if(dialogid == WEAPON) // Credits to Etch for making half & Credits to AlexzzPro for making the other half.
{
if(response)
{
if(listitem == 0) //Knife
{
if(GetPlayerMoney(playerid) < 200)
{
EnoughMoney(playerid,200);
}
else
{
GivePlayerWeapon(playerid,4,1);
SendClientMessage(playerid,COLOR_YELLOW,"You've Succesfully Bought A Knife (200$)");
GivePlayerMoney(playerid,-200);
}
}
if(listitem == 1) //Deagle
{
if(response)
{
if(GetPlayerMoney(playerid) < 500)
{
EnoughMoney(playerid,500);
}
else
{
GivePlayerWeapon(playerid,24,50);
SendClientMessage(playerid,COLOR_YELLOW,"You've Succesfully Bought A Desert Eagle (500$)");
GivePlayerMoney(playerid,-500);
}
}
}
if(listitem == 2) //MP5
{
if(response)
{
if(GetPlayerMoney(playerid) < 1000)
{
EnoughMoney(playerid,1000);
}
else
{
GivePlayerWeapon(playerid,29,200);
SendClientMessage(playerid,COLOR_YELLOW,"You've Succesfully Bought A MP5 (1000$)");
GivePlayerMoney(playerid,-1000);
}
}
}
if(listitem == 3) //M4
{
if(response)
{
if(GetPlayerMoney(playerid) < 1000)
{
EnoughMoney(playerid,1000);
}
else
{
GivePlayerWeapon(playerid,31,200);
SendClientMessage(playerid,COLOR_YELLOW,"You've Succesfully Bought A M4 (1000$)");
GivePlayerMoney(playerid,-1000);
}
}
}
if(listitem == 4) //AK47
{
if(response)
{
if(GetPlayerMoney(playerid) < 1300)
{
EnoughMoney(playerid,1300);
}
else
{
GivePlayerWeapon(playerid,30,200);
SendClientMessage(playerid,COLOR_YELLOW,"You've Succesfully Bought A AK-47 (1300$)");
GivePlayerMoney(playerid,-1300);
}
}
}
if(listitem == 5) //Sniper
{
if(response)
{
if(GetPlayerMoney(playerid) <1500)
{
EnoughMoney(playerid,1500);
}
else
{
GivePlayerWeapon(playerid, 34, 40);
SendClientMessage(playerid,COLOR_YELLOW,"You've Succesfully Bought A Sniper (1500$)");
GivePlayerMoney(playerid,-1500);
}
}
}
if(listitem == 6) //Shotgun
{
if(response)
{
if(GetPlayerMoney(playerid) <1000)
{
EnoughMoney(playerid,1000);
}
else
{
GivePlayerWeapon(playerid, 25,50);
SendClientMessage(playerid,COLOR_YELLOW,"You've Succesfully Bought A Shotgun (1000$)");
GivePlayerMoney(playerid,-1000);
}
}
}
if(listitem == 7) //Grenades
{
if(response)
{
if(GetPlayerMoney(playerid) <800)
{
EnoughMoney(playerid,800);
}
else
{
GivePlayerWeapon(playerid,16,10);
SendClientMessage(playerid,COLOR_YELLOW,"You've Succesfully Bought 10 Grenades (800$)");
GivePlayerMoney(playerid,-800);
}
}
}
if(listitem == 8) //Bombs
{
if(response)
{
if(GetPlayerMoney(playerid) <1000)
{
EnoughMoney(playerid,1000);
}
else
{
GivePlayerWeapon(playerid,39,8);
SendClientMessage(playerid,COLOR_YELLOW,"You've Succesfully Bought 8 bombs (1000$)");
GivePlayerMoney(playerid,GetPlayerMoney(playerid)-1000);
}
}
}
}
}
return 1;
}
GivePlayerMoney(playerid, GetPlayerMoney(playerid) - (200));
stock SetPlayerMoney(playerid,Money)
{
ResetPlayerMoney(playerid);
return GivePlayerMoney(playerid,Money);
}
new pMoney = GetPlayerMoney(playerid);
SetPlayerMoney(playerid,pMoney-200)
pawn Код:
|
GivePlayerMoney(playerid,GetPlayerMoney(playerid)-200);
new money; money=GetPlayerMoney(playerid); ResetPlayerMoney(playerid); GivePlayerMoney(playerid,money-200);
EnoughMoney(playerid,200);
Not sure about this but what does this line
pawn Код:
|
stock EnoughMoney(playerid,Money) // Credits to Etch
{
new string[128];
format(string,sizeof(string),"You Don't Have Enough Money (%d$)",Money);
return SendClientMessage(playerid,COLOR_RED,string);
}