wantedlevel = GetPlayerWantedLevel(killerid);
SetPlayerWantedLevel(killerid, wantedlevel+1);
Kills[playerid] = 0;
Kills[killerid]++;
SetPlayerWantedLevel(playerid, 0);
if(Kills[playerid] == 1)
{
GivePlayerMoney(killerid, 5);
SendClientMessage(killerid, COLOR_GREEN, "( $ ) you got 5 for killing a player 1 with star");
}
else
if(Kills[playerid] == 2)
{
GivePlayerMoney(killerid, 15);
SendClientMessage(killerid, COLOR_GREEN, "( $ ) you got 15 for killing a player with 2 stars");
}
else
if(Kills[playerid] == 3)
{
GivePlayerMoney(killerid, 30);
SendClientMessage(killerid, COLOR_GREEN, "( $ ) you got 30 for killing a player with 3 stars");
}
else
if(Kills[playerid] == 4)
{
GivePlayerMoney(killerid, 60);
SendClientMessage(killerid, COLOR_GREEN, "( $ ) you got 60 for killing a player with 4 stars");
}
else
if(Kills[playerid] == 5)
{
GivePlayerMoney(killerid, 100);
SendClientMessage(killerid, COLOR_GREEN, "( $ ) you got 100 for killing a player with 5 stars");
}
else
if(Kills[playerid] > 5)
{
SendClientMessage(killerid, COLOR_GREEN, "( $ ) you got 150 for killing a most wanted player");
GivePlayerMoney(killerid, 150);
}
if(Kills[killerid] == 1)
|
are you sure because its the player that died if his wanted level is 1 then the player killing him will get 5 dollars.
|
new WantedLevel = GetPlayerWantedLevel(playerid);
if(WantedLevel == 1)
{
GivePlayerMoney(killerid, 5);
SendClientMessage(killerid, COLOR_GREEN, "( $ ) you got 5 for killing a player 1 with star");
}
else
if(WantedLevel == 2)
{
GivePlayerMoney(killerid, 15);
SendClientMessage(killerid, COLOR_GREEN, "( $ ) you got 15 for killing a player with 2 stars");
}
else
if(WantedLevel == 3)
{
GivePlayerMoney(killerid, 30);
SendClientMessage(killerid, COLOR_GREEN, "( $ ) you got 30 for killing a player with 3 stars");
}
else
if(WantedLevel == 4)
{
GivePlayerMoney(killerid, 60);
SendClientMessage(killerid, COLOR_GREEN, "( $ ) you got 60 for killing a player with 4 stars");
}
else
if(WantedLevel == 5)
{
GivePlayerMoney(killerid, 100);
SendClientMessage(killerid, COLOR_GREEN, "( $ ) you got 100 for killing a player with 5 stars");
}
else
if(WantedLevel > 5)
{
SendClientMessage(killerid, COLOR_GREEN, "( $ ) you got 150 for killing a most wanted player");
GivePlayerMoney(killerid, 150);
}
|
Why are you using Kills[playerid] ? You are not getting his Kills, but his wanted level. Plus, Kills are set to 0 when he dies THEN the check, it will be always 0 and the other conditions will never get called.
Stop reseting the player data THEN checking it, it will be always 0! Wanted level should NOT be reset and then checking it! Remove it! pawn Код:
|
|
thanks i think this will help. reason why i did it the way i did is because i can not remove the errors but you helped me alot here so thanks
![]() |
|
It's what i use and it works like a charm. So i'm sure yes.
Just look here: http://forum.sa-mp.com/showthread.ph...t=killingspree |
public OnPlayerDeath(playerid, killerid, reason)
{
if(sw[playerid] == 1)
{
SendClientMessage(killerid, COLOR_GREEN, "( ! ) You got a bonus for killing a player in ShotgunWar");
SendClientMessage(killerid, COLOR_GREEN, "( $ ) +150");
GivePlayerMoney(killerid, 150);
SendClientMessage(playerid, COLOR_NORMALRED, "( $ ) -10");
GivePlayerMoney(playerid, -10);
}
else
if(cw[playerid] == 1)
{
SendClientMessage(killerid, COLOR_GREEN, "( ! ) You got 175 for killing a player in ChainsawWar");
SendClientMessage(killerid, COLOR_GREEN, "( $ ) +175");
GivePlayerMoney(killerid, 175);
SendClientMessage(playerid, COLOR_NORMALRED, "( $ ) -10");
GivePlayerMoney(playerid, -10);
}
else
if(m4w[playerid] == 1)
{
SendClientMessage(killerid, COLOR_GREEN, "( ! ) You got a bonus for killing a player in M4WAR");
SendClientMessage(killerid, COLOR_GREEN, "( $ ) +150");
GivePlayerMoney(killerid, 150);
SendClientMessage(playerid, COLOR_NORMALRED, "( $ ) -10");
GivePlayerMoney(playerid, -10);
}
else
if(mgw[playerid] == 1)
{
SendClientMessage(killerid, COLOR_GREEN, "( ! ) You got a bonus for killing a player in MinigunWar");
SendClientMessage(killerid, COLOR_GREEN, "( $ ) +200");
GivePlayerMoney(killerid, 200);
SendClientMessage(playerid, COLOR_NORMALRED, "( $ ) -10");
GivePlayerMoney(playerid, -10);
}
else
if(fistfight[playerid] == 1)
{
SendClientMessage(killerid, COLOR_GREEN, "( ! ) You got less for killing a player in Fist fight");
SendClientMessage(killerid, COLOR_GREEN, "( $ ) +50");
GivePlayerMoney(killerid, 50);
SendClientMessage(playerid, COLOR_NORMALRED, "( $ ) -10");
GivePlayerMoney(playerid, -10);
}
else
if(dew[playerid] == 1)
{
SendClientMessage(killerid, COLOR_GREEN, "( ! ) You got a bonus for killing a player in Desert Eagle War");
SendClientMessage(killerid, COLOR_GREEN, "( $ ) +250");
GivePlayerMoney(killerid, 50);
SendClientMessage(playerid, COLOR_NORMALRED, "( $ ) -10");
GivePlayerMoney(playerid, -10);
}
else
if(m4w[playerid] == 0 || sw[playerid] == 0 || mgw[playerid] == 0 || fistfight[playerid] == 0 || dew[playerid] == 0)
{
SendClientMessage(killerid, COLOR_GREEN, "You just killed a player");
SendClientMessage(killerid, COLOR_GREEN, "( $ ) +100");
GivePlayerMoney(killerid, 100);
SendClientMessage(playerid, COLOR_NORMALRED, "( $ ) -10");
GivePlayerMoney(playerid, -10);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
}
wantedlevel = GetPlayerWantedLevel(killerid);
SetPlayerWantedLevel(killerid, wantedlevel+1);
SetPlayerWantedLevel(playerid, 0);
WantedLevel = GetPlayerWantedLevel(playerid);
if(WantedLevel == 1)
{
GivePlayerMoney(killerid, 5);
SendClientMessage(killerid, COLOR_GREEN, "( $ ) you got 5 for killing a player 1 with star");
}
else
if(WantedLevel == 2)
{
GivePlayerMoney(killerid, 15);
SendClientMessage(killerid, COLOR_GREEN, "( $ ) you got 15 for killing a player with 2 stars");
}
else
if(WantedLevel == 3)
{
GivePlayerMoney(killerid, 30);
SendClientMessage(killerid, COLOR_GREEN, "( $ ) you got 30 for killing a player with 3 stars");
}
else
if(WantedLevel == 4)
{
GivePlayerMoney(killerid, 60);
SendClientMessage(killerid, COLOR_GREEN, "( $ ) you got 60 for killing a player with 4 stars");
}
else
if(WantedLevel == 5)
{
GivePlayerMoney(killerid, 100);
SendClientMessage(killerid, COLOR_GREEN, "( $ ) you got 100 for killing a player with 5 stars");
}
else
if(WantedLevel > 5)
{
SendClientMessage(killerid, COLOR_GREEN, "( $ ) you got 150 for killing a most wanted player");
GivePlayerMoney(killerid, 150);
}
SendDeathMessage(killerid, playerid, reason);
GivePlayerMoney(playerid, 100);
// Cityhall
if IsPlayerInRangeOfPoint(playerid, 200, 368.2953,173.8816,1008.3828)
*then SendClientMessage(killerid, 0xFF0000FF, "( ! ) You are kicked by the server for: Kill in a Forbidden Place")
&& Kick(killerid);
else
// Bank
if IsPlayerInRangeOfPoint(playerid, 200, 347.2672,173.7295,1014.1875)
*then SendClientMessage(killerid, 0xFF0000FF, "( ! ) You are kicked by the server for: Kill in a Forbidden Place")
&& Kick(killerid);
return 1;
}