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Saving pimped cars - Printable Version

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+---- Thread: Saving pimped cars (/showthread.php?tid=252276)



Saving pimped cars - Wesley221 - 30.04.2011

Hey guys, is there some sort of filterscript that saves your pimped(modded) cars?

Like, you pimped a Sultan in the Wheel Arch Angels, and you want it to spawn the car somewhere in the map

~Wesley


Re: Saving pimped cars - Salmon - 30.04.2011

youll have to keep a record of what you did and then spawn that car back with the correct attachments


Re: Saving pimped cars - Wesley221 - 01.05.2011

And how would you do that? Cuz i got no clue how to do that


Re: Saving pimped cars - park4bmx - 01.05.2011

yes there is have a look at this
https://sampwiki.blast.hk/wiki/Saving_car_mods


Re: Saving pimped cars - Wesley221 - 01.05.2011

Is it possible to make it a filterscript, and how to make a filterscript? Because i never use filterscripts :$


Re: Saving pimped cars - Wesley221 - 01.05.2011

Anyone could give me some help about this?


Re: Saving pimped cars - aircombat - 01.05.2011

its the same as coding a gamemode but just putting it in filterscript folder


Re: Saving pimped cars - Wesley221 - 01.05.2011

Yeah i figured out, but it didnt work when i tried to make it; got several errors when compiling >_<

EDIT:

Oh nvm, it worked now; but where do i have to put the spawn-place for the cars?
And will all the cars have it, or just the specific ones you want

Another EDIT:

Where to put the IDS of the components you want on the car?


Re: Saving pimped cars - Wesley221 - 02.05.2011

Anyone?