Kevlar Object - Printable Version
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Kevlar Object -
Berky - 29.04.2011
Like the title already says, I've tried adding a Kevlar Vest on ANY character but when I try to get it fitted on the character it doesn't fit, I mean on the front it's perfect but on the back it's not perfectly. I just mean the Object of an Armour (Kevlar Vest) doesn't fit any character when you use one (ID 373).
Example:
Don't mind the url please.
There is no way of moving it back because that will only make the front getting screwed like the back.
Re: Kevlar Object -
Naruto_Emilio - 29.04.2011
move the kevlar a little move on the back using the FS Made by a dude search for it on search option
Re: Kevlar Object -
Berky - 29.04.2011
I told on the end of the topic, by moving it to the back a little more screws up the front because the object doesn't fit on ANY character, which is weird because I already saw it on another servers.
Re: Kevlar Object -
NotoriousMOB - 29.04.2011
Quote:
Originally Posted by Berky
There is no way of moving it back because that will only make the front getting screwed like the back.
|
Run alot and make your character loose weight that would solve it.
no there's no way to solve this since the object is the size it is and iff the character is to fat this happends.
Re: Kevlar Object -
Berky - 29.04.2011
I've seen this on a server already with THAT skin... That's actuelly TOO weird.
Re: Kevlar Object -
Vince - 29.04.2011
Set the scale parameters in SetPlayerAttachedObject.
Re: Kevlar Object -
Berky - 29.04.2011
Could you explain it a little more?
Re: Kevlar Object -
Vince - 29.04.2011
Код:
native SetPlayerAttachedObject(playerid, index, modelid, bone, Float:fOffsetX = 0.0, Float:fOffsetY = 0.0, Float:fOffsetZ = 0.0, Float:fRotX = 0.0, Float:fRotY = 0.0, Float:fRotZ = 0.0, Float:fScaleX = 1.0, Float:fScaleY = 1.0, Float:fScaleZ = 1.0);
Re: Kevlar Object -
Berky - 29.04.2011
What effect does that have on the Kevlar vest?
Re: Kevlar Object -
admantis - 29.04.2011
Do you know what is a scale?