How could I make a shop system? - Printable Version
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How could I make a shop system? -
davelord - 16.04.2011
For example,
Quote:
a "info" token comes at the spot you want it to be. You walk inside it. It would say:
[vehicle dealershop]
[OWNER: state]
[/v buy]
When typed /v buy, a list of the cars ingame will appear. For example: [carname] [carID] [price]
under the list will be: Usage: /v buy carID ID
when you want to buy something, it will check the money and delete the money of the player
then a file in scriptfiles will be: VEHICLE SYSTEM and in there USERS it will be:
name:
vehicle1:
vehicle2:
vehicle3:
vehicle4:
vehicle5:
when the player buyed the vehicle, he needs to type /v list
it will show:
[car one]
[car two]
[etc]
when he wants to spawn: /v get [id from /v list]
despawn: /v park ( he needs to be inside it)
|
I WANT TO CREATE SOMETHING LIKE THAT
Re: How could I make a shop system? -
davelord - 21.04.2011
BUMP.
Re: How could I make a shop system? -
alpha500delta - 21.04.2011
You want to create something with that you say... why do you post it here then, you ain't asking something -_-
Anyway, first you create a pickup, now when a player steps into it you make a gametext appear. The commands can be made with zcmd and sscanf, you can use
SendClientMessage.
Might be a bit of a weird tutorial, but the wiki will always help. Don't have time to make an example now.
Re: How could I make a shop system? -
davelord - 21.04.2011
You helped me already, thanks.