Pues eso, tenemos un payday que igualmente te da 1888$ que 2000$ que 5000$ que 100$.. es decir no tiene termino medio.. el problema es que claro con esa barbaridad de dinero la gente se hace rica en 3 dias, y nos gustaria poner un maximo por ejemplo 200$ por hora, el caso es que este payday que os dejo a continuacion es el unico payday que nos sirve en nuestro GM, hemos probado los public payday de 20 GM's y solo funciona este "el de redwebs antiguo" o el de "American roleplay" pero que tambien te da muchisima pasta, asi que no sabemos que hacer..
pawn Код:
public PayDay()
{
new string[128];
new account,interest;
new rent = 0;
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo[i][pLevel] > 0)
{
if(MoneyMessage[i]==1)
{
SendClientMessage(i, COLOR_LIGHTRED, "Usted no pagу su deuda, Ahora tienes que pagar.");
GameTextForPlayer(i, "~r~Arrestado!", 2000, 1);
SetPlayerInterior(i, 6);
PlayerInfo[i][pInt] = 6;
SetPlayerPos(i, 264.6288,77.5742,1001.0391);
PlayerInfo[i][pJailed] = 1;
SafeResetPlayerWeapons(i);
SafeResetPlayerMoney(i);
WantedPoints[i] = 0;
PlayerInfo[i][pJailTime] = 240;
format(string, sizeof(string), "Usted se encuentra encarcelado por %d segundos.", PlayerInfo[i][pJailTime]);
SendClientMessage(i, COLOR_WHITE, string);
}
new playername2[MAX_PLAYER_NAME];
GetPlayerName(i, playername2, sizeof(playername2));
account = PlayerInfo[i][pAccount];
new key = PlayerInfo[i][pPhousekey];
if(key != 255)
{
rent = HouseInfo[key][hRent];
if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
rent = 0;
}
else if(rent > GetPlayerMoney(i))
{
PlayerInfo[i][pPhousekey] = 255;
SendClientMessage(i, COLOR_WHITE, "Tu contrato de arriendo a sido Cancelado");
rent = 0;
}
HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
}
new tmpintrate;
if (key != 255 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = intrate+4; }
else { tmpintrate = intrate+2; }//HouseInfo[key][hLevel]
}
else
{
if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = 3; }
else { tmpintrate = 1; }
}
Tax += TaxValue;//Should work for every player online
PlayerInfo[i][pAccount] -= TaxValue;
new checks = PlayerInfo[i][pPayCheck] / 3;
if(PlayerInfo[i][pDonateRank] > 0)
{
new bonus = PlayerInfo[i][pPayCheck] / 10;
checks += bonus;
}
new ebill = (PlayerInfo[i][pAccount]/18000)*(PlayerInfo[i][pLevel]);
account += checks;
if(PlayerInfo[i][pAccount] > 0)
{
PlayerInfo[i][pAccount] -= ebill;
SBizzInfo[4][sbTill] += ebill;
}
else
{
ebill = 0;
}
interest = (PlayerInfo[i][pAccount]/10000)*(tmpintrate);
PlayerInfo[i][pExp]+= 1;
PlayerPlayMusic(i);
PlayerInfo[i][pAccount] = account+interest;
PlayerInfo[i][pAccount] = account-ebill;
// format(string, sizeof(string), " Pago:\t\t\t$%d\nImpuesto:\t-$%d\nCunta Electrica:\t-$%d\nBalance:\t\t$%d\nTaza de Interes:\t0.%d\nInteres Ganado $%d\nNuevo Balance:$%d\nRenta:-$%d", checks, TaxValue, ebill, account - checks,tmpintrate,PlayerInfo[i][pAccount],rent);
// ShowPlayerDialog(i,100,DIALOG_STYLE_MSGBOX,"Banco Estado",string,"Ok","Salir")
SendClientMessage(i, COLOR_GREEN, "|___ BANCO ESTADO ___|");
format(string, sizeof(string), " Pago: $%d Impuesto: -$%d", checks, TaxValue);
SendClientMessage(i, COLOR_WHITE, string);
if(PlayerInfo[i][pPhousekey] != 255 || PlayerInfo[i][pPbiskey] != 255)
{
format(string, sizeof(string), " Cunta Electrica: -$%d", ebill);
SendClientMessage(i, COLOR_GRAD1, string);
}
format(string, sizeof(string), " Balance: $%d", account - checks);
SendClientMessage(i, COLOR_WHITE, string);
format(string, sizeof(string), " Taza de Interes: 0.%d porciento",tmpintrate);
SendClientMessage(i, COLOR_GRAD2, string);
format(string, sizeof(string), " Interes Ganado $%d", interest);
SendClientMessage(i, COLOR_GRAD3, string);
SendClientMessage(i, COLOR_GREEN, "|--------------------------------------|");
format(string, sizeof(string), " Nuevo Balance: $%d", PlayerInfo[i][pAccount]);
SendClientMessage(i, COLOR_GRAD5, string);
format(string, sizeof(string), " Renta: -$%d", rent);
SendClientMessage(i, COLOR_GRAD5, string);
rent = 0;
PlayerInfo[i][pPayDay] = 0;
PlayerInfo[i][pPayCheck] = 0;
PlayerInfo[i][pConnectTime] += 1;
PlayerInfo[i][pCarTime] = 0;
PlayerInfo[i][pFishes] = 0;
new nxtlevel = PlayerInfo[i][pLevel]+1;
new expamount = nxtlevel*levelexp;
if (PlayerInfo[i][pExp] == expamount)
{
PlayerInfo[i][pLevel]++;
PlayerInfo[i][pExp] -= expamount;
format(string, sizeof(string), "~g~Subiste a Nivel~n~~w~ %d", nxtlevel);
GameTextForPlayer(i, string, 5000, 1);
PlayerPlaySound(i, 1052, 0.0, 0.0, 0.0);
}
if(FarmerVar[i] == 0)
{
FarmerPickup[i][0] = 0;
}
if(DrugFarmerVar[i] == 0)
{
DrugFarmerPickup[i][0] = 0;
}
if(SmugglerWork[i] == 0)
{
PayDaySecure[i] = 0;
}
if(PlayerInfo[i][pDonateRank] > 0)
{
PlayerInfo[i][pPayDayHad] += 1;
if(PlayerInfo[i][pPayDayHad] >= 5)
{
PlayerInfo[i][pExp]++;
PlayerInfo[i][pPayDayHad] = 0;
}
}
}
}
}
SaveAccounts();
Checkprop();
return 1;
}