How to make /event start an actual event - Printable Version
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+---- Thread: How to make /event start an actual event (
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How to make /event start an actual event -
Snowman12 - 03.04.2011
Hay i have /start event and / sop event and / lock event but they dont load a mini game but keep the normal game mode running heres what i have
pawn Code:
if(strcmp(cmd, "/startevent", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if (PlayerInfo[playerid][pAdmin] >= 5 && (!EventStarted))
{
EventStarted = 1;
EventLocked = 0;
GetPlayerPos(playerid,ex,ey,ez);
GetPlayerVirtualWorld(playerid);
GetPlayerInterior(playerid);
BroadCast(COLOR_LIGHTBLUE, "** Notice: An Event has started, use /joinevent.");
}
else if (PlayerInfo[playerid][pAdmin] >= 5 && (EventStarted))
{
EventStarted = 0;
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command!");
}
}
return 1;
}
if(strcmp(cmd, "/joinevent", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(EventStarted == 0)
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, " ** An Event has not Started.");
return 1;
}
else if(EventLocked == 1)
{
SendClientMessage(playerid, COLOR_RED, "** The event is locked.");
return 1;
}
new EJoin = strval(tmp);
new vw = GetPlayerVirtualWorld(playerid);
SetPlayerPos(playerid,ex,ey,ez);
SetPlayerVirtualWorld(playerid,vw);
SetPlayerInterior(playerid,EventInfo[EJoin][EInterior]);
PlayerInfo[playerid][pInt] = EventInfo[EJoin][EInterior];
}
return 1;
}
if(strcmp(cmd, "/lockevent", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if (PlayerInfo[playerid][pAdmin] >= 5)
{
EventLocked = 1;
BroadCast(COLOR_YELLOW, "** Notice: The event has been locked by a Admin **");
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command!");
}
}
return 1;
}
Could i edit this one or somthing so if i do /startevent 1 it loads the event ive named 1 or /startevent name of event ive seen this on other servers but i have no idea of how to do it with out switching gamemodes and i cant switch gamemodes because i need the rp script to still run so i might need to go if respone the the differnt things to load game modes im not sure #
Re: How to make /event start an actual event - Max_Coldheart - 03.04.2011
Yes, it is possible.
Re: How to make /event start an actual event -
Snowman12 - 03.04.2011
Ye but how can i do it?
Re: How to make /event start an actual event - Max_Coldheart - 03.04.2011
I would suggesst you to use sscanf and zcmd for that.
Re: How to make /event start an actual event -
Snowman12 - 03.04.2011
i know how to do comands i want to load the event but not close currant GM
Re: How to make /event start an actual event - Max_Coldheart - 03.04.2011
so you want to load
filterscript while
gamemode is still running?
Re: How to make /event start an actual event -
xir - 03.04.2011
I dont get you very well, but something like this?
pawn Code:
new Events;
new Float:Event[3];
COMMAND:startevent(playerid, params[])
{
if (PlayerInfo[playerid][pAdmin] >= 5)
{
BroadCast(COLOR_LIGHTBLUE, "** Notice: An Event has started, use /joinevent.");
if(Events == 1) return SendClientMessage(playerid,-1,"There is already an event created");
GetPlayerPos(playerid,Float:Event[0],Float:Event[1],Float:Event[2]);
Events = 1;
} else if(PlayerInfo[playerid][pAdmin] == 0) return SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command!");
return 1;
}
COMMAND:joinevent(playerid, params[])
{
if(Events == 0) return SendClientMessage(playerid, COLOR_LIGHTBLUE, "An Event has not Started.");
SetPlayerPos(playerid,Float:Event[0],Float:Event[1],Float:Event[2]);
return 1;
}
COMMAND:lockevent(playerid, params[])
{
if (PlayerInfo[playerid][pAdmin] >= 5)
{
BroadCast(COLOR_YELLOW, "** Notice: The event has been locked by a Admin **");
if(Events == 0) return SendClientMessage(playerid, Red, "No event has been created");
Events = 0;
} else if(PlayerInfo[playerid][pAdmin] == 0) return SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command!");
return 1;
}
Convert to strcmp if you want
Re: How to make /event start an actual event -
Snowman12 - 03.04.2011
sorry for late reply n yh i can see where i can do it now and im thinking of doing it in dialog
thanks mate