// This is a comment // uncomment the line below if you want to write a filterscript //#define FILTERSCRIPT #include <a_samp> #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print("Stunts/Freeroam/Trucking/Flying"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" Stunts/Freeroam/Trucking/Flying"); print("----------------------------------\n"); } #endif public OnGameModeInit() { // Don't use these lines if it's a filterscript SetGameModeText("Stunts/Freeroam/Trucking/Flying"); AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnPlayerConnect(playerid) { return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if(strcmp(cmdtext, "/paint", true) == 0) { if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xFFFFF, "You must be in a vehicle!"); return ChangeVehicleColor(GetPlayerVehicleID(playerid), random(255), random(255)); } return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; } |
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, "/paint", true) == 0)
{
if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xFFFFF, "You must be in a vehicle!");
ChangeVehicleColor(GetPlayerVehicleID(playerid), random(255), random(255));
return 1;
}
return 0;
}
COMMAND:ccolor(playerid, params[])
{
new color1,color2;
if(sscanf(params, "ii", color1, color2)) return SendClientMessage(playerid, Red, "Usage: /ccolor [color1] [color2]");
if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) return SendClientMessage(playerid, Red, "You are not in a vehicle.");
ChangeVehicleColor(GetPlayerVehicleID(playerid),color1,color2);
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmd, "/paint", true) == 0)
{
new tmp[3], tmp2[3];
tmp = strtok(cmdtext, idx);
tmp2 = strtok(cmdtext,idx);
new color1 = strval(tmp);
new color2 = strval(tmp2);
if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, -1, "You are not in a vehicle!");
if(!IsNumeric(tmp)) return SendClientMessage(playerid,-1,"Please use a number.");
if(!IsNumeric(tmp2)) return SendClientMessage(playerid,-1,"Please use a number.");
if(!strlen(tmp) || !strlen(tmp2)) return SendClientMessage(playerid,-1,"/paint [color1] [color2]");
ChangeVehicleColor(GetPlayerVehicleID(playerid), color1, color2);
return 1;
}
return 0;
}
public OnPlayerCommandText(playerid, cmdtext[]) { if(strcmp(cmdtext, "/paint", true) == 0) { if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xFFFFF, "You must be in a vehicle!"); ChangeVehicleColor(GetPlayerVehicleID(playerid), random(255), random(255)); return 1; } return 0; } |
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, "/paint", true) == 0)
{
if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xFFFFFFFF, "You must be in a vehicle!");
ChangeVehicleColor(GetPlayerVehicleID(playerid), random(255), random(255));
return 1;
}
return 0;
}
Yea try this:
pawn Код:
|
#define USE_DIALOGS true
Make sure this is defined in LuxAdmin. |
#define DIALOGID 2222 #define DIALOG_TYPE_SERVLOCK 7002 #define DIALOG_TYPE_SERVUNLOCK 7001 #define DIALOG_TYPE_SERVPASS 7003 #define DIALOG_TYPE_RCON2 7004 #define DIALOG_TYPE_QUESTION 7010 #define DIALOG_TYPE_PM 7000 |