use /v from debug fs just add colors to it(its included in samp package)
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//At the top of your script:
new CarSpawned[MAX_PLAYERS];
//OnPlayerCommandText
dcmd(car, 3, cmdtext);
dcmd(dcar, 4, cmdtext); // delete car
//Outside a callback:
dcmd_car(playerid, params[])
{
new carid, color1, color2, Float:coord[3];
if(PlayerInfo[playerid][pAdminLevel] >= 2)
{
if(sscanf(params, "iii", carid, color1, color2)) return SendClientMessage(playerid, -1, "Usage: /car [carid] [color1] [color2]");
GetPlayerPos(playerid, coord[0], coord[1], coord[2]);
CarSpawned[playerid] = CreateVehicle(carid, coord[0], coord[1], coord[2], 0, color1, color2, -1);
}
return 1;
}
dcmd_dcar(playerid, params[])
{
if(PlayerInfo[playerid][pAdminLevel] >= 2)
{
DestroyVehicle(CarSpawned[playerid]);
}
return 1;
}
pawn Код:
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I need /car [Car name/Model id] [col1] [col2]
And it would destroy auto. on the /car cmd |
dcmd_car(playerid,params[]) { new Index; new tmp[256]; tmp = strtok(params,Index); new tmp2[256]; tmp2 = strtok(params,Index); new tmp3[256]; tmp3 = strtok(params,Index); if(!strlen(tmp)) return SendClientMessage(playerid, LIGHTBLUE2, "Usage: /car [ModelID/Name] [Colour1] [Colour2]") && SendClientMessage(playerid, orange, "Function: Will create a Car with specified Colours"); new car; new string[128]; new colour1, colour2; if(!IsNumeric(tmp)) car = GetVehicleModelIDFromName(tmp); else car = strval(tmp); if(car < 400 || car > 611) return SendClientMessage(playerid, red, "ERROR: Invalid Vehicle Model ID!"); if(!strlen(tmp2)) colour1 = random(126); else colour1 = strval(tmp2); if(!strlen(tmp3)) colour2 = random(126); else colour2 = strval(tmp3); EraseVeh(AccInfo[playerid][pCar]); new LVehicleID; new Float:X,Float:Y,Float:Z; new Float:Angle,int1; GetPlayerPos(playerid, X,Y,Z); GetPlayerFacingAngle(playerid,Angle); int1 = GetPlayerInterior(playerid); LVehicleID = CreateVehicle(car, X+3,Y,Z, Angle, colour1, colour2, -1); LinkVehicleToInterior(LVehicleID,int1); AccInfo[playerid][pCar] = LVehicleID; format(string, sizeof(string), "%s Spawned a \"%s\" (Model:%d) Colours (%d, %d), Pos: X:%0.2f, Y:%0.2f, Z:%0.2f", pName(playerid), VehicleNames[car-400], car, colour1, colour2, X, Y, Z); SaveIn("CarSpawns",string); format(string, sizeof(string), "|- You have Spawned a \"%s\" (Model: %d) with Colours: %d,%d -|", VehicleNames[car-400], car, colour1, colour2); return SendClientMessage(playerid,LIGHTBLUE, string); } else return SendClientMessage(playerid,red,"Server:Error"); }