recreate a function - Printable Version
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recreate a function -
legodude - 23.04.2011
i want to make print so that it does SendClientMessageToAll too.
it MUST be a stock function, as imho they generate better errors if used wrong.
i would like it to do:
pawn Код:
print(string[]){
SendClientMessageToAll(0xffffff,string);
print(string);
}
Re: recreate a function -
[ADC]Aldi96 - 23.04.2011
SendClientMessageToAll(0xffffff, " message here");
I think if is work ok------- if is doesnt work.. contact with scripters !!!!!!!
Re: recreate a function -
legodude - 23.04.2011
lol, i want it to be in one function, not adding a extra line..
Re: recreate a function -
Ash. - 23.04.2011
Do you want the actual function to be called, "print"?
Re: recreate a function -
legodude - 23.04.2011
if can, yes.
Re: recreate a function -
xRyder - 23.04.2011
Quote:
Originally Posted by [ADC]Aldi96
SendClientMessageToAll(0xffffff, " message here");
I think if is work ok------- if is doesnt work.. contact with scripters !!!!!!!
|
^Oh, God...
Anyways, I'm not really sure what you want but here.
pawn Код:
stock _print(string[])
{
SendClientMessageToAll(0xffffff,string);
print(string);
}
I think you can't call it "print".
Re: recreate a function -
Ash. - 23.04.2011
It would be possible with hooking, take a look at ******'s hooking library (yes, he made one)
I could create the function, but i would have to rename it, as i have never touched hooking before (As my gamemode just forwards everything to other scripts, and so if i include something, i just forward it from the original callback)
Quote:
Originally Posted by xRyder
I think you can't call it "print".
|
You can, you need to hook the original
Re: recreate a function -
legodude - 23.04.2011
the hooking library is for callbacks only i think (as from what i read..)
Re: recreate a function -
Vince - 23.04.2011
How about
:
Re: recreate a function -
legodude - 23.04.2011
do i need to include _ too when i call the function?