#include <a_samp>
public OnPlayerCommandText(playerid, cmdtext[])
SetTimer("message",1000 ,false);
SetTimer("message2",2000 ,false);
SetTimer("message3",3000 ,false);
SetTimer("message4",4000 ,false);
SetTimer("message5",5000 ,false);
SetTimer("message6",6000 ,false);
forward message();
forward message2();
forward message3();
forward message4();
forward message5();
forward message6();
public message()
{
}
public message2()
{
;
}
public message3()
{
}
public message4()
{
;
}
public message5()
{
}
public message6()
{
}
C:\Archivos de programa\Rockstar Games\GTA San Andreas\filterscripts\countdown.pwn(30) : error 017: undefined symbol "playerid"
C:\Archivos de programa\Rockstar Games\GTA San Andreas\filterscripts\countdown.pwn(36) : error 017: undefined symbol "playerid"
C:\Archivos de programa\Rockstar Games\GTA San Andreas\filterscripts\countdown.pwn(42) : error 017: undefined symbol "playerid"
C:\Archivos de programa\Rockstar Games\GTA San Andreas\filterscripts\countdown.pwn(48) : error 017: undefined symbol "playerid"
C:\Archivos de programa\Rockstar Games\GTA San Andreas\filterscripts\countdown.pwn(54) : error 017: undefined symbol "playerid"
C:\Archivos de programa\Rockstar Games\GTA San Andreas\filterscripts\countdown.pwn(60) : error 017: undefined symbol "playerid"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
6 Errors.
#include <a_samp>
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp("/321", cmdtext, true, 6) == 0)
{
SetTimer("message",1000 ,false);
SetTimer("message2",2000 ,false);
SetTimer("message3",3000 ,false);
SetTimer("message4",4000 ,false);
SetTimer("message5",5000 ,false);
SetTimer("message6",6000 ,false);
}
}
forward message();
forward message2();
forward message3();
forward message4();
forward message5();
forward message6();
public message()
{
GameTextForAll("~w~5", 1000, 6);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0);
}
public message2()
{
GameTextForAll("~w~4", 1000, 6);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0);
}
public message3()
{
GameTextForAll("~r~3", 1000, 6);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0);
}
public message4()
{
GameTextForAll("~r~2", 1000, 6);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0);
}
public message5()
{
GameTextForAll("~r~1", 1000, 6);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0);
}
public message6()
{
GameTextForAll("~w~GO!", 1000, 6);
PlayerPlaySound(playerid, 1057, 0.0, 0.0, 0.0);
SetPlayerArmour(0, 100);
SetPlayerHealth(0, 100);
}
public message()
{
//pone esto en cada public del countdown
for(new playerid=0; playerid < MAX_PLAYERS; playerid++)
{
PlayerPlaySound(playerid, id, x, y, z); //y aqui pones el PlayerPlaySound
}
}
public OnPlayerCommandText(playerid, cmdtext[])
SetTimer("message",1000 ,false);
SetTimer("message2",2000 ,false);
SetTimer("message3",3000 ,false);
SetTimer("message4",4000 ,false);
SetTimer("message5",5000 ,false);
SetTimer("message6",6000 ,false);
// global
new TimerCuenta;
new CuentaAtras = 5;
#define TIME_CUENTA 1000 // Puede variar, acб esta puesto en 1 segundo.
forward CuentaRegresiva();
// Donde deseas realizar esto: comando, callback o lo que sea.
TimerCuenta = SetTimer("CuentaRegresiva",TIME_CUENTA,1);
// Callback: Cuenta Regresiva
public CuentaRegresiva()
{
switch(CuentaAtras)
{
case 0: CuentaAtras = 5; KillTimer(TimerCuenta); GameTextForAll("0",999,1);
case 1: CuentaAtras--; GameTextForAll("1",999,1);
case 2: CuentaAtras--; GameTextForAll("2",999,1);
case 3: CuentaAtras--; GameTextForAll("3",999,1);
case 4: CuentaAtras--; GameTextForAll("4",999,1);
case 5: CuentaAtras--; GameTextForAll("5",999,1);
}
}
Demasiados Timers
pawn Код:
|
public CuentaRegresiva()
{
switch(CuentaAtras)
{
case 0: { CuentaAtras = 5; KillTimer(TimerCuenta); GameTextForAll("0",999,1); }
case 1: { CuentaAtras--; GameTextForAll("1",999,1); }
case 2: { CuentaAtras--; GameTextForAll("2",999,1); }
case 3: { CuentaAtras--; GameTextForAll("3",999,1); }
case 4: { CuentaAtras--; GameTextForAll("4",999,1); }
case 5: { CuentaAtras--; GameTextForAll("5",999,1); }
}
}
case 0: CuentaAtras = 5, KillTimer(TimerCuenta), GameTextForAll("0",999,1);
#include <a_samp>
forward message(playerid);
forward message2(playerid);
forward message3(playerid);
forward message4(playerid);
forward message5(playerid);
forward message6(playerid);
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp("/321", cmdtext, true, 6) == 0)
{
SetTimer("message",1000 ,false);
SetTimer("message2",2000 ,false);
SetTimer("message3",3000 ,false);
SetTimer("message4",4000 ,false);
SetTimer("message5",5000 ,false);
SetTimer("message6",6000 ,false);
}
}
public message(playerid)
{
GameTextForAll("~w~5", 1000, 6);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0);
}
public message2(playerid)
{
GameTextForAll("~w~4", 1000, 6);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0);
}
public message3(playerid)
{
GameTextForAll("~r~3", 1000, 6);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0);
}
public message4(playerid)
{
GameTextForAll("~r~2", 1000, 6);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0);
}
public message5(playerid)
{
GameTextForAll("~r~1", 1000, 6);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0);
}
public message6(playerid)
{
GameTextForAll("~w~GO!", 1000, 6);
PlayerPlaySound(playerid, 1057, 0.0, 0.0, 0.0);
SetPlayerArmour(0, 100);
SetPlayerHealth(0, 100);
}
forward message();
forward message2();
forward message3();
forward message4();
forward message5();
forward message6();
forward message(playerid);
forward message2(playerid);
forward message3(playerid);
forward message4(playerid);
forward message5(playerid);
forward message6(playerid);
public message()
public message1()
public message2()
public message3()
public message4()
public message5()
public message6()
public message(playerid)
public message1(playerid)
public message2(playerid)
public message3(playerid)
public message4(playerid)
public message5(playerid)
public message6(playerid)
//variable
new TT, time = 5;
//cmd
if(!strcmp(cmdtext, "/countdown", true))return TT = SetTimer("Conteo", 1000, true);
//timer
forward Conteo();
public Conteo()
{
new str[8];
if(time>0)format(str, 5, "~R~%i", time);
else str = "~G~YAA!"
GameTextForAll(str, 1000, 4);
time--;
if(time == 0){
time = 5;
KillTimer(TT);
}
}
usa este codigo:
pawn Код:
|