dcmd_work(playerid,params[])
{
new pvehiclemodel = GetVehicleModel(GetPlayerVehicleID(playerid));
if(!IsWorkingVeh(playerid,pvehiclemodel)) return SendClientMessage(playerid,red,"ERROR: "lgrey"You need a "lyellow2"Truck"lgrey" or a "lyellow2"Van"lgrey" to make missions!");
if(!IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid)) && IsTruck(playerid,pvehiclemodel)) return SendClientMessage(playerid,red,"ERROR: "lgrey"You need to attach a "lyellow2"trailer "lgrey"to do missions!");
if(IsPlayerInMission[playerid] == 1) return SendClientMessage(playerid, 0xFF0000AA, "ERROR: "lgrey"You are already in a mission! Please use "lyellow2"/cancelmission"lgrey" if you would like to cancel it!"); // prevents them from starting another mission
new string[350];
if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid)))
{
if(GetVehicleTrailer(GetPlayerVehicleID(playerid)) == 435)
{
//workingvehicle[playerid] = GetPlayerVehicleID(playerid);
new rand = random(sizeof(Trailer1Missions));
CreatePlayerMission(playerid, Trailer1Missions[rand][UseTrailerCheck], Trailer1Missions[rand][MissionPay], Trailer1Missions[rand][loadx],Trailer1Missions[rand][loady], Trailer1Missions[rand][loadz], Trailer1Missions[rand][unloadx],Trailer1Missions[rand][unloady], Trailer1Missions[rand][unloadz]);
format(string, sizeof(string), "MISSION: "lyellow2"%s", Trailer1Missions[rand][MissionName]);
SendClientMessage(playerid,orange,string);
print("checked");
}
if(GetVehicleTrailer(GetPlayerVehicleID(playerid)) == 450)
{
//workingvehicle[playerid] = GetPlayerVehicleID(playerid);
new rand = random(sizeof(Trailer2Missions));
CreatePlayerMission(playerid, Trailer2Missions[rand][UseTrailerCheck], Trailer2Missions[rand][MissionPay], Trailer2Missions[rand][loadx],Trailer2Missions[rand][loady], Trailer2Missions[rand][loadz], Trailer2Missions[rand][unloadx],Trailer2Missions[rand][unloady], Trailer2Missions[rand][unloadz]);
format(string, sizeof(string), "MISSION: "lyellow2"%s", Trailer2Missions[rand][MissionName]);
SendClientMessage(playerid,orange,string);
print("checked");
}
if(GetVehicleTrailer(GetPlayerVehicleID(playerid)) == 584)
{
new rand = random(sizeof(Trailer4Missions));
CreatePlayerMission(playerid, Trailer4Missions[rand][UseTrailerCheck], Trailer4Missions[rand][MissionPay], Trailer4Missions[rand][loadx],Trailer4Missions[rand][loady], Trailer4Missions[rand][loadz], Trailer4Missions[rand][unloadx],Trailer4Missions[rand][unloady], Trailer4Missions[rand][unloadz]);
format(string, sizeof(string), "MISSION: "lyellow2"%s", Trailer4Missions[rand][MissionName]);
SendClientMessage(playerid,orange,string);
print("checked");
}
if(GetVehicleTrailer(GetPlayerVehicleID(playerid)) == 591)
{
new rand = random(sizeof(Trailer3Missions));
CreatePlayerMission(playerid, Trailer3Missions[rand][UseTrailerCheck], Trailer3Missions[rand][MissionPay], Trailer3Missions[rand][loadx],Trailer3Missions[rand][loady], Trailer3Missions[rand][loadz], Trailer3Missions[rand][unloadx],Trailer3Missions[rand][unloady], Trailer3Missions[rand][unloadz]);
format(string, sizeof(string), "MISSION: "lyellow2"%s", Trailer3Missions[rand][MissionName]);
SendClientMessage(playerid,orange,string);
print("checked");
}
}
SendClientMessage(playerid,lightgreen,"*** Go to the red mark on the map to load!");
IsPlayerInMission[playerid] = 1;
return 1;
}
At wiki Gets the ID of the trailer attached to a vehicle. |