000,195.000000,"O objetivo desse jogo e simular a vida real e preservar a sensacao");
	Textdraw7z = TextDrawCreate(134.000000,209.000000,"de realidade virtual que e criada em torno de San Andreas.");
	TextDrawUseBox(Textdraw0z,1);
	TextDrawBoxColor(Textdraw0z,0x00000066);
	TextDrawTextSize(Textdraw0z,522.000000,1.000000);
	TextDrawAlignment(Textdraw0z,0);
	TextDrawAlignment(Textdraw1z,0);
	TextDrawAlignment(Textdraw2z,0);
	TextDrawAlignment(Textdraw3z,0);
	TextDrawAlignment(Textdraw4z,0);
	TextDrawAlignment(Textdraw5z,0);
	TextDrawAlignment(Textdraw6z,0);
	TextDrawAlignment(Textdraw7z,0);
	TextDrawBackgroundColor(Textdraw0z,0x000000ff);
	TextDrawBackgroundColor(Textdraw1z,0x000000ff);
	TextDrawBackgroundColor(Textdraw2z,0x000000ff);
	TextDrawBackgroundColor(Textdraw3z,0xffffffff);
	TextDrawBackgroundColor(Textdraw4z,0x000000ff);
	TextDrawBackgroundColor(Textdraw5z,0x000000ff);
	TextDrawBackgroundColor(Textdraw6z,0x000000ff);
	TextDrawBackgroundColor(Textdraw7z,0x000000ff);
	TextDrawFont(Textdraw0z,3);
	TextDrawLetterSize(Textdraw0z,1.000000,23.600006);
	TextDrawFont(Textdraw1z,2);
	TextDrawLetterSize(Textdraw1z,0.499999,1.600000);
	TextDrawFont(Textdraw2z,3);
	TextDrawLetterSize(Textdraw2z,0.299999,0.699998);
	TextDrawFont(Textdraw3z,1);
	TextDrawLetterSize(Textdraw3z,0.399999,1.000000);
	TextDrawFont(Textdraw4z,1);
	TextDrawLetterSize(Textdraw4z,0.299999,1.200000);
	TextDrawFont(Textdraw5z,1);
	TextDrawLetterSize(Textdraw5z,0.299999,1.300000);
	TextDrawFont(Textdraw6z,1);
	TextDrawLetterSize(Textdraw6z,0.299999,1.300000);
	TextDrawFont(Textdraw7z,1);
	TextDrawLetterSize(Textdraw7z,0.299999,1.300000);
	TextDrawColor(Textdraw0z,0xffffffff);
	TextDrawColor(Textdraw1z,0xffffffff);
	TextDrawColor(Textdraw2z,0x00000033);
	TextDrawColor(Textdraw3z,0x000000ff);
	TextDrawColor(Textdraw4z,0xffffffff);
	TextDrawColor(Textdraw5z,0xffffffff);
	TextDrawColor(Textdraw6z,0xffffffff);
	TextDrawColor(Textdraw7z,0xffffffff);
	TextDrawSetOutline(Textdraw0z,1);
	TextDrawSetOutline(Textdraw1z,1);
	TextDrawSetOutline(Textdraw2z,1);
	TextDrawSetOutline(Textdraw3z,1);
	TextDrawSetOutline(Textdraw4z,1);
	TextDrawSetOutline(Textdraw5z,1);
	TextDrawSetOutline(Textdraw6z,1);
	TextDrawSetOutline(Textdraw7z,1);
	TextDrawSetProportional(Textdraw0z,1);
	TextDrawSetProportional(Textdraw1z,1);
	TextDrawSetProportional(Textdraw2z,1);
	TextDrawSetProportional(Textdraw3z,1);
	TextDrawSetProportional(Textdraw4z,1);
	TextDrawSetProportional(Textdraw5z,1);
	TextDrawSetProportional(Textdraw6z,1);
	TextDrawSetProportional(Textdraw7z,1);
	TextDrawSetShadow(Textdraw0z,1);
	TextDrawSetShadow(Textdraw1z,2);
	TextDrawSetShadow(Textdraw2z,1);
	TextDrawSetShadow(Textdraw3z,1);
	TextDrawSetShadow(Textdraw4z,1);
	TextDrawSetShadow(Textdraw5z,1);
	TextDrawSetShadow(Textdraw6z,1);
	TextDrawSetShadow(Textdraw7z,1);
	Textdraw0i = TextDrawCreate(134.000000,222.000000,"E importante ressaltar, que existem regras rigidas nesse servidor");
	Textdraw1i = TextDrawCreate(134.000000,235.000000,"e que e essencial segui-las para manter a dinamica do jogo de RP.");
	Textdraw1i = TextDrawCreate(134.000000,248.000000,"Tente ser bom player para ajudar-mos o Vida Nova Evolution.");
	TextDrawAlignment(Textdraw0i,0);
	TextDrawAlignment(Textdraw1i,0);
	TextDrawAlignment(Textdraw2i,0);
	TextDrawAlignment(Textdraw3i,0);
	TextDrawAlignment(Textdraw4i,0);
	TextDrawAlignment(Textdraw5i,0);
	TextDrawBackgroundColor(Textdraw0i,0x000000ff);
	TextDrawBackgroundColor(Textdraw1i,0x000000ff);
	TextDrawBackgroundColor(Textdraw2i,0x000000ff);
	TextDrawBackgroundColor(Textdraw3i,0x000000ff);
	TextDrawBackgroundColor(Textdraw4i,0x00000066);
	TextDrawBackgroundColor(Textdraw5i,0x000000ff);
	TextDrawFont(Textdraw0i,1);
	TextDrawLetterSize(Textdraw0i,0.299999,1.200000);
	TextDrawFont(Textdraw1i,1);
	TextDrawLetterSize(Textdraw1i,0.299999,1.200000);
	TextDrawFont(Textdraw2i,1);
	TextDrawLetterSize(Textdraw2i,0.299999,1.200000);
	TextDrawFont(Textdraw3i,1);
	TextDrawLetterSize(Textdraw3i,0.299999,1.300000);
	TextDrawFont(Textdraw4i,1);
	TextDrawLetterSize(Textdraw4i,0.299999,1.000000);
	TextDrawFont(Textdraw5i,1);
	TextDrawLetterSize(Textdraw5i,0.299999,1.000000);
	TextDrawColor(Textdraw0i,0xffffffff);
	TextDrawColor(Textdraw1i,0xffffffff);
	TextDrawColor(Textdraw2i,0xffffffff);
	TextDrawColor(Textdraw3i,0xffffffff);
	TextDrawColor(Textdraw4i,0xff0000cc);
	TextDrawColor(Textdraw5i,0x00ff0099);
	TextDrawSetOutline(Textdraw0i,1);
	TextDrawSetOutline(Textdraw1i,1);
	TextDrawSetOutline(Textdraw2i,1);
	TextDrawSetOutline(Textdraw3i,1);
	TextDrawSetOutline(Textdraw4i,1);
	TextDrawSetOutline(Textdraw5i,1);
	TextDrawSetProportional(Textdraw0i,1);
	TextDrawSetProportional(Textdraw1i,1);
	TextDrawSetProportional(Textdraw2i,1);
	TextDrawSetProportional(Textdraw3i,1);
	TextDrawSetProportional(Textdraw4i,1);
	TextDrawSetProportional(Textdraw5i,1);
	TextDrawSetShadow(Textdraw0i,1);
	TextDrawSetShadow(Textdraw1i,1);
	TextDrawSetShadow(Textdraw2i,1);
	TextDrawSetShadow(Textdraw3i,1);
	TextDrawSetShadow(Textdraw4i,1);
	TextDrawSetShadow(Textdraw5i,2);

	TextBarra0 = TextDrawCreate(548.000000,131.000000,"_");
 	TextDrawUseBox(TextBarra0,1);
	TextDrawBoxColor(TextBarra0,0x000000ff);
	TextDrawTextSize(TextBarra0,605.000000,3.000000);
	TextDrawAlignment(TextBarra0,0);
	TextDrawBackgroundColor(TextBarra0,0x000000ff);
	TextDrawFont(TextBarra0,3);
	TextDrawLetterSize(TextBarra0,1.600000,0.299999);
	TextDrawColor(TextBarra0,0xffffffff);
	TextDrawSetOutline(TextBarra0,1);
	TextDrawSetProportional(TextBarra0,1);
	TextDrawSetShadow(TextBarra0,1);

	TextBarra4 = TextDrawCreate(548.000000,47.000000,"_");
	TextDrawUseBox(TextBarra4,1);
	TextDrawBoxColor(TextBarra4,0x000000ff);
	TextDrawTextSize(TextBarra4,605.000000,3.000000);
	TextDrawAlignment(TextBarra4,0);
	TextDrawBackgroundColor(TextBarra4,0x000000ff);
	TextDrawFont(TextBarra4,3);
	TextDrawLetterSize(TextBarra4,1.300000,0.499999);
	TextDrawColor(TextBarra4,0xffffffff);
	TextDrawSetOutline(TextBarra4,1);
	TextDrawSetProportional(TextBarra4,1);
	TextDrawSetShadow(TextBarra4,1);

	TextBarra2 = TextDrawCreate(548.000000,147.000000,"_");
	TextDrawUseBox(TextBarra2,1);
	TextDrawBoxColor(TextBarra2,0x000000ff);
	TextDrawTextSize(TextBarra2,605.000000,3.000000);
	TextDrawAlignment(TextBarra2,0);
	TextDrawBackgroundColor(TextBarra2,0x000000ff);
	TextDrawFont(TextBarra2,3);
	TextDrawLetterSize(TextBarra2,1.200000,0.399999);
	TextDrawColor(TextBarra2,0xffffffff);
	TextDrawSetOutline(TextBarra2,1);
	TextDrawSetProportional(TextBarra2,1);
	TextDrawSetShadow(TextBarra2,1);

	TextBarra6 = TextDrawCreate(549.000000,69.000000,"_");
	TextDrawUseBox(TextBarra6,1);
	TextDrawBoxColor(TextBarra6,0x000000ff);
	TextDrawTextSize(TextBarra6,605.000000,3.000000);
	TextDrawAlignment(TextBarra6,0);
	TextDrawBackgroundColor(TextBarra6,0x000000ff);
	TextDrawFont(TextBarra6,3);
	TextDrawLetterSize(TextBarra6,1.000000,0.199999);
	TextDrawColor(TextBarra6,0xffffffff);
	TextDrawSetOutline(TextBarra6,1);
	TextDrawSetProportional(TextBarra6,1);
	TextDrawSetShadow(TextBarra6,1);

  	Textdraw0qw = TextDrawCreate(134.000000,169.000000,"No Vida Nova Evolution RPG,devemos seguir algumas regras,");
	Textdraw1qw = TextDrawCreate(134.000000,182.000000,"para nao ter problemas com nossos administradores ou players:");
	Textdraw2qw = TextDrawCreate(134.000000,210.000000,"Nao e permitido matar um player sem um motivo plausivel.");
	Textdraw3qw = TextDrawCreate(134.000000,223.000000,"Nao e permitido Death-Matching (correr e atirar sem proposito).");
	Textdraw4qw = TextDrawCreate(134.000000,236.000000,"Nao e permito Drive-By (Atropelar ou atirar de dentro do carro).");
	Textdraw5qw = TextDrawCreate(134.000000,249.000000,"Nao hackers em nosso servidor isso pode te levar ao banimento.");
	TextDrawAlignment(Textdraw0qw,0);
	TextDrawAlignment(Textdraw1qw,0);
	TextDrawAlignment(Textdraw2qw,0);
	TextDrawAlignment(Textdraw3qw,0);
	TextDrawAlignment(Textdraw4qw,0);
	TextDrawAlignment(Textdraw5qw,0);
	TextDrawBackgroundColor(Textdraw0qw,0x000000ff);
	TextDrawBackgroundColor(Textdraw1qw,0x000000ff);
	TextDrawBackgroundColor(Textdraw2qw,0x000000ff);
	TextDrawBackgroundColor(Textdraw3qw,0x000000ff);
	TextDrawBackgroundColor(Textdraw4qw,0x000000ff);
	TextDrawBackgroundColor(Textdraw5qw,0x000000ff);
	TextDrawFont(Textdraw0qw,1);
	TextDrawLetterSize(Textdraw0qw,0.299999,1.100000);
	TextDrawFont(Textdraw1qw,1);
	TextDrawLetterSize(Textdraw1qw,0.299999,1.100000);
	TextDrawFont(Textdraw2qw,1);
	TextDrawLetterSize(Textdraw2qw,0.299999,1.100000);
	TextDrawFont(Textdraw3qw,1);
	TextDrawLetterSize(Textdraw3qw,0.299999,1.100000);
	TextDrawFont(Textdraw4qw,1);
	TextDrawLetterSize(Textdraw4qw,0.299999,1.100000);
	TextDrawFont(Textdraw5qw,1);
	TextDrawLetterSize(Textdraw5qw,0.299999,1.100000);
	TextDrawColor(Textdraw0qw,0xffffffff);
	TextDrawColor(Textdraw1qw,0xffffffff);
	TextDrawColor(Textdraw2qw,0xffffffff);
	TextDrawColor(Textdraw3qw,0xffffffff);
	TextDrawColor(Textdraw4qw,0xffffffff);
	TextDrawColor(Textdraw5qw,0xffffffff);
	TextDrawSetOutline(Textdraw0qw,1);
	TextDrawSetOutline(Textdraw1qw,1);
	TextDrawSetOutline(Textdraw2qw,1);
	TextDrawSetOutline(Textdraw3qw,1);
	TextDrawSetOutline(Textdraw4qw,1);
	TextDrawSetOutline(Textdraw5qw,1);
	TextDrawSetProportional(Textdraw0qw,1);
	TextDrawSetProportional(Textdraw1qw,1);
	TextDrawSetProportional(Textdraw2qw,1);
	TextDrawSetProportional(Textdraw3qw,1);
	TextDrawSetProportional(Textdraw4qw,1);
	TextDrawSetProportional(Textdraw5qw,1);
	TextDrawSetShadow(Textdraw0qw,1);
	TextDrawSetShadow(Textdraw1qw,1);
	TextDrawSetShadow(Textdraw2qw,1);
	TextDrawSetShadow(Textdraw3qw,1);
	TextDrawSetShadow(Textdraw4qw,1);
	TextDrawSetShadow(Textdraw5qw,1);
	Textdraw0rw = TextDrawCreate(134.000000,177.000000,"Inicialmente, voce precisara de um emprego na prefeitura de LS,");
	Textdraw1rw = TextDrawCreate(134.000000,192.000000,"pois sem dinheiro nao e possivel dar continuade ao seu personagem.");
	Textdraw2rw = TextDrawCreate(134.000000,209.000000,"Duvida de lugares use /GPS para localilzar os lugares no mapa.");
	Textdraw3rw = TextDrawCreate(134.000000,240.000000,"E para iniciar o seu jogo voce precisara de uma habilitacao,");
	Textdraw4rw = TextDrawCreate(134.000000,257.000000,"e aos poucos outras licencas de armas, barcos , aerea etc...");
	TextDrawAlignment(Textdraw0rw,0);
	TextDrawAlignment(Textdraw1rw,0);
	TextDrawAlignment(Textdraw2rw,0);
	TextDrawAlignment(Textdraw3rw,0);
	TextDrawAlignment(Textdraw4rw,0);
	TextDrawAlignment(Textdraw5rw,0);
	TextDrawAlignment(Textdraw6rw,0);
	TextDrawBackgroundColor(Textdraw0rw,0x000000ff);
	TextDrawBackgroundColor(Textdraw1rw,0x000000ff);
	TextDrawBackgroundColor(Textdraw2rw,0x000000ff);
	TextDrawBackgroundColor(Textdraw3rw,0x000000ff);
	TextDrawBackgroundColor(Textdraw4rw,0x000000ff);
	TextDrawBackgroundColor(Textdraw5rw,0x000000ff);
	TextDrawBackgroundColor(Textdraw6rw,0x000000ff);
	TextDrawFont(Textdraw0rw,1);
	TextDrawLetterSize(Textdraw0rw,0.299999,1.100000);
	TextDrawFont(Textdraw1rw,1);
	TextDrawLetterSize(Textdraw1rw,0.299999,1.100000);
	TextDrawFont(Textdraw2rw,1);
	TextDrawLetterSize(Textdraw2rw,0.299999,1.100000);
	TextDrawFont(Textdraw3rw,1);
	TextDrawLetterSize(Textdraw3rw,0.299999,1.100000);
	TextDrawFont(Textdraw4rw,1);
	TextDrawLetterSize(Textdraw4rw,0.299999,1.100000);
	TextDrawFont(Textdraw5rw,1);
	TextDrawLetterSize(Textdraw5rw,0.299999,1.100000);
	TextDrawFont(Textdraw6rw,1);
	TextDrawLetterSize(Textdraw6rw,0.299999,1.000000);
	TextDrawColor(Textdraw0rw,0xffffffff);
	TextDrawColor(Textdraw1rw,0xffffffff);
	TextDrawColor(Textdraw2rw,0xffffffff);
	TextDrawColor(Textdraw3rw,0xffffffff);
	TextDrawColor(Textdraw4rw,0xffffffff);
	TextDrawColor(Textdraw5rw,0xffffffff);
	TextDrawColor(Textdraw6rw,0xffffffff);
	TextDrawSetOutline(Textdraw0rw,1);
	TextDrawSetOutline(Textdraw1rw,1);
	TextDrawSetOutline(Textdraw2rw,1);
	TextDrawSetOutline(Textdraw3rw,1);
	TextDrawSetOutline(Textdraw4rw,1);
	TextDrawSetOutline(Textdraw5rw,1);
	TextDrawSetOutline(Textdraw6rw,1);
	TextDrawSetProportional(Textdraw0rw,1);
	TextDrawSetProportional(Textdraw1rw,1);
	TextDrawSetProportional(Textdraw2rw,1);
	TextDrawSetProportional(Textdraw3rw,1);
	TextDrawSetProportional(Textdraw4rw,1);
	TextDrawSetProportional(Textdraw5rw,1);
	TextDrawSetProportional(Textdraw6rw,1);
	TextDrawSetShadow(Textdraw0rw,1);
	TextDrawSetShadow(Textdraw1rw,1);
	TextDrawSetShadow(Textdraw2rw,1);
	TextDrawSetShadow(Textdraw3rw,1);
	TextDrawSetShadow(Textdraw4rw,1);
	TextDrawSetShadow(Textdraw5rw,1);
	TextDrawSetShadow(Textdraw6rw,1);
	Textdraw0op = TextDrawCreate(134.000000,174.000000,"ATENCAO: Diferente dos outros servers, raramente os administradores");
	Textdraw1op = TextDrawCreate(134.000000,187.000000,"irao interferir no seu andamento no jogo. Por isso procure ajuda na");
	Textdraw2op = TextDrawCreate(134.000000,200.000000,"prefeitura ou policiais para tirar suas duvidas sobre o servidor.");
	Textdraw3op = TextDrawCreate(134.000000,230.000000,"Como voce e um player novo solicitamos que procure a prefeitura");
	Textdraw4op = TextDrawCreate(134.000000,243.000000,"e fale com vereadores e prefeito para tirar algumas duvidas");
	Textdraw5op = TextDrawCreate(134.000000,256.000000,"ou solicitar encaminhamentos para alguma organizacao..");
	TextDrawAlignment(Textdraw0op,0);
	TextDrawAlignment(Textdraw1op,0);
	TextDrawAlignment(Textdraw2op,0);
	TextDrawAlignment(Textdraw3op,0);
	TextDrawAlignment(Textdraw4op,0);
	TextDrawAlignment(Textdraw5op,0);
	TextDrawAlignment(Textdraw6op,0);
	TextDrawAlignment(Textdraw7op,0);
	TextDrawBackgroundColor(Textdraw0op,0x000000ff);
	TextDrawBackgroundColor(Textdraw1op,0x000000ff);
	TextDrawBackgroundColor(Textdraw2op,0x000000ff);
	TextDrawBackgroundColor(Textdraw3op,0x000000ff);
	TextDrawBackgroundColor(Textdraw4op,0x000000ff);
	TextDrawBackgroundColor(Textdraw5op,0x000000ff);
	TextDrawBackgroundColor(Textdraw6op,0x000000ff);
	TextDrawBackgroundColor(Textdraw7op,0x000000ff);
	TextDrawFont(Textdraw0op,1);
	TextDrawLetterSize(Textdraw0op,0.299999,1.100000);
	TextDrawFont(Textdraw1op,1);
	TextDrawLetterSize(Textdraw1op,0.299999,1.100000);
	TextDrawFont(Textdraw2op,1);
	TextDrawLetterSize(Textdraw2op,0.299999,1.100000);
	TextDrawFont(Textdraw3op,1);
	TextDrawLetterSize(Textdraw3op,0.299999,1.100000);
	TextDrawFont(Textdraw4op,1);
	TextDrawLetterSize(Textdraw4op,0.299999,1.100000);
	TextDrawFont(Textdraw5op,1);
	TextDrawLetterSize(Textdraw5op,0.299999,1.100000);
	TextDrawFont(Textdraw6op,1);
	TextDrawLetterSize(Textdraw6op,0.299999,1.000000);
	TextDrawFont(Textdraw7op,1);
	TextDrawLetterSize(Textdraw7op,0.299999,1.000000);
	TextDrawColor(Textdraw0op,0xffffffff);
	TextDrawColor(Textdraw1op,0xffffffff);
	TextDrawColor(Textdraw2op,0xffffffff);
	TextDrawColor(Textdraw3op,0xffffffff);
	TextDrawColor(Textdraw4op,0xffffffff);
	TextDrawColor(Textdraw5op,0xffffffff);
	TextDrawColor(Textdraw6op,0xffffffff);
	TextDrawColor(Textdraw7op,0xffffffff);
	TextDrawSetOutline(Textdraw0op,1);
	TextDrawSetOutline(Textdraw1op,1);
	TextDrawSetOutline(Textdraw2op,1);
	TextDrawSetOutline(Textdraw3op,1);
	TextDrawSetOutline(Textdraw4op,1);
	TextDrawSetOutline(Textdraw5op,1);
	TextDrawSetOutline(Textdraw6op,1);
	TextDrawSetOutline(Textdraw7op,1);
	TextDrawSetProportional(Textdraw0op,1);
	TextDrawSetProportional(Textdraw1op,1);
	TextDrawSetProportional(Textdraw2op,1);
	TextDrawSetProportional(Textdraw3op,1);
	TextDrawSetProportional(Textdraw4op,1);
	TextDrawSetProportional(Textdraw5op,1);
	TextDrawSetProportional(Textdraw6op,1);
	TextDrawSetProportional(Textdraw7op,1);
	TextDrawSetShadow(Textdraw0op,1);
	TextDrawSetShadow(Textdraw1op,1);
	TextDrawSetShadow(Textdraw2op,1);
	TextDrawSetShadow(Textdraw3op,1);
	TextDrawSetShadow(Textdraw4op,1);
	TextDrawSetShadow(Textdraw5op,1);
	TextDrawSetShadow(Textdraw6op,1);
	TextDrawSetShadow(Textdraw7op,1);
	Textdraw0hy = TextDrawCreate(134.000000,171.000000,"Caso tenha duvida em alguns comandos do server digite /ajuda,");
	Textdraw1hy = TextDrawCreate(134.000000,184.000000,"para ver os comandos disponiveis. Voce ira iniciar no ponto");
	Textdraw2hy = TextDrawCreate(134.000000,197.000000,"de spawn e se nao ouver veiculos disponiveis chame um taxi");
	Textdraw3hy = TextDrawCreate(134.000000,210.000000,"usando /servico taxi, e espere algum taxista aceitar a chamada");
	Textdraw4hy = TextDrawCreate(134.000000,233.000000,"Use /relato para enviar uma mensagem aos administradores.");
	Textdraw5hy = TextDrawCreate(134.000000,246.000000,"Alguns comandos importantes /admins /lideres /equipe.");
	TextDrawAlignment(Textdraw0hy,0);
	TextDrawAlignment(Textdraw1hy,0);
	TextDrawAlignment(Textdraw2hy,0);
	TextDrawAlignment(Textdraw3hy,0);
	TextDrawAlignment(Textdraw4hy,0);
	TextDrawAlignment(Textdraw5hy,0);
	TextDrawAlignment(Textdraw6hy,0);
	TextDrawAlignment(Textdraw7hy,0);
	TextDrawBackgroundColor(Textdraw0hy,0x000000ff);
	TextDrawBackgroundColor(Textdraw1hy,0x000000ff);
	TextDrawBackgroundColor(Textdraw2hy,0x000000ff);
	TextDrawBackgroundColor(Textdraw3hy,0x000000ff);
	TextDrawBackgroundColor(Textdraw4hy,0x000000ff);
	TextDrawBackgroundColor(Textdraw5hy,0x000000ff);
	TextDrawBackgroundColor(Textdraw6hy,0x000000ff);
	TextDrawBackgroundColor(Textdraw7hy,0x000000ff);
	TextDrawFont(Textdraw0hy,1);
	TextDrawLetterSize(Textdraw0hy,0.299999,1.100000);
	TextDrawFont(Textdraw1hy,1);
	TextDrawLetterSize(Textdraw1hy,0.299999,1.100000);
	TextDrawFont(Textdraw2hy,1);
	TextDrawLetterSize(Textdraw2hy,0.299999,1.100000);
	TextDrawFont(Textdraw3hy,1);
	TextDrawLetterSize(Textdraw3hy,0.299999,1.100000);
	TextDrawFont(Textdraw4hy,1);
	TextDrawLetterSize(Textdraw4hy,0.299999,1.100000);
	TextDrawFont(Textdraw5hy,1);
	TextDrawLetterSize(Textdraw5hy,0.299999,1.100000);
	TextDrawFont(Textdraw6hy,1);
	TextDrawLetterSize(Textdraw6hy,0.299999,1.100000);
	TextDrawFont(Textdraw7hy,1);
	TextDrawLetterSize(Textdraw7hy,0.299999,1.100000);
	TextDrawColor(Textdraw0hy,0xffffffff);
	TextDrawColor(Textdraw1hy,0xffffffff);
	TextDrawColor(Textdraw2hy,0xffffffff);
	TextDrawColor(Textdraw3hy,0xffffffff);
	TextDrawColor(Textdraw4hy,0xffffffff);
	TextDrawColor(Textdraw5hy,0xffffffff);
	TextDrawColor(Textdraw6hy,0xffffffff);
	TextDrawColor(Textdraw7hy,0xffffffff);
	TextDrawSetOutline(Textdraw0hy,1);
	TextDrawSetOutline(Textdraw1hy,1);
	TextDrawSetOutline(Textdraw2hy,1);
	TextDrawSetOutline(Textdraw3hy,1);
	TextDrawSetOutline(Textdraw4hy,1);
	TextDrawSetOutline(Textdraw5hy,1);
	TextDrawSetOutline(Textdraw6hy,1);
	TextDrawSetOutline(Textdraw7hy,1);
	TextDrawSetProportional(Textdraw0hy,1);
	TextDrawSetProportional(Textdraw1hy,1);
	TextDrawSetProportional(Textdraw2hy,1);
	TextDrawSetProportional(Textdraw3hy,1);
	TextDrawSetProportional(Textdraw4hy,1);
	TextDrawSetProportional(Textdraw5hy,1);
	TextDrawSetProportional(Textdraw6hy,1);
	TextDrawSetProportional(Textdraw7hy,1);
	TextDrawSetShadow(Textdraw0hy,1);
	TextDrawSetShadow(Textdraw1hy,1);
	TextDrawSetShadow(Textdraw2hy,1);
	TextDrawSetShadow(Textdraw3hy,1);
	TextDrawSetShadow(Textdraw4hy,1);
	TextDrawSetShadow(Textdraw5hy,1);
	TextDrawSetShadow(Textdraw6hy,1);
	TextDrawSetShadow(Textdraw7hy,1);
	Textdraw0dw = TextDrawCreate(137.000000,189.000000,"Vida Nova Evolution - Role-Play.");
	Textdraw1dw = TextDrawCreate(137.000000,220.000000,"Ajude o nosso server tambem sendo VIP por R$10,00.");
	Textdraw2dw = TextDrawCreate(137.000000,250.000000,"Tenha um bom jogo e ajude nosso servidor a crescer.");
	TextDrawAlignment(Textdraw0dw,0);
	TextDrawAlignment(Textdraw1dw,0);
	TextDrawAlignment(Textdraw2dw,0);
	TextDrawAlignment(Textdraw3dw,0);
	TextDrawAlignment(Textdraw4dw,0);
	TextDrawAlignment(Textdraw5dw,0);
	TextDrawBackgroundColor(Textdraw0dw,0x000000ff);
	TextDrawBackgroundColor(Textdraw1dw,0x000000ff);
	TextDrawBackgroundColor(Textdraw2dw,0x000000ff);
	TextDrawBackgroundColor(Textdraw3dw,0x000000ff);
	TextDrawBackgroundColor(Textdraw4dw,0x000000ff);
	TextDrawBackgroundColor(Textdraw5dw,0x000000ff);
	TextDrawFont(Textdraw0dw,1);
	TextDrawLetterSize(Textdraw0dw,0.299999,1.100000);
	TextDrawFont(Textdraw1dw,1);
	TextDrawLetterSize(Textdraw1dw,0.299999,1.100000);
	TextDrawFont(Textdraw2dw,1);
	TextDrawLetterSize(Textdraw2dw,0.299999,1.200000);
	TextDrawFont(Textdraw3dw,1);
	TextDrawLetterSize(Textdraw3dw,0.399999,1.000000);
	TextDrawFont(Textdraw4dw,1);
	TextDrawLetterSize(Textdraw4dw,0.299999,1.000000);
	TextDrawFont(Textdraw5dw,1);
	TextDrawLetterSize(Textdraw5dw,0.299999,1.000000);
	TextDrawColor(Textdraw0dw,0xffffffff);
	TextDrawColor(Textdraw1dw,0xffffffff);
	TextDrawColor(Textdraw2dw,0xffffffff);
	TextDrawColor(Textdraw3dw,0xffffffff);
	TextDrawColor(Textdraw4dw,0xffffffff);
	TextDrawColor(Textdraw5dw,0xffffffff);
	TextDrawSetOutline(Textdraw0dw,1);
	TextDrawSetOutline(Textdraw1dw,1);
	TextDrawSetOutline(Textdraw2dw,1);
	TextDrawSetOutline(Textdraw3dw,1);
	TextDrawSetOutline(Textdraw4dw,1);
	TextDrawSetOutline(Textdraw5dw,1);
	TextDrawSetProportional(Textdraw0dw,1);
	TextDrawSetProportional(Textdraw1dw,1);
	TextDrawSetProportional(Textdraw2dw,1);
	TextDrawSetProportional(Textdraw3dw,1);
	TextDrawSetProportional(Textdraw4dw,1);
	TextDrawSetProportional(Textdraw5dw,1);
	TextDrawSetShadow(Textdraw0dw,1);
	TextDrawSetShadow(Textdraw1dw,1);
	TextDrawSetShadow(Textdraw2dw,1);
	TextDrawSetShadow(Textdraw3dw,1);
	TextDrawSetShadow(Textdraw4dw,1);
	TextDrawSetShadow(Textdraw5dw,1);
	agindo = TextDrawCreate(128.000000,146.000000,"Informacoes:");
	TextDrawAlignment(agindo,0);
	TextDrawBackgroundColor(agindo,0xffffffff);
	TextDrawFont(agindo,1);
	TextDrawLetterSize(agindo,0.399999,1.100000);
	TextDrawColor(agindo,0x000000ff);
	TextDrawSetOutline(agindo,1);
	TextDrawSetProportional(agindo,1);
	comofalar = TextDrawCreate(128.000000,146.000000,"Informacoes:");
	TextDrawAlignment(comofalar,0);
	TextDrawBackgroundColor(comofalar,0xffffffff);
	TextDrawFont(comofalar,1);
	TextDrawLetterSize(comofalar,0.399999,1.100000);
	TextDrawColor(comofalar,0x000000ff);
	TextDrawSetOutline(comofalar,1);
	TextDrawSetProportional(comofalar,1);
	ajudaetc = TextDrawCreate(128.000000,146.000000,"Informacoes:");
	TextDrawAlignment(ajudaetc,0);
	TextDrawBackgroundColor(ajudaetc,0xffffffff);
	TextDrawFont(ajudaetc,1);
	TextDrawLetterSize(ajudaetc,0.399999,1.100000);
	TextDrawColor(ajudaetc,0x000000ff);
	TextDrawSetOutline(ajudaetc,1);
	TextDrawSetProportional(ajudaetc,1);
    regraspun = TextDrawCreate(128.000000,146.000000,"Informacoes:");
	TextDrawAlignment(regraspun,0);
	TextDrawBackgroundColor(regraspun,0xffffffff);
	TextDrawFont(regraspun,1);
	TextDrawLetterSize(regraspun,0.399999,1.100000);
	TextDrawColor(regraspun,0x000000ff);
	TextDrawSetOutline(regraspun,1);
	TextDrawSetProportional(regraspun,1);
	bomjogo = TextDrawCreate(128.000000,146.000000,"Informacoes:");
	TextDrawAlignment(bomjogo,0);
	TextDrawBackgroundColor(bomjogo,0xffffffff);
	TextDrawFont(bomjogo,1);
	TextDrawLetterSize(bomjogo,0.399999,1.100000);
	TextDrawColor(bomjogo,0x000000ff);
	TextDrawSetOutline(bomjogo,1);
	TextDrawSetProportional(bomjogo,1);
	Texthig0 = TextDrawCreate(548.000000,163.000000,"_");
	TextDrawUseBox(Texthig0,1);
	TextDrawBoxColor(Texthig0,0x000000ff);
	TextDrawTextSize(Texthig0,605.000000,1.000000);
	TextDrawAlignment(Texthig0,0);
	TextDrawBackgroundColor(Texthig0,0x000000ff);
	TextDrawFont(Texthig0,3);
	TextDrawLetterSize(Texthig0,1.000000,0.399999);
	TextDrawColor(Texthig0,0xffffffff);
	TextDrawSetOutline(Texthig0,1);
	TextDrawSetProportional(Texthig0,1);
	TextDrawSetShadow(Texthig0,1);
}



Re: [AJUDA]Tutorial - Behind - 22.05.2011

Код:
EsconderTodosText(playerid)
{
	for(new txt = 0; txt < 1024; txt++)
	{
	    TextDrawHideForPlayer(playerid,Text:txt);
   	}
   	if(PlayerInfo[playerid][pTut] == 1)
   	{
	}
}