Randome Fire System help. - Printable Version
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+---- Thread: Randome Fire System help. (
/showthread.php?tid=244475)
Randome Fire System help. -
mixboy156 - 27.03.2011
Okay, this is my first script I tried on my own, the only probably is it doesn't seem to work, Reason unknow. I guess because a object can't spawn randomly around, I guess because it might need a command, Buy I don't know can someone help me please?
pawn Код:
//Scripted by Lyle Gibbs AKA Mixboy156
#include <a_samp>
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Random FireSystem");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public Starting(playerid);
{
if(IsPlayerConnected(playerid)
{
if (IsPlayerInRangeOfPoint()
{
RandomStart = random(10);
switch(RandomStart)
{GetPlayerPos()
case 0,1:
{
CreateObject(18688) = 1;
SendClientMessage(playerid,0xFFFF00AA,"* A fire has started around you");
}
case 2,3:
{
SendClientMessage(playerid,0xFFFF00AA,"*Call The Fire Deparment");
}
{
return 1;
}
public Starting(playerid)
{
if(IsPlayerConnected(playerid)
{
if(IsPlayerInRangeOfPoint()
{
RandomStart = random(1);
switch(Randomstop)
{GetPlayerPos()
case 0,1:
{
FireEndDestroy[Object](18688) = 1;
SendClientMessage(playerid,0xFFFF00AA,"* The fire is over");
}
case 2,3:
{
SendClientMessage(playerid,0xFFFF00AA,"*The is over");
return 1;
}
}
#endif
Re: Randome Fire System help. -
Jochemd - 27.03.2011
Use [pawn] tags please first
Re: Randome Fire System help. -
Stigg - 27.03.2011
Quote:
Originally Posted by mixboy156
Okay, this is my first script I tried on my own, the only probably is it doesn't seem to work, Reason unknow. I guess because a object can't spawn randomly around, I guess because it might need a command, Buy I don't know can someone help me please?
pawn Код:
//Scripted by Lyle Gibbs AKA Mixboy156 #include <a_samp>
#if defined FILTERSCRIPT
public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Random FireSystem"); print("--------------------------------------\n"); return 1; }
public OnFilterScriptExit() { return 1; }
public Starting(playerid); {
if(IsPlayerConnected(playerid) { if (IsPlayerInRangeOfPoint() {
RandomStart = random(10); switch(RandomStart) {GetPlayerPos() case 0,1: { CreateObject(18688) = 1; SendClientMessage(playerid,0xFFFF00AA,"* A fire has started around you"); } case 2,3: { SendClientMessage(playerid,0xFFFF00AA,"*Call The Fire Deparment"); } { return 1; }
public Starting(playerid) {
if(IsPlayerConnected(playerid) { if(IsPlayerInRangeOfPoint() { RandomStart = random(1); switch(Randomstop) {GetPlayerPos() case 0,1: { FireEndDestroy[Object](18688) = 1; SendClientMessage(playerid,0xFFFF00AA,"* The fire is over"); } case 2,3: { SendClientMessage(playerid,0xFFFF00AA,"*The is over");
return 1; }
} #endif
|
What is it your trying to do friend ?
Re: Randome Fire System help. -
mixboy156 - 27.03.2011
I am trying to make a fire start randomly, but only if a person is around.
Re: Randome Fire System help. -
Stigg - 27.03.2011
Try looking at this:
https://sampwiki.blast.hk/wiki/IsPlayerInRangeOfPoint