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Enb series water - Printable Version

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Enb series water - Jay. - 18.04.2011

Hey guys, I have heard people saying you can't use enb series water in sa-mp

But is this really true?

Look here:

[ame]http://www.youtube.com/watch?v=707-bbCnA1A&feature=related[/ame]

This video is quite old
You can see the water working in sa-mp, it looks awesome. So, does anyone know how?

Thanks


Re: Enb series water - Jansish - 18.04.2011

omg the sky, so much... bright....


Re: Enb series water - admantis - 18.04.2011

I only enabled 'Water' and it was like that, just a bit less detailed

P.S: Lower bloom, I mean it.


Re: Enb series water - Jay. - 18.04.2011

Quote:
Originally Posted by admantis
View Post
I only enabled 'Water' and it was like that, just a bit less detailed

P.S: Lower bloom, I mean it.
I'm really no good with enb series. Actually, I just got it today

Here are my settings:
Code:
[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=1
ProxyLibrary=
[GLOBAL]
UseEffect=1
AlternativeDepth=1
AllowAntialias=1
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
EnableShaders_3_0=1
AdditionalConfigFile=enbseries2.ini
[EFFECT]
EnableBloom=1
EnableOcclusion=0
EnableReflection=1
EnableMotionBlur=1
EnableWater=1
EnableShadow=1
DepthBias=100
EnableDepthOfField=1
[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyScreenshot=44
KeyShadow=119
KeyWater=118
KeyShowFPS=106
[REFLECTION]
ReflectionPower=100
ChromePower=20
UseCurrentFrameReflection=0
ReflectionQuality=0
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=0
ReflectionDepthBias=100
UseLowResReflection=0
ReflectionSinglePass=1
UseEnvBump=1
EnvBumpAmount=100
EnvBumpOffset=100
ReflectionFlip=1
[BLOOM]
BloomPowerDay=3
BloomFadeTime=1000
BloomConstantDay=5
BloomQuality=0
BloomScreenLevelDay=50
BloomCurveDay=4
BloomPowerNight=25
BloomConstantNight=5
BloomCurveNight=3
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=80
BloomAdaptationMultiplier=20
BloomAllowOversaturation=1
BloomMaxLimit=100
[SSAO]
UseFilter=1
OcclusionQuality=2
FilterQuality=0
DarkeningLevel=30
BrighteningLevel=30
IlluminationLevel=30
AdditiveIlluminationLevel=30
UseAmbientOcclusion=1
UseIndirectLighting=1
FadeDistance=50
UseForAlphaTest=1
UseForAlphaBlend=1
UseIndirectLightning=1
[COLORCORRECTION]
DarkeningAmountDay=10
ScreenLevelDay=60
ScreenLevelNight=20
DarkeningAmountNight=-20
GammaCurveDay=0
GammaCurveNight=3
ColorSaturationDay=0
ColorSaturationNight=0
UsePaletteTexture=0
[WATER]
UseWaterDeep=0
WaterDeepness=0
WaterQuality=0
[SHADOW]
ShadowFadeStart=80
ShadowFadeEnd=100
ShadowAmountDay=70
ShadowAmountNight=50
ShadowScreenLevelDay=60
ShadowScreenLevelNight=20
ShadowQuality=0
UseShadowFilter=1
FilterQuality=0
ShadowBlurRange=30
[ENGINE]
ForceAnisotropicFiltering=0
MaxAnisotropy=8
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60
[MOTIONBLUR]
MotionBlurQuality=2
MotionBlurVelocity=0
MotionBlurRotation=1
[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=100
SpecularColorMultiplier=100
SpecularGlossinessMin=0
SpecularGlossinessMax=100
SpecularGlossinessMultiplier=100
[DEPTHOFFIELD]
DOFQuality=0
DOFNumberOfPasses=2
DOFFocusRange=50
DOFBlurinessRange=5
[PLUGIN]
WeatherMod=0
There are lots of BLOOM options, can you do it for me?


Re: Enb series water - admantis - 18.04.2011

Try the next (just some improvisation, I'm not experienced with ENB Series mod at all but this MIGHT or MIGHT NOT work)
Code:
[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=1
ProxyLibrary=
[GLOBAL]
UseEffect=1
AlternativeDepth=1
AllowAntialias=1
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
EnableShaders_3_0=1
AdditionalConfigFile=enbseries2.ini
[EFFECT]
EnableBloom=1
EnableOcclusion=0
EnableReflection=1
EnableMotionBlur=1
EnableWater=1
EnableShadow=1
DepthBias=100
EnableDepthOfField=1
[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyScreenshot=44
KeyShadow=119
KeyWater=118
KeyShowFPS=106
[REFLECTION]
ReflectionPower=100
ChromePower=20
UseCurrentFrameReflection=0
ReflectionQuality=0
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=0
ReflectionDepthBias=100
UseLowResReflection=0
ReflectionSinglePass=1
UseEnvBump=1
EnvBumpAmount=100
EnvBumpOffset=100
ReflectionFlip=1
[BLOOM]
BloomPowerDay=1
BloomFadeTime=1000
BloomConstantDay=5
BloomQuality=0
BloomScreenLevelDay=50
BloomCurveDay=4
BloomPowerNight=15
BloomConstantNight=5
BloomCurveNight=3
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=80
BloomAdaptationMultiplier=20
BloomAllowOversaturation=1
BloomMaxLimit=100
[SSAO]
UseFilter=1
OcclusionQuality=2
FilterQuality=0
DarkeningLevel=30
BrighteningLevel=30
IlluminationLevel=20
AdditiveIlluminationLevel=30
UseAmbientOcclusion=1
UseIndirectLighting=1
FadeDistance=50
UseForAlphaTest=1
UseForAlphaBlend=1
UseIndirectLightning=1
[COLORCORRECTION]
DarkeningAmountDay=10
ScreenLevelDay=60
ScreenLevelNight=20
DarkeningAmountNight=-20
GammaCurveDay=0
GammaCurveNight=3
ColorSaturationDay=0
ColorSaturationNight=0
UsePaletteTexture=0
[WATER]
UseWaterDeep=1
WaterDeepness=1
WaterQuality=1
[SHADOW]
ShadowFadeStart=80
ShadowFadeEnd=100
ShadowAmountDay=70
ShadowAmountNight=50
ShadowScreenLevelDay=60
ShadowScreenLevelNight=20
ShadowQuality=0
UseShadowFilter=1
FilterQuality=0
ShadowBlurRange=30
[ENGINE]
ForceAnisotropicFiltering=0
MaxAnisotropy=8
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60
[MOTIONBLUR]
MotionBlurQuality=2
MotionBlurVelocity=0
MotionBlurRotation=1
[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=100
SpecularColorMultiplier=100
SpecularGlossinessMin=0
SpecularGlossinessMax=100
SpecularGlossinessMultiplier=100
[DEPTHOFFIELD]
DOFQuality=0
DOFNumberOfPasses=2
DOFFocusRange=50
DOFBlurinessRange=5
[PLUGIN]
WeatherMod=0



Re: Enb series water - Jay. - 18.04.2011

Thx, but nope. It's still all blue
I think it is possible though.. it must be, from the video I saw.
Any other things to try?


Re: Enb series water - admantis - 18.04.2011

I'm sorry, you could lurk the net and ****** for settings, also alot of ******* videos give them; it's a fact I am not experienced with that mod (and I neither use it anymore).


Re: Enb series water - mendez_montana - 19.05.2011

God.. i know what you mean. I tried alot of settings.. its not about the settings cause the water works fine in singleplayer for me.. but on samp it turns buggy. For some lucky people it works in SA-MP aswell.. dunno how.


Re: Enb series water - DirtyLilFreak - 19.05.2011

does enb suck your graphics?


Re: Enb series water - Ozz - 19.05.2011

Quote:
Originally Posted by DirtyLilFreak
View Post
does enb suck your graphics?
yes mate