iHouse1 = CreateDynamicPickup(1318, 23, 7490.5503, -103.2598, 65.0940);
iHouse2 = CreateDynamicPickup(1318, 23, 7484.1494, -123.5796, 65.0940);
iHouse3 = CreateDynamicPickup(1318, 23, 7503.4702, -108.2560, 65.0940);
iHouse4 = CreateDynamicPickup(1318, 23, 7507.2280, -90.8062, 65.2412);
iHouse5 = CreateDynamicPickup(1318, 23, 7482.1206, -64.1295, 65.0940);
iHouse6 = CreateDynamicPickup(1318, 23, 7460.9644,- 112.6029, 65.0940);
// On The Top
new iHouse1;
new iHouse2;
new iHouse3;
new iHouse4;
new iHouse5;
new iHouse6;
// On gamemodeinit
iHouse1 = CreatePickup(1318, 23, 7490.5503, -103.2598, 65.0940,-1);
iHouse2 = CreatePickup(1318, 23, 7484.1494, -123.5796, 65.0940,-1);
iHouse3 = CreatePickup(1318, 23, 7503.4702, -108.2560, 65.0940,-1);
iHouse4 = CreatePickup(1318, 23, 7507.2280, -90.8062, 65.2412,-1);
iHouse5 = CreatePickup(1318, 23, 7482.1206, -64.1295, 65.0940,-1);
iHouse6 = CreatePickup(1318, 23, 7460.9644, -112.6029, 65.0940,-1);
// Then in OnPlayerPickUpPickup
if(pickupid == iHouse1) { // If Player picups that picup
GivePlayerMoney(playerid,10000); // What he will get when he picup it
}
// and for all others if(pickupid == .......
Then just create a custom callback to check if the player is near the object.
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Or use an object instead.
Then just create a custom callback to check if the player is near the object. ![]() |