SATDM.pwn(2324) : warning 217: loose indentation
SATDM.pwn(2332) : warning 217: loose indentation
SATDM.pwn(2339) : warning 217: loose indentation
SATDM.pwn(6345) : warning 235: public function lacks forward declaration (symbol "givescore")
SATDM.pwn(10369) : warning 219: local variable "div" shadows a variable at a preceding level
SATDM.pwn(22300) : warning 219: local variable "ppos" shadows a variable at a preceding level
SATDM.pwn(22315) : warning 219: local variable "ppos" shadows a variable at a preceding level
SATDM.pwn(22484) : warning 217: loose indentation
SATDM.pwn(27742) : warning 219: local variable "ppos" shadows a variable at a preceding level
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
C:\DOCUME~1\B-SpaCe\MYDOCU~1\DOWNLO~1\SATDM.pwn(25) : fatal error 100: cannot read from file: "Ldudb"
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.
#include <a_samp>
#include <sscanf2>
#include <zcmd>
#include <dini>
//driftp LoadTextDraws(); //--gamemode TextDrawHideForPlayer(playerid, worker0); TextDrawHideForPlayer(playerid, worker1); TextDrawHideForPlayer(playerid, pimp0); TextDrawHideForPlayer(playerid, pimp1); TextDrawHideForPlayer(playerid, golfer0); TextDrawHideForPlayer(playerid, golfer1); TextDrawHideForPlayer(playerid, triad0); TextDrawHideForPlayer(playerid, triad1); TextDrawHideForPlayer(playerid, army0); TextDrawHideForPlayer(playerid, army1); TextDrawHideForPlayer(playerid, mechanic0); TextDrawHideForPlayer(playerid, mechanic1); TextDrawHideForPlayer(playerid, medic0); TextDrawHideForPlayer(playerid, medic1); TextDrawHideForPlayer(playerid, swat0); TextDrawHideForPlayer(playerid, swat1); TextDrawHideForPlayer(playerid, chicken0); TextDrawHideForPlayer(playerid, chicken1); TextDrawHideForPlayer(playerid, toreno0); TextDrawHideForPlayer(playerid, toreno1); TextDrawHideForPlayer(playerid, pilot0); TextDrawHideForPlayer(playerid, pilot1); TextDrawHideForPlayer(playerid, nang0); TextDrawHideForPlayer(playerid, nang1); TextDrawHideForPlayer(playerid, rules0); TextDrawHideForPlayer(playerid, rules1); TextDrawHideForPlayer(playerid, rules2); |
LoadTextDraws(){ // by Abhinav TDLabels[0] = TextDrawCreate(Label_X,TD_Y,"Drift Points"); TextDrawColor(TDLabels[0],COLOR_Label); TextDrawSetShadow(TDLabels[0],0); TextDrawSetOutline(TDLabels[0],1); TextDrawLetterSize(TDLabels[0],0.5,2); TextDrawBackgroundColor(TDLabels[0],COLOR_LabelOut); TextDrawFont(TDLabels[0],1); TDLabels[1] = TextDrawCreate(Label_X,TD_Y+50,"Drift Bonus"); TextDrawColor(TDLabels[1],COLOR_Label); TextDrawSetShadow(TDLabels[1],0); TextDrawSetOutline(TDLabels[1],1); TextDrawLetterSize(TDLabels[1],0.5,2); TextDrawBackgroundColor(TDLabels[1],COLOR_LabelOut); TextDrawFont(TDLabels[1],1); TDLabels[2] = TextDrawCreate(Label_X,TD_Y+100,"Drift Cash"); TextDrawColor(TDLabels[2],COLOR_Label); TextDrawSetShadow(TDLabels[2],0); TextDrawSetOutline(TDLabels[2],1); TextDrawLetterSize(TDLabels[2],0.5,2); TextDrawBackgroundColor(TDLabels[2],COLOR_LabelOut); TextDrawFont(TDLabels[2],1); new i; for(i=0;i<=MAX_PLAYERS;i++){ TDValueDrift[i]=TextDrawCreate(Value_X,TD_Y+20,"0"); TextDrawColor(TDValueDrift[i],COLOR_Value); TextDrawSetShadow(TDValueDrift[i],0); TextDrawSetOutline(TDValueDrift[i],1); TextDrawLetterSize(TDValueDrift[i],0.5,2); TextDrawBackgroundColor(TDValueDrift[i],COLOR_ValueOut); TextDrawFont(TDValueDrift[i],3); TDValueBonus[i]=TextDrawCreate(Value_X,TD_Y+70,"X1"); TextDrawColor(TDValueBonus[i],COLOR_Value); TextDrawSetShadow(TDValueBonus[i],0); TextDrawSetOutline(TDValueBonus[i],1); TextDrawLetterSize(TDValueBonus[i],0.5,2); TextDrawBackgroundColor(TDValueBonus[i],COLOR_ValueOut); TextDrawFont(TDValueBonus[i],3); TDValueCash[i]=TextDrawCreate(Value_X,TD_Y+120,"$0"); TextDrawColor(TDValueCash[i],COLOR_Value); TextDrawSetShadow(TDValueCash[i],0); TextDrawSetOutline(TDValueCash[i],1); TextDrawLetterSize(TDValueCash[i],0.5,2); TextDrawBackgroundColor(TDValueCash[i],COLOR_ValueOut); TextDrawFont(TDValueCash[i],3); } return 1; } |