|
use /v from debug fs just add colors to it(its included in samp package)
|
//At the top of your script:
new CarSpawned[MAX_PLAYERS];
//OnPlayerCommandText
dcmd(car, 3, cmdtext);
dcmd(dcar, 4, cmdtext); // delete car
//Outside a callback:
dcmd_car(playerid, params[])
{
new carid, color1, color2, Float:coord[3];
if(PlayerInfo[playerid][pAdminLevel] >= 2)
{
if(sscanf(params, "iii", carid, color1, color2)) return SendClientMessage(playerid, -1, "Usage: /car [carid] [color1] [color2]");
GetPlayerPos(playerid, coord[0], coord[1], coord[2]);
CarSpawned[playerid] = CreateVehicle(carid, coord[0], coord[1], coord[2], 0, color1, color2, -1);
}
return 1;
}
dcmd_dcar(playerid, params[])
{
if(PlayerInfo[playerid][pAdminLevel] >= 2)
{
DestroyVehicle(CarSpawned[playerid]);
}
return 1;
}
|
pawn Код:
|
|
I need /car [Car name/Model id] [col1] [col2]
And it would destroy auto. on the /car cmd |
dcmd_car(playerid,params[])
{
new Index;
new tmp[256]; tmp = strtok(params,Index);
new tmp2[256]; tmp2 = strtok(params,Index);
new tmp3[256]; tmp3 = strtok(params,Index);
if(!strlen(tmp)) return
SendClientMessage(playerid, LIGHTBLUE2, "Usage: /car [ModelID/Name] [Colour1] [Colour2]") &&
SendClientMessage(playerid, orange, "Function: Will create a Car with specified Colours");
new car;
new string[128];
new colour1, colour2;
if(!IsNumeric(tmp))
car = GetVehicleModelIDFromName(tmp);
else car = strval(tmp);
if(car < 400 || car > 611) return SendClientMessage(playerid, red, "ERROR: Invalid Vehicle Model ID!");
if(!strlen(tmp2)) colour1 = random(126); else colour1 = strval(tmp2);
if(!strlen(tmp3)) colour2 = random(126); else colour2 = strval(tmp3);
EraseVeh(AccInfo[playerid][pCar]);
new LVehicleID;
new Float:X,Float:Y,Float:Z;
new Float:Angle,int1;
GetPlayerPos(playerid, X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
int1 = GetPlayerInterior(playerid);
LVehicleID = CreateVehicle(car, X+3,Y,Z, Angle, colour1, colour2, -1);
LinkVehicleToInterior(LVehicleID,int1);
AccInfo[playerid][pCar] = LVehicleID;
format(string, sizeof(string), "%s Spawned a \"%s\" (Model:%d) Colours (%d, %d), Pos: X:%0.2f, Y:%0.2f, Z:%0.2f", pName(playerid), VehicleNames[car-400], car, colour1, colour2, X, Y, Z);
SaveIn("CarSpawns",string);
format(string, sizeof(string), "|- You have Spawned a \"%s\" (Model: %d) with Colours: %d,%d -|", VehicleNames[car-400], car, colour1, colour2);
return SendClientMessage(playerid,LIGHTBLUE, string);
}
else return SendClientMessage(playerid,red,"Server:Error");
}