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+---- Thread: email (/showthread.php?tid=253373)



email - xDeadlyBoy - 06.05.2011

is it possible to send email In-Game?


Re: email - dannyk0ed - 06.05.2011

No, It doesnt connect like that son.


Re: email - xDeadlyBoy - 06.05.2011

...
are you sure? there is no plugin for that?


Re: email - dannyk0ed - 06.05.2011

Not That i know of.
Dont wanna spam topic.


Re: email - Unknown1234 - 06.05.2011

its possible...
https://sampforum.blast.hk/showthread.php?tid=171598

edit:-
also see if u want valid em-ail check..
https://sampforum.blast.hk/showthread.php?tid=247893


Re: email - xDeadlyBoy - 06.05.2011

how can i send emails by the plugin you've posted?


Re: email - Unknown1234 - 06.05.2011

yep... socket...
i can also get ******* videos rating, views, and many...
just use socket... i dont wanna to share my email script if u want, just told u the way


Re: email - xDeadlyBoy - 06.05.2011

i don't really know how to use this "sockets"...


Re: email - Biesmen - 06.05.2011

Unknown, those are functions, not sockets. He uses the sockets by using those functions, so do you.

xDeadlyboy, you can use them by using those functions:
Quote:
Originally Posted by StrickenKid
Посмотреть сообщение
  • native socket_startlistening(port);
    • Use this function to start listening for sockets on the selected port.
  • native socket_stoplistening();
    • Use this function to stop listening for sockets.
  • native socket_connect(ip[], port);
    • Use this function to connect to a socket server listening for connections.
  • native socket_send(data[]);
    • Use this function to send data to the connected socket.
  • native socket_close();
    • Use this function to close the connection of the current connected socket.



Re: email - Vince - 06.05.2011

You need access to a valid SMTP server for the emails to actually work (hotmail or gmail or something like that won't work).
Alternatively, you could also create a php script that sends mail using its mail() function. You can then call this php script with the appropriate params via the HTTP function in Pawn.