Hi i made a fuel sustem as an include, but when i add the include to my GameMode... and when i enter a car then server crashes.
pawn Код:
#if defined _fuelsystem_included
#endinput
#endif
#define _fuelsystem_included
#if !defined _samp_included
#include <a_samp>
#endif
#if !defined _hooks_included
#include <YSI/y_hooks>
#endif
new Fuel[MAX_VEHICLES];
new FuelTimer[MAX_PLAYERS];
new RefillingTimer[MAX_PLAYERS];
new IsRefuelling[MAX_VEHICLES];
new Engine[MAX_VEHICLES];
forward LowerFuelTimer(playerid);
forward ReFuelTimer(playerid);
forward HasFuel();
Hook:FuelS_OnGameModeInit()
{
SetTimer("HasFuel", 1000, 1);
for(new v = 0; v < MAX_VEHICLES; v++)
{
Fuel[v] = 100;
}
return 1;
}
Hook:FuelS_OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)
{
new vehicleid = GetPlayerVehicleID(playerid);
if(Fuel[vehicleid] > 0)
{
Engine[vehicleid] = 0;
FuelTimer[playerid] = SetTimerEx("LowerFuelTimer", 20000, true, "u", playerid);
return 1;
}
else
{
GameTextForPlayer(playerid,"~r~No fuel!", 5000, 4);
FuelTimer[playerid] = SetTimerEx("LowerFuelTimer", 20000, true, "u", playerid);
return 1;
}
}
else
{
KillTimer(FuelTimer[playerid]);
return 1;
}
}
public LowerFuelTimer(playerid)
{
new vehicleid = GetPlayerVehicleID(playerid);
if(vehicleid != 435 || vehicleid != 450 || vehicleid != 491 || vehicleid != 584) //Trailers
{
if(GetPlayerVehicleSeat(playerid) == 0)
{
if(!IsVehicleBike(vehicleid))
{
if(GetTheVehicleSpeed(playerid) > 10)
{
Fuel[vehicleid] = Fuel[vehicleid] -1;
if(Fuel[vehicleid] < 1)
{
new lights, alarm, doors, bonnet, boot, objective;
GameTextForPlayer(playerid,"~r~You ran out of ~w~Fuel~r~!", 5000, 4);
Fuel[vehicleid] = 0;
SetVehicleParamsEx(vehicleid, false, lights, alarm, doors, bonnet, boot, objective);
Engine[vehicleid] = 0;
}
else
{
if(Fuel[vehicleid] < 1)
{
Fuel[vehicleid] = 0;
return 1;
}
}
}
}
}
}
return 1;
}
public ReFuelTimer(playerid)
{
new vehicleid = GetPlayerVehicleID(playerid);
if(GetPlayerVehicleSeat(playerid) == 0)
{
if(IsPlayerOnGasStation(playerid))
{
if(Fuel[vehicleid] > 99)
{
GameTextForPlayer(playerid,"~r~Tank Refilled", 5000, 4);
IsRefuelling[playerid] = 0;
Fuel[vehicleid] = 100;
KillTimer(RefillingTimer[vehicleid]);
return 1;
}
else
{
Fuel[vehicleid] += 5;
TakeGasMoney(playerid, 14);
return 1;
}
}
else
{
IsRefuelling[vehicleid] = 0;
KillTimer(RefillingTimer[playerid]);
return 1;
}
}
return 1;
}
public HasFuel()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
new vehicleid = GetPlayerVehicleID(i);
if(GetPlayerVehicleSeat(i) == 0)
{
if(Fuel[vehicleid] > 0)
{
if(Engine[vehicleid] == 0)
{
new lights, alarm, doors, bonnet, boot, objective;
SetVehicleParamsEx(vehicleid, VEHICLE_PARAMS_ON, lights, alarm, doors, bonnet, boot, objective);
Engine[vehicleid] = 1;
return 1;
}
}
else if(Fuel[vehicleid] > 99)
{
Fuel[vehicleid] = 100;
return 1;
}
}
}
return 1;
}
stock TakeGasMoney(playerid, money)
{
GivePlayerMoney(playerid, - money);
return 1;
}
stock IsPlayerOnGasStation(playerid)
{
if(IsPlayerInRangeOfPoint(playerid, 10, 2114.790039, 920.438415, 10.820312)) return 1;
if(IsPlayerInRangeOfPoint(playerid, 10, -1676.28810, 413.206700, 7.1797000)) return 1;
return 0;
}
stock IsVehicleBike(vehicleid)
{
switch(GetVehicleModel(vehicleid))
{
case 509, 481, 510, 462:
return 1;
}
return 0;
}
stock GetTheVehicleSpeed(playerid)
{
if(!IsPlayerInAnyVehicle(playerid)) return 1;
new Float: x, Float: y, Float: z;
GetVehicleVelocity(GetPlayerVehicleID(playerid), x, y, z);
return floatround((floatmul(floatsqroot(floatpower(x, 2.0) + floatpower(y, 2.0) + floatpower(z, 2.0)), 100.0) / 0.4463), floatround_floor);
}
pawn Код:
#include <a_samp>
#include <fuelsystem>
#include <streamer>
#define COLOR_ERROR 0xFF0000FF
#define GAS_STATION_TEXT "{008080}Honk the horn{FFFFFF}(h) {008080}to refill"
public OnGameModeInit()
{
CreateFuelStation(2114.790039, 920.438415, 10.820312);
CreateFuelStation(-1676.2881, 413.2067, 7.1797);
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
new vehicleid = GetPlayerVehicleID(playerid);
if(newkeys & KEY_CROUCH)
{
if(IsPlayerInAnyVehicle(playerid))
{
if(IsPlayerOnGasStation(playerid))
{
if(IsRefuelling[vehicleid] == 1) return SendClientMessage(playerid, COLOR_ERROR, "This vehicle is already being refuelled");
{
IsRefuelling[vehicleid] = 1;
GameTextForPlayer(playerid, "~w~Refilling...", 3000, 5);
RefillingTimer[playerid] = SetTimerEx("ReFuelTimer", 1000, true, "u", playerid);
return 1;
}
}
return 0;
}
}
return 1;
}
stock CreateFuelStation(Float:x, Float:y, Float:z)
{
CreatePickup(1244, 1, x, y, z, 0);
Create3DTextLabel(GAS_STATION_TEXT, 0x008080FF, x, y, z + 0.8, 30.0, 0);
CreateDynamicMapIcon(x, y, z, 56, 0, 0, 0, -1, 300.0);
return 1;
}