new Team1Car[21], Team2Car[21], Team3Car[21], Team4Car[22];
public OnGameModeInit()
{
Team1Car[0]=CreateVehicle(476,419.9781,2441.7148,17.2157,90.9542,3,1,3000); // New player
Team1Car[1]=CreateVehicle(476,419.7993,2453.4229,17.2155,89.1848,3,1,3000); // New player
Team1Car[2]=CreateVehicle(476,420.0335,2466.9705,17.2098,88.6598,3,1,3000); // New player
Team1Car[3]=CreateVehicle(476,389.5863,2439.7012,17.2138,273.9613,3,1,3000); // New player
Team1Car[4]=CreateVehicle(476,389.2481,2452.0327,17.2109,271.2024,3,1,3000); // New player
Team1Car[5]=CreateVehicle(476,389.3371,2466.8743,17.2080,269.3279,3,1,3000); // New player
Team1Car[6]=CreateVehicle(476,369.9770,2471.4199,17.1923,1.0170,3,1,3000); // New player
Team1Car[7]=CreateVehicle(476,355.2772,2471.4446,17.1924,0.1990,3,1,3000); // New player
Team1Car[8]=CreateVehicle(476,341.0659,2471.6011,17.1892,359.4792,3,1,3000); // New player
Team1Car[9]=CreateVehicle(476,289.9539,2536.9458,17.5328,182.0488,3,1,3000); // New player
Team1Car[10]=CreateVehicle(476,324.9881,2537.0947,17.5249,180.0883,3,1,3000); // New player
Team1Car[11]=CreateVehicle(476,342.7910,2537.0664,17.4873,180.8570,3,1,3000); // New player
Team1Car[12]=CreateVehicle(476,382.3123,2537.2183,17.2524,180.4406,3,1,3000); // New player
Team1Car[13]=CreateVehicle(548,364.2266,2536.7107,16.7929,175.6206,3,1,3000); // New player Cargobob
Team1Car[14]=CreateVehicle(432,330.9751,2547.3921,16.8178,1.1064,0,0,3000); // New Player Rhino
Team1Car[15]=CreateVehicle(432,320.8236,2548.0957,16.8227,359.7192,0,0,3000); // New Player Rhino
Team1Car[16]=CreateVehicle(432,296.3745,2548.3577,16.8338,358.0152,0,0,3000); // New Player Rhino
Team1Car[17]=CreateVehicle(432,284.9641,2548.6011,16.8317,359.1052,0,0,3000); //New Player Rhino
Team1Car[18]=CreateVehicle(425,311.9832,2466.6350,17.0458,1.7575,0,0,3000); // hunter newplayer
Team1Car[19]=CreateVehicle(425,296.9786,2468.4695,17.0488,5.5592,0,0,3000); // hunter newplayer
Team1Car[20]=CreateVehicle(425,283.6572,2467.3645,17.0476,6.3777,0,0,3000); // hunter newplayer
//TEAM_3 Airwolves
Team2Car[0]=CreateVehicle(476,1581.9852,1162.1902,11.5066,0.8701,0,1,3000); // Airwolves
Team2Car[1]=CreateVehicle(476,1570.1849,1162.0282,11.5137,1.1687,0,1,3000); // Airwolves
Team2Car[2]=CreateVehicle(476,1558.3748,1161.9513,11.5302,359.4196,0,1,3000); // Airwolves
Team2Car[3]=CreateVehicle(476,1595.0438,1181.5055,11.5254,359.7671,0,1,3000); // Airwolves
Team2Car[4]=CreateVehicle(476,1606.4656,1188.0414,11.5129,359.9229,0,1,3000); // Airwolves
Team2Car[5]=CreateVehicle(476,1582.0078,1173.1418,11.5260,0.0395,0,1,3000); // Airwolves
Team2Car[6]=CreateVehicle(476,1569.7256,1172.8888,11.5189,2.2377,0,1,3000); // Airwolves
Team2Car[7]=CreateVehicle(476,1558.2279,1172.7627,11.5180,358.3973,0,1,3000); //Airwolves
Team2Car[8]=CreateVehicle(476,1582.1110,1182.9968,11.5135,0.9782,0,1,3000); // Airwolves
Team2Car[9]=CreateVehicle(476,1570.1838,1182.8129,11.5197,1.4127,0,1,3000); // Airwolves
Team2Car[10]=CreateVehicle(476,1558.6588,1182.8693,11.5206,358.3985,0,1,3000); // Airwolves
Team2Car[11]=CreateVehicle(476,1558.8196,1192.9263,11.5295,359.2359,0,1,3000); // Airwolves
Team2Car[12]=CreateVehicle(476,1570.2063,1192.8105,11.5265,0.3085,0,1,3000); // Airwolves
Team2Car[13]=CreateVehicle(548,1602.0354,1281.8556,15.0148,102.5360,0,0,3000); // Airwolves Cargobob
Team2Car[14]=CreateVehicle(432,1281.8174,1317.7827,10.8330,269.8667,0,0,3000); // Airwolves Rhino
Team2Car[15]=CreateVehicle(432,1281.3157,1329.9841,10.8332,270.0224,0,0,3000); // Airwolves Rhino
Team2Car[16]=CreateVehicle(432,1281.8860,1354.4025,10.8330,270.5049,0,0,3000); // Airwolves Rhino
Team2Car[17]=CreateVehicle(432,1281.9857,1368.0791,10.8330,270.8093,0,0,3000); // Airwolves Rhino
Team2Car[18]=CreateVehicle(425,1429.6877,1324.8799,11.4066,273.0157,0,0,3000); // hunter Airwolves
Team2Car[19]=CreateVehicle(425,1428.8368,1310.5518,11.3923,268.1280,0,0,3000); // hunter Airwolves
Team2Car[20]=CreateVehicle(425,1429.4142,1338.4646,11.3934,268.7853,0,0,3000); // hunter Airwolves
//TEAM_1 Bluefoxes
Team3Car[0]=CreateVehicle(476,1978.6555,-2396.0037,14.2643,89.5653,2,1,3000); // Bluefoxes
Team3Car[1]=CreateVehicle(476,1978.7040,-2383.6899,14.2553,90.1082,2,1,3000); // Bluefoxes
Team3Car[2]=CreateVehicle(476,1978.8127,-2370.9258,14.2562,89.6564,2,1,3000); // Bluefoxes
Team3Car[3]=CreateVehicle(476,1978.7545,-2358.6887,14.2611,90.8094,2,1,3000); // Bluefoxes
Team3Car[4]=CreateVehicle(476,1978.7524,-2346.6282,14.2542,90.3923,2,1,3000); // Bluefoxes
Team3Car[5]=CreateVehicle(476,1978.7271,-2334.2107,14.2586,89.8635,2,1,3000); // Bluefoxes
Team3Car[6]=CreateVehicle(476,1967.9773,-2334.0098,14.2537,89.2006,2,1,3000); // Bluefoxes
Team3Car[7]=CreateVehicle(476,1968.0304,-2346.7659,14.2564,89.5600,2,1,3000); // Bluefoxes
Team3Car[8]=CreateVehicle(476,1968.0143,-2359.2332,14.2567,89.3761,2,1,3000); // Bluefoxes
Team3Car[9]=CreateVehicle(476,1967.8055,-2372.2275,14.2629,89.7649,2,1,3000); // Bluefoxes
Team3Car[10]=CreateVehicle(476,1967.7516,-2384.9595,14.2562,89.7772,2,1,3000); // Bluefoxes
Team3Car[11]=CreateVehicle(476,1967.9479,-2396.9973,14.2661,90.1868,2,1,3000); // Bluefoxes
Team3Car[12]=CreateVehicle(476,1978.8635,-2409.2715,14.2563,89.8173,2,1,3000); // Bluefoxes
Team3Car[13]=CreateVehicle(548,1997.4635,-2430.8811,17.1481,94.3798,2,1,3000); // Bluefoxes Cargobob
Team3Car[14]=CreateVehicle(432,1978.8031,-2322.4282,13.5596,89.2325,2,1,3000); // Bluefoxes Rhino
Team3Car[15]=CreateVehicle(432,1978.6914,-2314.6343,13.5596,89.3591,2,1,3000); // Bluefoxes Rhino
Team3Car[16]=CreateVehicle(432,1978.3168,-2306.7822,13.5596,88.8411,2,1,3000); // Bluefoxes Rhino
Team3Car[17]=CreateVehicle(432,1978.5193,-2299.1052,13.5598,88.8872,2,1,3000); // Bluefoxes Rhino
Team3Car[18]=CreateVehicle(425,1947.4424,-2259.8452,14.1190,182.5776,2,1,3000); // hunter bluefoxes
Team3Car[19]=CreateVehicle(425,1931.5741,-2259.7698,14.1187,189.0221,2,1,3000); // hunter bluefoxes
Team3Car[20]=CreateVehicle(425,1917.5420,-2262.0669,14.1189,188.7777,2,1,3000); // hunter bluefoxes
//TEAM_2 Thunderbirds
Team4Car[0]=CreateVehicle(476,-1511.3623,-164.6398,14.8441,11.8009,6,1,3000); // Thunderbird plane
Team4Car[1]=CreateVehicle(476,-1491.9832,-145.5590,14.8648,11.7777,6,1,3000); //Thunderbird
Team4Car[2]=CreateVehicle(476,-1501.6255,-155.3166,14.8596,8.5552,6,1,3000); // Thunderbird
Team4Car[3]=CreateVehicle(476,-1481.5931,-135.6380,14.8579,7.9517,6,1,3000); // Thunderbird
Team4Car[4]=CreateVehicle(476,-1471.6337,-125.5648,14.8578,8.5159,6,1,3000); // Thunderbird
Team4Car[5]=CreateVehicle(476,-1461.9418,-116.3714,14.8641,4.4572,6,1,3000); // Thunderbird
Team4Car[6]=CreateVehicle(476,-1451.6680,-105.8881,14.8565,5.1509,6,1,3000); // Thunderbird
Team4Car[7]=CreateVehicle(476,-1440.7518,-95.2124,14.8536,3.1080,6,1,3000); // Thunderbird
Team4Car[8]=CreateVehicle(476,-1430.0154,-84.5389,14.8576,3.0299,6,1,3000); // Thunderbird
Team4Car[9]=CreateVehicle(476,-1418.5612,-73.0776,14.8428,4.4553,6,1,3000); // Thunderbird
Team4Car[10]=CreateVehicle(476,-1407.5093,-61.9155,14.8408,5.2833,6,1,3000); // Thunderbird
Team4Car[11]=CreateVehicle(476,-1396.1097,-50.7228,14.8596,2.7714,6,1,3000); // Thunderbird
Team4Car[12]=CreateVehicle(476,-1385.4530,-39.9416,14.8657,3.3986,6,1,3000); // Thunderbird
Team4Car[13]=CreateVehicle(476,-1385.4337,-39.9457,14.8662,3.9818,6,1,3000); // Thunderbird
Team4Car[14]=CreateVehicle(548,-1500.4371,-224.0978,18.0048,1.0643,0,0,3000);// Thunderbird Cargobob
Team4Car[15]=CreateVehicle(432,-1458.5845,-181.6641,14.1613,76.4453,2,2,3000); // Thunderbird Rhino
Team4Car[16]=CreateVehicle(432,-1456.9139,-174.5814,14.1613,75.6198,2,2,3000); // Thunderbird Rhino
Team4Car[17]=CreateVehicle(432,-1460.0137,-189.2424,14.1610,77.0195,2,2,3000); // Thunderbird Rhino
Team4Car[18]=CreateVehicle(432,-1454.8531,-166.4090,14.1613,76.0108,2,2,3000); // Thunderbird Rhino
Team4Car[19]=CreateVehicle(425,-1536.9520,-233.1755,14.7374,10.6363,2,2,3000); // Hunter
Team4Car[20]=CreateVehicle(425,-1550.1385,-237.2429,14.7205,13.8028,2,2,3000); // Hunter
Team4Car[21]=CreateVehicle(425,-1564.4420,-242.6652,14.7159,5.1001,2,2,3000); // Hunter
//-------------END ADD VEHICLES
public OnPlayerEnterVehicle(playerid, vehicleid)
{
for(new var; var < 18; var++)
{
if(vehicleid == Team1Car[var])
{
if(PlayerBase[playerid][pMedlem] != 0 || PlayerBase[playerid][pLedare] != 0) RemovePlayerFromVehicle(playerid);
}
if(vehicleid == Team2Car[var])
{
if(PlayerBase[playerid][pMedlem] != 3 || PlayerBase[playerid][pLedare] != 3) RemovePlayerFromVehicle(playerid);
}
if(vehicleid == Team3Car[var])
{
if(PlayerBase[playerid][pMedlem] != 1 || PlayerBase[playerid][pLedare] != 1) RemovePlayerFromVehicle(playerid);
}
if(vehicleid == Team4Car[var])
{
if(PlayerBase[playerid][pMedlem] != 2 || PlayerBase[playerid][pLedare] != 2) RemovePlayerFromVehicle(playerid);
}
}
return 1;
}
||
&&
if(newstate == PLAYER_STATE_DRIVER)
{
new vid = GetPlayerVehicleID(playerid);
if(vid == vipv && PlayerData[playerid][vip] == 0)/* so here if the player is not vip it will kick them out and show this, so if you wanna make team. make it like*/ if(vid == teamcar && != 1) /* that is the first team cause i have 1*/
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid,0xFF0000FF, "You are not an vip, Go to http://www.extreme-stuntage.x10.mx to donate for VIP!");
}
}
Umm Try using OnPlayerStateChange, this is one i got from my vip
pawn Код:
|
Here is my tutorial, it is slightly different than what you have done but you could have a read and try make yours look similar and see if it works? Or maybe just simply do it the way I did that tutorial.
https://sampforum.blast.hk/showthread.php?tid=220546 |
Hello!
The thing is that you can enter all team vehicles even if you not belong to that team, why? |
stock TeamCar[4][22]; //2d arrays, looks more clear
for(new var; var < 18; var++)
I can only refer to my last topic -> [Include] Group Macros
But if you want a solution for your code You got 4 arrays and for your code in OnPlayerEnterVehicle they need to have all the same size The size of the biggest one, also 22 pawn Код:
pawn Код:
Than another problem why your code would never work Because in OnPlayerEnterVehicle the player enters the vehicle So he cant be removed if he isnt in it Just move your loop in OnPlayerStateChange Another thing you could do would be to seperate the loops so you dont need to change the size of the arrays |
new Team1Car[22], Team2Car[22], Team3Car[22], Team4Car[22];
public OnPlayerEnterVehicle(playerid, vehicleid)
{
for(new var; var < 22; var++)
{
error 017: undefined symbol "vehicleid"
stock TeamCar[4][22]; //2d arrays, looks more clear
stock TeamCar[4][22]; //TeamCar[0], TeamCar[1], TeamCar[2], TeamCar[3]
new Team1Car[22], Team2Car[22], Team3Car[22], Team4Car[22];
//OnPlayerStateChange
if(newstate == PLAYER_STATE_DRIVER)
{
for(new var; var < sizeof Team4Car; var++) //or with my 2d array sizeof TeamCar[]
{
}
}
stock TeamCar[4][22];
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == PLAYER_STATE_DRIVER)
{
for(new var; var < sizeof Team4Car; var++)
{
if(vehicleid == Team1Car[var])
{
if(PlayerBase[playerid][pMedlem] != 0 && PlayerBase[playerid][pLedare] != 0) RemovePlayerFromVehicle(playerid);
}
if(vehicleid == Team2Car[var])
{
if(PlayerBase[playerid][pMedlem] != 3 && PlayerBase[playerid][pLedare] != 3) RemovePlayerFromVehicle(playerid);
}
if(vehicleid == Team3Car[var])
{
if(PlayerBase[playerid][pMedlem] != 1 && PlayerBase[playerid][pLedare] != 1) RemovePlayerFromVehicle(playerid);
}
if(vehicleid == Team4Car[var])
{
if(PlayerBase[playerid][pMedlem] != 2 && PlayerBase[playerid][pLedare] != 2) RemovePlayerFromVehicle(playerid);
}
}
return 1;
}
C:\Users\Per\Desktop\Airstrike Battle1 - Copy\gamemodes\Fort4444.pwn(91) : error 017: undefined symbol "Team1Car"
C:\Users\Per\Desktop\Airstrike Battle1 - Copy\gamemodes\Fort4444.pwn(91) : warning 215: expression has no effect
C:\Users\Per\Desktop\Airstrike Battle1 - Copy\gamemodes\Fort4444.pwn(91) : error 001: expected token: ";", but found "]"
C:\Users\Per\Desktop\Airstrike Battle1 - Copy\gamemodes\Fort4444.pwn(91) : error 029: invalid expression, assumed zero
C:\Users\Per\Desktop\Airstrike Battle1 - Copy\gamemodes\Fort4444.pwn(91) : fatal error 107: too many error messages on one line
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == PLAYER_STATE_DRIVER)
{
new vid = GetPlayerVehicleID(playerid);
if(vid == Team1Car && PlayerBase[playerid][pMedlem] != 0 || PlayerBase[playerid][pLedare] != 0)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid,0xFF0000FF,"ERROR: This vehicle belongs to the first team!");
}
}