Range Point. -
Alex_Obando - 07.05.2011
Hello How can I do this:
If player is in this range point:
-163.2511,2620.0977,78.8033,28.4597
Then Give a minigun with 100 ammo.
Re: Range Point. -
Seven_of_Nine - 07.05.2011
pawn Код:
if(IsPlayerInRangeOfPoint(playerid,30,-163.2511,2620.0977,78.8033,28.4597)) {
if(GetPVarInt(playerid,"mini") == 0) {
SetPVarInt(playerid,"mini",1);
GivePlayerWeapon(playerid,38,100000);
}
}
Put it under a callback like... OnPlayerUpdate
EDIT: under me, I xpanded the code with that.
I don't know what you wanna do when you have to make that PVar 0 xD
Re: Range Point. -
Hiddos - 07.05.2011
Use OnPlayerUpdate, IsPlayerInRangeOfPoint, GivePlayerWeapon and a boolean to check if he already was in range of that point.
Respuesta: Range Point. -
Alex_Obando - 07.05.2011
And if the player is here
-165.4904,2619.2251,98.2914,233.3485
Remove the minigun...?
Respuesta: Range Point. -
Alex_Obando - 07.05.2011
Does anyone know
?
Re: Range Point. -
BizzyD - 07.05.2011
pawn Код:
if(IsPlayerInRangeOfPoint(playerid, 3.0,-165.4904,2619.2251,98.2914,233.3485))
{
ResetPlayerWeapons(playerid);
}
Under On Player Update
Respuesta: Range Point. -
Alex_Obando - 07.05.2011
But I just need the Minigun To reset not all the weapons...
Respuesta: Re: Range Point. -
Alex_Obando - 07.05.2011
pawn Код:
public OnPlayerUpdate(playerid)
{
if(IsPlayerInRangeOfPoint(playerid,30,-163.2511,2620.0977,78.8033,28.4597)) {
if(GetPVarInt(playerid,"mini") == 0) {
SetPVarInt(playerid,"mini",1);
GivePlayerWeapon(playerid,38,100000);
}
}
if(IsPlayerInRangeOfPoint(playerid, 3.0,-165.4904,2619.2251,98.2914,233.3485))
{
ResetPlayerWeapons(playerid);
}
Re: Range Point. -
Seven_of_Nine - 07.05.2011
pawn Код:
stock RemovePlayerWeapon(playerid, weaponid)
{
new plyWeapons[12]
new plyAmmo[12]
for(new slot = 0; slot != 12; slot++)
{
new wep, ammo
GetPlayerWeaponData(playerid, slot, wep, ammo)
if(wep != weaponid)
{
GetPlayerWeaponData(playerid, slot, plyWeapons[slot], plyAmmo[slot])
}
}
ResetPlayerWeapons(playerid)
for(new slot = 0; slot != 12; slot++)
{
GivePlayerWeapon(playerid, plyWeapons[slot], plyAmmo[slot])
}
}
To the top of the script.
And then (OnPlayerUpdate)
pawn Код:
if(IsPlayerInRangeOfPoint(playerid,30,-163.2511,2620.0977,78.8033,28.4597)) {
if(GetPVarInt(playerid,"mini") == 0) {
SetPVarInt(playerid,"mini",1);
GivePlayerWeapon(playerid,38,100000);
}
}
if(IsPlayerInRangeOfPoint(playerid,30,-165.4904,2619.2251,98.2914,233.3485)) {
if(GetPVarInt(playerid,"mini") == 1) {
RemovePlayerWeapon(playerid,38);
SetPVarInt(playerid,"mini",0);
}
}
That should do it.