[Help] How to make own samp plugins -
gta-samp - 21.04.2011
Can anyone teach me to make own samp plugins ?
Re: [Help] How to make own samp plugins -
Raimis_R - 21.04.2011
This is not C#/C++ programming support.
Re: [Help] How to make own samp plugins -
gta-samp - 21.04.2011
so what i need to do ?
Re: [Help] How to make own samp plugins -
Raimis_R - 21.04.2011
So read tutorials in
www.******.com about coding plugins.
Re: [Help] How to make own samp plugins -
Ironboy500[TW] - 21.04.2011
Or try asking in Everything and Nothing board :P
Re: [Help] How to make own samp plugins -
Kyosaur - 21.04.2011
Quote:
Originally Posted by Raimis_R
This is not C#/C++ programming support.
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God i hate responses like this, its really a shame to see that this great community has almost no support for plugin development.
You can find the SDK+a helloworld plugin as an example/base plugin:
http://forum.sa-mp.com/showpost.php?...7&postcount=18.
You can learn more about the plugin SDK by reading through the implementers guide. It covers pretty much everything you need (you just have to skip through the junk...i find the extension modules section the most helpful):
http://www.compuphase.com/pawn/Pawn_...nter_Guide.pdf
Mess around with the helloworld plugin for a bit and get a feel for it, and make sure you look up everything you dont understand! You can always post a topic here, or try PMing me for help (keep in mind, im still sort of a novice as well).
Edit: This assumes you know at least SOME c/c++ ... if not, check out
http://www.cplusplus.com/. Thats the best site to learn from IMO (
http://www.cprogramming.com/ isnt bad either though).
Re: [Help] How to make own samp plugins -
Stigg - 21.04.2011
^^Now there's some great information for anyone intrested in making a plugin.^^
Thank's Kyosaur.
Re: [Help] How to make own samp plugins -
Kwarde - 21.04.2011
https://sampforum.blast.hk/showthread.php?tid=69699
Re: [Help] How to make own samp plugins -
Hiddos - 21.04.2011
Quote:
Originally Posted by Kwarde
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+
Quote:
Originally Posted by Kyosaur
God i hate responses like this, its really a shame to see that this great community has almost no support for plugin development.
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Anyways, thanks for that download link as well
Re: [Help] How to make own samp plugins -
playbox12 - 21.04.2011
Eh guys, it clearly says this board is for releases AND discussion, also the rules state you can ask for help with plugin development. Which he did..
(sorry for offtopic, although topic starter has his answer, I just like to point it out).
Re: [Help] How to make own samp plugins -
Raimis_R - 21.04.2011
Mr.Playbox...
he post:
Quote:
Originally Posted by gta-samp
Can anyone teach me to make own samp plugins ? 
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Yes this board its for helping and developing plugins but not teachin HOW TO Create Plugin.
Look at this:
https://sampforum.blast.hk/showthread.php?tid=69699
If you have no prior C/C++ experience there are plenty of tutorials you can read/do on ****** before attempting plugin coding.
This is answer
Re: [Help] How to make own samp plugins -
playbox12 - 21.04.2011
Mr.Raimis....
He never stated he had no C/C++ experience. He asked for help to make plugins for sa-mp for example getting a link to the SDK that he needs to get started.
Re: [Help] How to make own samp plugins -
anonymousx - 21.04.2011
Why doesn't kye create a Programming forum? A lot of people wants to create his first own plugin.
Or kye doesn't want that we learn.
Re: [Help] How to make own samp plugins -
Vince - 21.04.2011
I have to agree on this one. I know basic C/C++, but I have absolutely no idea where to start coding a plugin, because there's absolutely no documentation available at all.
Re: [Help] How to make own samp plugins -
Kyosaur - 21.04.2011
Quote:
Originally Posted by Vince
I have to agree on this one. I know basic C/C++, but I have absolutely no idea where to start coding a plugin, because there's absolutely no documentation available at all.
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I provided links on the previous page, thats a GREAT place to start. There is documentation available, its just not on this forum; The implementors guide covers almost everything you will need for plugin development (which is included in the links i provided).
If you get stuck, feel free to make a post in this section or even PM me (Im still getting used to the SDK though, so you're probably better off making a post).
Quote:
This forum is for help with development of plugins for SA:MP. If you have no prior C/C++ experience there are plenty of tutorials you can read/do on ****** before attempting plugin coding.
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Re: [Help] How to make own samp plugins -
CatFish - 22.04.2011
How are plugins beneficial? im not saying they are not just wondering.
Re: [Help] How to make own samp plugins -
admantis - 22.04.2011
Quote:
Originally Posted by CatFish
How are plugins beneficial? im not saying they are not just wondering.
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They use to be faster, and more efficent.
Re: [Help] How to make own samp plugins -
Kyosaur - 22.04.2011
Quote:
Originally Posted by admantis
They use to be faster, and more efficent.
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Thats not really accurate at all, it really depends on the code itself. I've written test plugins that were beat by PAWN scripts speed wise.
Plugins just add functionality that is not available in PAWN, ie the IRC/MySQL plugins; this doesnt mean that plugins CANT beat PAWN scripts or anything (look at the streamer plugin!), its just not ALWAYS the case.
Re: [Help] How to make own samp plugins -
admantis - 22.04.2011
Quote:
Originally Posted by Kyosaur
Thats not really accurate at all, it really depends on the code itself. I've written test plugins that were beat by PAWN scripts speed wise.
Plugins just add functionality that is not available in PAWN, ie the IRC/MySQL plugins; this doesnt mean that plugins CANT beat PAWN scripts or anything (look at the streamer plugin!), its just not ALWAYS the case.
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Indeed, but let's take this example, the sscanf stock or plugin version, it's obvious which is faster. The plugins may re-create a PAWN script and improve it, or enhance the current possibilities within the PAWN boundaries, and what you said.