if(strcmp(cmd, "/cuff", true) == 0) { if(IsPlayerConnected(playerid)) { if(gTeam[playerid] == 2 || IsACop(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /cuff [Playerid/PartOfName]"); return 1; } giveplayerid = ReturnUser(tmp); if(IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { if(gTeam[giveplayerid] == 2 || IsACop(giveplayerid)) { SendClientMessage(playerid, COLOR_GREY, " You can't Cuff Cops !"); return 1; } if(PlayerCuffed[giveplayerid] > 0) { SendClientMessage(playerid, COLOR_GREY, " Player already Cuffed !"); return 1; } if (ProxDetectorS(8.0, playerid, giveplayerid)) { new car = GetPlayerVehicleID(playerid); if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "You cannot Cuff yourself!"); return 1; } if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == 2 && IsPlayerInVehicle(giveplayerid, car)) { GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* You were Cuffed by %s, till uncuff.", sendername); SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* You Cuffed %s, till uncuff.", giveplayer); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* %s Hand Cuffs %s, so he wont go anywhere.", sendername ,giveplayer); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE); GameTextForPlayer(giveplayerid, "~r~Cuffed", 2500, 3); TogglePlayerControllable(giveplayerid, 0); PlayerCuffed[giveplayerid] = 2; PlayerCuffedTime[giveplayerid] = 180; } else { SendClientMessage(playerid, COLOR_GREY, " Player not in your Car, or your not the Driver !"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " That player is not near you !"); return 1; } } } else { SendClientMessage(playerid, COLOR_GREY, " That player is Offline !"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " You are not a Cop / FBI / National Guard !"); } } return 1; } if(strcmp(cmd, "/uncuff", true) == 0) { if(IsPlayerConnected(playerid)) { if(gTeam[playerid] == 2) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /uncuff [Playerid/PartOfName]"); return 1; } giveplayerid = ReturnUser(tmp); if(IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { if (ProxDetectorS(8.0, playerid, giveplayerid)) { if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "You cannot Uncuff yourself!"); return 1; } if(PlayerCuffed[giveplayerid]) { GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* You were Uncuffed by %s.", sendername); SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* You Uncuffed %s.", giveplayer); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); GameTextForPlayer(giveplayerid, "~g~Uncuffed", 2500, 3); TogglePlayerControllable(giveplayerid, 1); PlayerCuffed[giveplayerid] = 0; } else { SendClientMessage(playerid, COLOR_GREY, " That player isn't Tied up !"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " That player is not near you !"); return 1; } } } else { SendClientMessage(playerid, COLOR_GREY, " That player is Offline !"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " You are not a Cop / FBI / National Guard !"); } }//not connected return 1; } |
COMMAND:cuff(playerid, params[])
{
new pID, targetname[MAX_PLAYER_NAME], name[MAX_PLAYER_NAME], string[128];
if(GetPlayerSkin(playerid) == 280 && 281) // Both IDs are police officer
{
GetPlayerName(pID, targetname, sizeof(targetname));
GetPlayerName(playerid, name, sizeof(name));
if (isnull(params)) return SendClientMessage(playerid, -1, "Usage: /cuff <playerid>");
format(string, sizeof(string), "You have been cuff by Police Officer %s", name);
format(string,sizeof(string), "You have cuff player %s", targetname);
SendClientMessage(pID, -1, string);
SendClientMessage(playerid, -1, string);
TogglePlayerControllable(pID, 0); // Freezes the player. Isn't /cuff in RP, a cmd to freeze?
} else return SendClientMessage(playerid, -1, "You need to have a police skin !");
return 1;
}