Custom Objects 0.3C - Printable Version
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Custom Objects 0.3C -
The_J0ker - 30.04.2011
Ok i've spent over a day trying to figure how this work i did the dff,txd and col for it when i add to the custom.img and edit the custom.ide and spawn the object the server crashes. If anyone knows what i have done wrong please tell me because this is something my server is really wanting
also if you need to talk me throught it pm me for my servers teamspeak ip
Re: Custom Objects 0.3C -
slayer101 - 30.04.2011
Its proubly because you have 2 col files inside your img. you have to make it into a multi-col file
By doing this you need col editer 2
just extract your 2 col files open 1 and add the 2nd one n there to make a multi-col file
Re: Custom Objects 0.3C -
The_J0ker - 30.04.2011
the custom.ide and img file are empty when i started with it
Re: Custom Objects 0.3C -
slayer101 - 30.04.2011
Did you open the .img and check for 2 col files?
what did you do to the IDE?
Re: Custom Objects 0.3C -
The_J0ker - 30.04.2011
i followed this tut
http://forum.gamerxserver.com/showwi...Object+to+SAMP
Re: Custom Objects 0.3C -
The_J0ker - 06.05.2011
Can someone help or show me how to get it working me and my co owner are willing to pay for this if we have to
Re: Custom Objects 0.3C -
Vince - 06.05.2011
If I'm not mistaken, you can place two additional col files in your custom.img. San Andreas supports a maximum of 255 col files. There are 252 native cols files, and one col file made by the SA-MP team. That leaves you with two extra spaces.
However, a bad collision file is usually not the reason for a server crash. Bad objects might crash the client or display some warnings, though.