FPS textdraw - Printable Version
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+---- Thread: FPS textdraw (
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FPS textdraw -
Face9000 - 08.05.2011
Hi all,is possible to have the FPS textdraw like this:
?
I already know how to create textdraw,but how updating with TextdrawSetString?
Thanks.
Re: FPS textdraw -
Laronic - 08.05.2011
pawn Код:
new Text:FPS[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
FPS[playerid] = TextDrawCreate(240.0, 580.0, "Your FPS: Loading");
TextDrawShowForPlayer(playerid, FPS[playerid]);
return 1;
}
public OnPlayerUpdate(playerid)
{
new string[128]
format(string, sizeof(string), "Your FPS: %d", GetPlayerFPS(playerid));
TextDrawSetString(FPS[playerid], string);
return 1;
}
Re: FPS textdraw -
Face9000 - 08.05.2011
Love you.
Re: FPS textdraw -
The Knight - 08.05.2011
or can also:
pawn Код:
public OnPlayerConnect( playerid )
{
FPS[ playerid ] = TextDrawCreate( 240.0, 580.0, "Your FPS: Loading" );
TextDrawShowForPlayer( playerid, FPS[ playerid ] );
SetTimerEx( "@tKnight", 500, false, "i", playerid );
return true;
}
forward @tKnight( playerid );
public @tKnight( playerid )
{
new
sStr[ 128 ];
format( sStr, sizeof( sStr ), "Your FPS: %d", GetPlayerFPS( playerid ) );
TextDrawSetString( FPS[ playerid ], sStr );
return true;
}
Re: FPS textdraw -
PotH3Ad - 09.05.2011
Quote:
Originally Posted by CyberGhost
pawn Код:
new Text:FPS[MAX_PLAYERS];
public OnPlayerConnect(playerid) { FPS[playerid] = TextDrawCreate(240.0, 580.0, "Your FPS: Loading"); TextDrawShowForPlayer(playerid, FPS[playerid]); return 1; }
public OnPlayerUpdate(playerid) { new string[128] format(string, sizeof(string), "Your FPS: %d", GetPlayerFPS(playerid)); TextDrawSetString(FPS[playerid], string); return 1; }
|
Why such a big string size, it's only about 20 (or less) characters long -_-
pawn Код:
public OnPlayerUpdate(playerid)
{
new string[20];
format(string, sizeof(string), "Your FPS: %d", GetPlayerFPS(playerid));
TextDrawSetString(FPS[playerid], string);
return 1;
}
I recognize that textdraw btw, it's from Los Santos Gang Wars (LSGW)
Re: FPS textdraw -
Face9000 - 09.05.2011
PotH3Ad get it

.That server is awesome.
Re: FPS textdraw -
Retardedwolf - 09.05.2011
Why not just use a 1second timer?
Re: FPS textdraw -
Whitetiger - 09.05.2011
it uses a 4 second timer on lsgw if you're interested. but even increasing to 10 or 20 seconds wouldn't cause much harm.
Re: FPS textdraw -
sciman001 - 09.05.2011
whats the GetPlayerFPS function from

i need it!
Re: FPS textdraw -
Retardedwolf - 10.05.2011
Quote:
Originally Posted by sciman001
whats the GetPlayerFPS function from  i need it!
|
JernejL's post from Scripting Tutorials I think.