[ajuda] Desbugando o transfender,loco low do,wheels arch angie -
Sonic Hero - 13.04.2011
Bom axo ki esse bug ja й meio que "famoso" vc entra na loja de tuning e pra volta de algum menu ou pra sair da loja o player sai do carro ai buga tudo e a soluзгo й usar TAB+ENTER porem isso ativa o nitro oque atrapalha muitos jogadores,meu sv й o thug me ajudem pf
Re: [ajuda] Desbugando o transfender,loco low do,wheels arch angie -
Macintosh - 13.04.2011
Este assunto jб foi respondido.
Use o Search e encontrarб a soluзгo
Att.: Shick
Re: [ajuda] Desbugando o transfender,loco low do,wheels arch angie -
brunogysin - 13.04.2011
Ja Tive um bug desse isso men e um bug e erro do criador ele adiciono quando entra em veiculo ao aperta enter ele sai isso ja e atomatico do gta mais tinha concessionбria ai entrava n ocarro da concessionбria congelava o player entra o quando apertava enter ele saia do veiculo e descogelava entao procure pela a Key enter
EM
OnPlayerKeyStateChange
Retirando isso pronto vai poder ckick enter em tunar e nao vai sair do Tune
@Dica
Mude de GM, Esse GM E Muito old (Velho)
Re: [ajuda] Desbugando o transfender,loco low do,wheels arch angie -
Macintosh - 13.04.2011
Tambйm pode desabilitar a tecla enter . ^^
pawn Код:
forward OnEnterExitModShop(playerid, enterexit, interiorid);
pawn Код:
public OnEnterExitModShop(playerid, enterexit, interiorid)
{
TogglePlayerControllable(playerid,0);
return 1;
}
Re: [ajuda] Desbugando o transfender,loco low do,wheels arch angie -
brunogysin - 13.04.2011
Quote:
Originally Posted by Shickcard
Tambйm pode desabilitar a tecla enter . ^^
|
Nossa desabilitar A Tecla Enter muito famoso isso, EM
Re: [ajuda] Desbugando o transfender,loco low do,wheels arch angie -
Macintosh - 13.04.2011
Quote:
Originally Posted by brunogysin
Nossa desabilitar A Tecla Enter muito famoso isso, EM
|
Por enquanto que ele estiver na transfender...
pawn Код:
stock IsPlayerInArea(playerid, Float:minx, Float:maxx, Float:miny, Float:maxy)
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
if (x > minx && x < maxx && y > miny && y < maxy) return 1;
return 0;
}
https://sampforum.blast.hk/showthread.php?tid=151047
Crйditos: https://sampwiki.blast.hk/wiki/Areacheck
Re: [ajuda] Desbugando o transfender,loco low do,wheels arch angie -
Chefгo - 13.04.2011
o bug й no /sair ja foi resolvido por min na 2.4
ta ae o comando desbugado ^^
pawn Код:
if(strcmp(cmd, "/sair", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if (PlayerToPoint(30.0, playerid,616.7890,-74.8150,997.8872))
{
return 1;
}
if (PlayerToPoint(30.0, playerid,617.5709,-1.9912,1000.6075))
{
return 1;
}
if (PlayerToPoint(30.0, playerid,615.2846,-124.2390,997.6894))
{
return 1;
}
if (PlayerToPoint(30.0, playerid,617.6002,-1.9676,1000.6074))
{
return 1;
}
if (PlayerToPoint(30.0, playerid,617.6149,-1.9330,1000.6208))
{
return 1;
}
for(new i = 0; i < sizeof(HouseInfo); i++)
{
//printf("House :%d",i);
if (PlayerToPoint(3, playerid,HouseInfo[i][hExitx], HouseInfo[i][hExity], HouseInfo[i][hExitz]))
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,HouseInfo[i][hEntrancex],HouseInfo[i][hEntrancey],HouseInfo[i][hEntrancez]);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
if(HouseInfo[i][hHel] == 1)
{
new Float:tempheal;
GetPlayerHealth(playerid,tempheal);
if(tempheal < 100.0)
{
SetPlayerHealth(playerid,100.0);
}
}
}
}
for(new i = 0; i < sizeof(BizzInfo); i++)
{
//printf("Bizz :%d",i);
if (PlayerToPoint(3, playerid,BizzInfo[i][bExitX], BizzInfo[i][bExitY], BizzInfo[i][bExitZ]))
{
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ]);
PlayerInfo[playerid][pLocal] = 255;
}
}
if(GetPlayerVehicleID(playerid) >= 71 && GetPlayerVehicleID(playerid) <= 77)
{
RemovePlayerFromVehicle(playerid);
TogglePlayerControllable(playerid, 1);
}
if(GetPlayerVehicleID(playerid) >= 332 && GetPlayerVehicleID(playerid) <= 351)
{
RemovePlayerFromVehicle(playerid);
TogglePlayerControllable(playerid, 1);
}
if(GetPlayerVehicleID(playerid) >= 352 && GetPlayerVehicleID(playerid) <= 379)
{
RemovePlayerFromVehicle(playerid);
TogglePlayerControllable(playerid, 1);
}
for(new i = 1; i < sizeof(CarInfo); i++)
{
if(GetPlayerVehicleID(playerid) == CarInfo[i][cID])
{
if(CarInfo[i][cOwned]==0)
{
RemovePlayerFromVehicle(playerid);
TogglePlayerControllable(playerid, 1);
CarOffered[playerid]=0;
}
}
}
if (PlayerToPoint(3.0, playerid,387.7978,173.8582,1008.3828))
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1481.2550,-1765.8638,18.7958);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
}
if (PlayerToPoint(6.0, playerid,-1404.5299,-259.0602,1043.6563))
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2695.6235,-1704.6960,11.8438);
}
if (PlayerToPoint(8.0, playerid,-1443.0554,-581.1879,1055.0472))
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2111.5686,-443.9720,38.7344);
}
if (PlayerToPoint(8.0, playerid,-1464.7732,1557.5533,1052.5313))
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2080.3079,-406.0309,38.7344);
}
if(NoFuel[playerid] == 1)
{
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
NoFuel[playerid] = 0;
}
}
return 1;
}