else if(IsPlayerInRangeOfPoint(playerid,3.0,364.9961,-11.8380,1001.8516)) //cluckin bell @ ls
{
if(GetPlayerVirtualWorld(playerid) == 8)
{
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid,0);
SetPlayerPos(playerid,926.7941,-1352.8116,13.3766);
}
}
else if(IsPlayerInRangeOfPoint(playerid,3.0,364.9819,-11.8408,1001.8516)) //cluckin bell @ ls
{
if(GetPlayerVirtualWorld(playerid) == 23)
{
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid,0);
SetPlayerPos(playerid,2397.7021,-1896.9214,13.3828);
}
}
else if(IsPlayerInRangeOfPoint(playerid,3.0,364.9961,-11.8380,1001.8516)) //cluckin bell @ ls
{
if(GetPlayerVirtualWorld(playerid) == 10)
{
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid,0);
SetPlayerPos(playerid,2421.9631,-1508.9528,23.9922);
}
}
if(IsPlayerInRangeOfPoint(playerid,3.0,364.9961,-11.8380,1001.8516))
{
switch(GetPlayerVirtualWorld(playerid))
{
case 8: {}
case 10: {}
case 23: {}
}
}
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Use:
pawn Код:
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