[HELP] TextDraw position check - Printable Version
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+---- Thread: [HELP] TextDraw position check (
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[HELP] TextDraw position check -
kakalakamakapaka - 26.04.2011
Hi guys....Can u help me about new function like: CheckTxtDrawPos(txtdrawid,x,y)...i tryed a lot of things, but i cant do it....Can u help me PLEASE guys
Re: [HELP] TextDraw position check -
Bilawal2050 - 26.04.2011
Use best way to text draw editer i do this 100% but i am already busy!
http://forum.sa-mp.com/showthread.ph...42#post1181142 for this stats text draw
Re: [HELP] TextDraw position check -
kakalakamakapaka - 26.04.2011
i dont need this....i need to make function who check txtdraw x,y cords.....can u help ?
Re: [HELP] TextDraw position check -
xDeadlyBoy - 26.04.2011
not possible.
AW: [HELP] TextDraw position check -
Nero_3D - 26.04.2011
Why do you even need that ?
pawn Код:
//somewhere above the first TextDrawCreate or put it in an include file
stock Float: TextDrawCoords[Text: (MAX_TEXT_DRAWS * 2)] = {-1.0, ...};
#define TextDrawCoords[%0][%1] TextDrawCoords[(%0) + Text: (MAX_TEXT_DRAWS * (%1))]
stock Text: TextDrawCreateEx(Float:x, Float:y, text[])
{
new Text: gtext = TextDrawCreate(x, y, text);
if(gtext != Text: INVALID_TEXT_DRAW) {
TextDrawCoords[gtext][0] = x;
TextDrawCoords[gtext][1] = y;
}
return gtext;
}
#define TextDrawCreate TextDrawCreateEx
stock TextDrawDestroyEx(Text:text)
{
if(TextDrawDestroy(text)) {
TextDrawCoords[text][0] = TextDrawCoords[text][1] = -1.0;
return true;
}
return false;
}
#define TextDrawDestroy TextDrawDestroyEx
stock TextDrawGetPos(Text:text, &Float:x, &Float:y)
{
if(TextDrawCoords[text][0] != -1.0) {
x = TextDrawCoords[text][0];
y = TextDrawCoords[text][1];
return true;
}
return false;
}
Re: [HELP] TextDraw position check -
kakalakamakapaka - 26.04.2011
thank u man so much