Hello people,I use a default GF script and now I've created a system of payday that occurs when a player is expensive payday 30 points, but payday is coming to me every 5 minutes, a player has accumulated those 30 points payday, if someone knows we will issue a quick help
Код:
public PayDay(playerid)
{
new string[256];
new account,interest;
new rent = 0;
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pPaydaymin] >= 30)
{
new playername2[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername2, sizeof(playername2));
account = PlayerInfo[playerid][pAccount];
new key = PlayerInfo[playerid][pPhousekey];
if(key != 255)
{
rent = HouseInfo[key][hRent];
if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
rent = 0;
}
else if(rent > GetPlayerMoney(playerid))
{
PlayerInfo[playerid][pPhousekey] = 255;
SendClientMessage(playerid, COLOR_WHITE, "You have been evicted.");
rent = 0;
}
HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
}
new tmpintrate;
if (key != 255 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
if(PlayerInfo[playerid][pDonator] > 0) { tmpintrate = intrate+4; }
else { tmpintrate = intrate+2; }//HouseInfo[key][hLevel]
}
else
{
if(PlayerInfo[playerid][pDonator] > 0) { tmpintrate = 3; }
else { tmpintrate = 1; }
}
Tax += TaxValue;//Should work for every player online
PlayerInfo[playerid][pAccount] -= TaxValue;
if(PlayerInfo[playerid][pDonator] > 0)
{
new bonus = PlayerInfo[playerid][pPayCheck] / 2;
PlayerInfo[playerid][pPayCheck] += bonus;
}
new checks = PlayerInfo[playerid][pPayCheck];
new ebill = (PlayerInfo[playerid][pAccount]/10000)*(PlayerInfo[playerid][pLevel]);
ConsumingMoney[playerid] = 1;
GivePlayerMoney(playerid, checks);
if(PlayerInfo[playerid][pAccount] > 0)
{
PlayerInfo[playerid][pAccount] -= ebill;
SBizzInfo[4][sbTill] += ebill;
}
else
{
ebill = 0;
}
interest = (PlayerInfo[playerid][pAccount]/1000)*(tmpintrate);
PlayerInfo[playerid][pExp]++;
PlayerPlayMusic(playerid);
PlayerInfo[playerid][pAccount] = account+interest;
SendClientMessage(playerid, COLOR_WHITE, "|___ BANK STATMENT ___|");
format(string, sizeof(string), " Paycheck: $%d Tax Money: -$%d", checks, TaxValue);
SendClientMessage(playerid, COLOR_GRAD1, string);
if(PlayerInfo[playerid][pPhousekey] != 255 || PlayerInfo[playerid][pPbiskey] != 255)
{
format(string, sizeof(string), " Electricity Bill: -$%d", ebill);
SendClientMessage(playerid, COLOR_GRAD1, string);
}
format(string, sizeof(string), " Interest Rate: 0.%d percent",tmpintrate);
SendClientMessage(playerid, COLOR_GRAD2, string);
format(string, sizeof(string), " Interest Gained $%d", interest);
SendClientMessage(playerid, COLOR_GRAD3, string);
SendClientMessage(playerid, COLOR_GRAD4, "|--------------------------------------|");
format(string, sizeof(string), " New Balance~n~: $%d", PlayerInfo[playerid][pAccount]);
SendClientMessage(playerid, COLOR_GRAD5, string);
format(string, sizeof(string), " Rent: -$%d", rent);
SendClientMessage(playerid, COLOR_GRAD5, string);
format(string, sizeof(string), "~y~PayDay~n~~w~Paycheck");
GameTextForPlayer(playerid, string, 5000, 1);
rent = 0;
PlayerInfo[playerid][pPayDay] = 0;
PlayerInfo[playerid][pPaydaymin] = 0;
PlayerInfo[playerid][pPayCheck] = 0;
PlayerInfo[playerid][pConnectTime] += 1;
if(PlayerInfo[playerid][pDonator] > 0)
{
PlayerInfo[playerid][pPayDayHad] += 1;
if(PlayerInfo[playerid][pPayDayHad] >= 5)
{
PlayerInfo[playerid][pExp]++;
PlayerInfo[playerid][pPayDayHad] = 0;
}
}
}
if(MoneyMessage[playerid]==1)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "Zatvoreni ste zbog dugova!.");
GameTextForPlayer(playerid, "~r~Uhicen!", 2000, 1);
SetPlayerInterior(playerid, 6);
SetPlayerPos(playerid, 264.6288,77.5742,1001.0391);
PlayerInfo[playerid][pJailed] = 1;
ResetPlayerWeapons(playerid);
WantedPoints[playerid] = 0;
PlayerInfo[playerid][pJailTime] = 300;
format(string, sizeof(string), "Zatvoreni ste na 5 minuta");
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
}
if(PlayerInfo[playerid][pLevel] > 0)
{
if(PlayerInfo[playerid][pLevel] > 0)
{
new nxtlevel = PlayerInfo[playerid][pLevel]+1;
new expamount = nxtlevel*levelexp;
if (PlayerInfo[playerid][pExp] >= expamount)
{
format(string, sizeof(string), ""GMBOJA"Level++ || Cestitamo upravo ste postali %d Level!",nxtlevel);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
PlayerPlayMusic(playerid);
PlayerInfo[playerid][pLevel]++;
if(PlayerInfo[playerid][pDonator] > 0)
{
PlayerInfo[playerid][pExp] -= expamount;
new total = PlayerInfo[playerid][pExp];
if(total > 0)
{
PlayerInfo[playerid][pExp] = total;
}
else
{
PlayerInfo[playerid][pExp] = 0;
}
}
else
{
PlayerInfo[playerid][pExp] = 0;
}
GameTextForPlayer(playerid, string, 5000, 1);
}
}
else
{
SendClientMessage(playerid, -1, ""CRVENA"Obavijest | "BJELA"Nisi dovoljno igrao da dobijes placu.");
}
}
}
Checkprop();
return 1;
}