Hi...
there is a command that can modify the script LARP personal car model...sit in car personal and use below command in the game? please more
just get the position of the vehicle, destry it, then recreate with the model of your chaice and put the player in the car. if you dont know how to script then l2script
Код:
//=== CAR CODES ===
if(strcmp(cmdtext,"/huntley",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~HUNTLEY~n~~h~~w~ID:~h~~r~579",2500,1);
CreateVehicle(579,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/landstalker",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~LANDSTALKER~n~~h~~w~ID:~h~~r~400",2500,1);
CreateVehicle(400,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/perrenial",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~PERRENIAL~n~~h~~w~ID:~h~~r~404",2500,1);
CreateVehicle(404,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/rancher",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~RANCHER~n~~h~~w~ID:~h~~r~489",2500,1);
CreateVehicle(489,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/rancher2",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~ANOTHER RANCHER~n~~h~~w~ID:~h~~r~505",2500,1);
CreateVehicle(505,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/regina",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~REGINA~n~~h~~w~ID:~h~~r~479",2500,1);
CreateVehicle(479,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/romero",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~ROMERO~n~~h~~w~ID:~h~~r~442",2500,1);
CreateVehicle(442,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/solair",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~SOLAIR~n~~h~~w~ID:~h~~r~458",2500,1);
CreateVehicle(458,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/alpha",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~ALPHA~n~~h~~w~ID:~h~~r~602",2500,1);
CreateVehicle(602,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/blista",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~BLISTA COMPACT~n~~h~~w~ID:~h~~r~496",2500,1);
CreateVehicle(496,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/bravura",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~BRAVURA~n~~h~~w~ID:~h~~r~401",2500,1);
CreateVehicle(401,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/buccaneer",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~BUCCANEER~n~~h~~w~ID:~h~~r~518",2500,1);
CreateVehicle(518,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/cadrona",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~CADRONA~n~~h~~w~ID:~h~~r~527",2500,1);
CreateVehicle(527,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/club",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~CLUB~n~~h~~w~ID:~h~~r~589",2500,1);
CreateVehicle(589,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/esperanto",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~ESPERANTO~n~~h~~w~ID:~h~~r~419",2500,1);
CreateVehicle(419,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/feltzer",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~FELTZER~n~~h~~w~ID:~h~~r~533",2500,1);
CreateVehicle(533,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/fortune",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~FORTUNE~n~~h~~w~ID:~h~~r~526",2500,1);
CreateVehicle(526,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/hermes",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~HERMES~n~~h~~w~ID:~h~~r~474",2500,1);
CreateVehicle(474,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/hustler",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~HUSTLER~n~~h~~w~ID:~h~~r~545",2500,1);
CreateVehicle(545,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/majestic",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~MAJESTIC~n~~h~~w~ID:~h~~r~517",2500,1);
CreateVehicle(517,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/manana",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~MANANA~n~~h~~w~ID:~h~~r~410",2500,1);
CreateVehicle(410,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/picador",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~PICADOR~n~~h~~w~ID:~h~~r~600",2500,1);
CreateVehicle(600,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/previon",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~PREVION~n~~h~~w~ID:~h~~r~436",2500,1);
CreateVehicle(436,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/stafford",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~STAFFORD~n~~h~~w~ID:~h~~r~580",2500,1);
CreateVehicle(580,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/stallion",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~STALLION~n~~h~~w~ID:~h~~r~439",2500,1);
CreateVehicle(439,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/tampa",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~TAMPA~n~~h~~w~ID:~h~~r~549",2500,1);
CreateVehicle(549,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/virgo",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~VIRGO~n~~h~~w~ID:~h~~r~491",2500,1);
CreateVehicle(491,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/admiral",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~ADMIRAL~n~~h~~w~ID:~h~~r~445",2500,1);
CreateVehicle(445,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/elegant",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~ELEGANT~n~~h~~w~ID:~h~~r~507",2500,1);
CreateVehicle(507,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/emperor",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~EMPEROR~n~~h~~w~ID:~h~~r~585",2500,1);
CreateVehicle(585,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/euros",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~EUROS~n~~h~~w~ID:~h~~r~587",2500,1);
CreateVehicle(587,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/glendale",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~GLENDALE~n~~h~~w~ID:~h~~r~466",2500,1);
CreateVehicle(466,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/greenwood",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~GREENWOOD~n~~h~~w~ID:~h~~r~492",2500,1);
CreateVehicle(492,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/intruder",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~INTRUDER~n~~h~~w~ID:~h~~r~546",2500,1);
CreateVehicle(546,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/merit",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~MERIT~n~~h~~w~ID:~h~~r~551",2500,1);
CreateVehicle(551,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/nebula",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~NEBULA~n~~h~~w~ID:~h~~r~516",2500,1);
CreateVehicle(516,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/oceanic",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~OCEANIC~n~~h~~w~ID:~h~~r~467",2500,1);
CreateVehicle(467,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/premier",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~PREMIER~n~~h~~w~ID:~h~~r~426",2500,1);
CreateVehicle(426,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/primo",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~PRIMO~n~~h~~w~ID:~h~~r~547",2500,1);
CreateVehicle(547,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/sentinel",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~SENTINEL~n~~h~~w~ID:~h~~r~405",2500,1);
CreateVehicle(405,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/stretch",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~STRETCH~n~~h~~w~ID:~h~~r~409",2500,1);
CreateVehicle(409,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/sunrise",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~SUNRISE~n~~h~~w~ID:~h~~r~550",2500,1);
CreateVehicle(550,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/tahoma",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~TAHOMA~n~~h~~w~ID:~h~~r~566",2500,1);
CreateVehicle(566,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/vincent",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~VINCENT~n~~h~~w~ID:~h~~r~540",2500,1);
CreateVehicle(540,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/washington",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~WASHINGTON~n~~h~~w~ID:~h~~r~421",2500,1);
CreateVehicle(421,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/willard",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~WILLARD~n~~h~~w~ID:~h~~r~529",2500,1);
CreateVehicle(529,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/majestic",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~MAJESTIC~n~~h~~w~ID:~h~~r~517",2500,1);
CreateVehicle(517,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/buffalo",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~BUFFALO~n~~h~~w~ID:~h~~r~402",2500,1);
CreateVehicle(402,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/clover",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~CLOVER~n~~h~~w~ID:~h~~r~542",2500,1);
CreateVehicle(542,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/phoenix",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~PHOENIX~n~~h~~w~ID:~h~~r~603",2500,1);
CreateVehicle(603,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/sabre",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~SABRE~n~~h~~w~ID:~h~~r~475",2500,1);
CreateVehicle(475,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/elegy",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~ELEGY~n~~h~~w~ID:~h~~r~562",2500,1);
CreateVehicle(562,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/flash",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~FLASH~n~~h~~w~ID:~h~~r~565",2500,1);
CreateVehicle(565,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/jester",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~JESTER~n~~h~~w~ID:~h~~r~559",2500,1);
CreateVehicle(559,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/stratum",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~STRATUM~n~~h~~w~ID:~h~~r~561",2500,1);
CreateVehicle(561,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/sultan",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~SULTAN~n~~h~~w~ID:~h~~r~560",2500,1);
CreateVehicle(560,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/uranus",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~URANUS~n~~h~~w~ID:~h~~r~558",2500,1);
CreateVehicle(558,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/banshee",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~BANSHEE~n~~h~~w~ID:~h~~r~429",2500,1);
CreateVehicle(429,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/bullet",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~BULLET~n~~h~~w~ID:~h~~r~541",2500,1);
CreateVehicle(541,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/cheetah",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~CHEETAH~n~~h~~w~ID:~h~~r~415",2500,1);
CreateVehicle(415,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/comet",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~COMET~n~~h~~w~ID:~h~~r~480",2500,1);
CreateVehicle(480,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/hotknife",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~HOTKNIFE~n~~h~~w~ID:~h~~r~434",2500,1);
CreateVehicle(434,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/hotring",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~HOTRING~n~~h~~w~ID:~h~~r~494",2500,1);
CreateVehicle(494,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/hotringa",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~HOTRING A~n~~h~~w~ID:~h~~r~502",2500,1);
CreateVehicle(502,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/hotringb",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~HOTRING B~n~~h~~w~ID:~h~~r~503",2500,1);
CreateVehicle(503,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/infernus",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~INFERNUS~n~~h~~w~ID:~h~~r~411",2500,1);
CreateVehicle(411,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/supergt",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~SUPER GT~n~~h~~w~ID:~h~~r~506",2500,1);
CreateVehicle(506,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/turismo",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~TURISMO~n~~h~~w~ID:~h~~r~451",2500,1);
CreateVehicle(451,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/windsor",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~WINDSOR~n~~h~~w~ID:~h~~r~555",2500,1);
CreateVehicle(555,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/zr-350",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~ZR-350~n~~h~~w~ID:~h~~r~477",2500,1);
CreateVehicle(477,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/benson",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~BENSON~n~~h~~w~ID:~h~~r~499",2500,1);
CreateVehicle(499,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/boxville",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~BOXVILLE~n~~h~~w~ID:~h~~r~498",2500,1);
CreateVehicle(498,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/boxville2",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~BOXVILLE ( black )~n~~h~~w~ID:~h~~r~609",2500,1);
CreateVehicle(609,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/cementtruck",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~CEMENT TRUCK~n~~h~~w~ID:~h~~r~524",2500,1);
CreateVehicle(524,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/combine",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~COMBINE HARVESTOR~n~~h~~w~ID:~h~~r~532",2500,1);
CreateVehicle(532,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/dft-30",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~DFT-30~n~~h~~w~ID:~h~~r~578",2500,1);
CreateVehicle(578,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/dozer",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~DOZER~n~~h~~w~ID:~h~~r~486",2500,1);
CreateVehicle(486,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/dumper",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~DUMPER~n~~h~~w~ID:~h~~r~406",2500,1);
CreateVehicle(406,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/dune",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~DUNE~n~~h~~w~ID:~h~~r~573",2500,1);
CreateVehicle(573,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/flatbed",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~FLATBED~n~~h~~w~ID:~h~~r~455",2500,1);
CreateVehicle(455,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/hotdog",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~HOTDOG~n~~h~~w~ID:~h~~r~588",2500,1);
CreateVehicle(588,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/linerunner",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~LINERUNNER~n~~h~~w~ID:~h~~r~403",2500,1);
CreateVehicle(403,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/mrwoopee",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~MR WOOPEE~n~~h~~w~ID:~h~~r~423",2500,1);
CreateVehicle(423,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/mule",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~MULE~n~~h~~w~ID:~h~~r~414",2500,1);
CreateVehicle(414,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/packer",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~PACKER~n~~h~~w~ID:~h~~r~443",2500,1);
CreateVehicle(443,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/roadtrain",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~ROADTRAIN~n~~h~~w~ID:~h~~r~515",2500,1);
CreateVehicle(515,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/tanker",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~TANKER~n~~h~~w~ID:~h~~r~514",2500,1);
CreateVehicle(514,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/tractor",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~TRACTOR~n~~h~~w~ID:~h~~r~531",2500,1);
CreateVehicle(531,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/yankee",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~YANKEE~n~~h~~w~ID:~h~~r~456",2500,1);
CreateVehicle(456,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/topfun",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~TOPFUN~n~~h~~w~ID:~h~~r~459",2500,1);
CreateVehicle(459,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/bobcat",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~BOBCAT~n~~h~~w~ID:~h~~r~422",2500,1);
CreateVehicle(422,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/burrito",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~BURRITO~n~~h~~w~ID:~h~~r~482",2500,1);
CreateVehicle(482,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/forklift",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~FORKLIFT~n~~h~~w~ID:~h~~r~530",2500,1);
CreateVehicle(530,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/moonbeam",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~MOONBEAM~n~~h~~w~ID:~h~~r~418",2500,1);
CreateVehicle(418,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/mower",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~MOWER~n~~h~~w~ID:~h~~r~572",2500,1);
CreateVehicle(572,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/newsvan",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~NEWSVAN~n~~h~~w~ID:~h~~r~582",2500,1);
CreateVehicle(582,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/pony",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~PONY~n~~h~~w~ID:~h~~r~413",2500,1);
CreateVehicle(413,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/rumpo",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~RUMPO~n~~h~~w~ID:~h~~r~440",2500,1);
CreateVehicle(440,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/sadler",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~SADLER~n~~h~~w~ID:~h~~r~543",2500,1);
CreateVehicle(543,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/tug",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~TUG~n~~h~~w~ID:~h~~r~583",2500,1);
CreateVehicle(583,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/walton",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~WALTON~n~~h~~w~ID:~h~~r~478",2500,1);
CreateVehicle(478,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/yosemite",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~YOSEMITE~n~~h~~w~ID:~h~~r~554",2500,1);
CreateVehicle(554,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/blade",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~BLADE~n~~h~~w~ID:~h~~r~536",2500,1);
CreateVehicle(536,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/broadway",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~BROADWAY~n~~h~~w~ID:~h~~r~575",2500,1);
CreateVehicle(575,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/remington",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~REMINGTON~n~~h~~w~ID:~h~~r~534",2500,1);
CreateVehicle(534,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/savanna",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~SAVANNA~n~~h~~w~ID:~h~~r~567",2500,1);
CreateVehicle(567,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/slamvan",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~SLAMVAN~n~~h~~w~ID:~h~~r~535",2500,1);
CreateVehicle(535,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/tornado",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~TORNADO~n~~h~~w~ID:~h~~r~576",2500,1);
CreateVehicle(576,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/voodoo",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~VOODOO~n~~h~~w~ID:~h~~r~412",2500,1);
CreateVehicle(412,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/bandito",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~BANDITO~n~~h~~w~ID:~h~~r~568",2500,1);
CreateVehicle(568,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/bfinjection",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~BF INJECTION~n~~h~~w~ID:~h~~r~424",2500,1);
CreateVehicle(424,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/bloodringbanger",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~BLOODRING BANGER~n~~h~~w~ID:~h~~r~504",2500,1);
CreateVehicle(504,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/caddy",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~CADDY~n~~h~~w~ID:~h~~r~457",2500,1);
CreateVehicle(457,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/camper",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~CAMPER~n~~h~~w~ID:~h~~r~483",2500,1);
CreateVehicle(483,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/journey",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~JOURNEY~n~~h~~w~ID:~h~~r~508",2500,1);
CreateVehicle(508,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/kart",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~KART~n~~h~~w~ID:~h~~r~571",2500,1);
CreateVehicle(571,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/mesa",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~MESA~n~~h~~w~ID:~h~~r~500",2500,1);
CreateVehicle(500,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/monster",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~MONSTER~n~~h~~w~ID:~h~~r~444",2500,1);
CreateVehicle(444,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/monstera",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~MONSTER A~n~~h~~w~ID:~h~~r~556",2500,1);
CreateVehicle(556,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/monsterb",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~MONSTER B~n~~h~~w~ID:~h~~r~557",2500,1);
CreateVehicle(557,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/quad",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~QUAD~n~~h~~w~ID:~h~~r~471",2500,1);
CreateVehicle(471,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/sandking",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~SANDKING~n~~h~~w~ID:~h~~r~495",2500,1);
CreateVehicle(495,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/vortex",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~VORTEX~n~~h~~w~ID:~h~~r~539",2500,1);
CreateVehicle(539,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/bmx",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~BMX~n~~h~~w~ID:~h~~r~481",2500,1);
CreateVehicle(481,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/bike",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~BIKE~n~~h~~w~ID:~h~~r~509",2500,1);
CreateVehicle(509,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/mountainbike",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~MOUNTAIN BIKE~n~~h~~w~ID:~h~~r~510",2500,1);
CreateVehicle(510,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/bf-400",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~BF-400~n~~h~~w~ID:~h~~r~581",2500,1);
CreateVehicle(581,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/faggio",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~FAGGIO~n~~h~~w~ID:~h~~r~462",2500,1);
CreateVehicle(462,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/fcr-900",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~FCR-900~n~~h~~w~ID:~h~~r~521",2500,1);
CreateVehicle(521,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/freeway",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~FREEWAY~n~~h~~w~ID:~h~~r~463",2500,1);
CreateVehicle(463,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/nrg-500",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~NRG-500~n~~h~~w~ID:~h~~r~522",2500,1);
CreateVehicle(522,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/pcj-600",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~PCJ-600~n~~h~~w~ID:~h~~r~461",2500,1);
CreateVehicle(461,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/pizzaboy",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~PIZZABOY~n~~h~~w~ID:~h~~r~448",2500,1);
CreateVehicle(448,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/sanchez",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~SANCHEZ~n~~h~~w~ID:~h~~r~468",2500,1);
CreateVehicle(468,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/wayfarer",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~WAYFARER~n~~h~~w~ID:~h~~r~586",2500,1);
CreateVehicle(586,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/baggage",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~BAGGAGE~n~~h~~w~ID:~h~~r~485",2500,1);
CreateVehicle(485,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/bus",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~BUS~n~~h~~w~ID:~h~~r~431",2500,1);
CreateVehicle(431,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/cabbie",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~CABBIE~n~~h~~w~ID:~h~~r~438",2500,1);
CreateVehicle(438,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/coach",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~COACH~n~~h~~w~ID:~h~~r~437",2500,1);
CreateVehicle(437,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/sweeper",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~SWEEPER~n~~h~~w~ID:~h~~r~574",2500,1);
CreateVehicle(574,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/taxi",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~TAXI~n~~h~~w~ID:~h~~r~420",2500,1);
CreateVehicle(420,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/towtruck",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~TOWTRUCK~n~~h~~w~ID:~h~~r~525",2500,1);
CreateVehicle(525,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/trashmaster",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~TRASHMASTER~n~~h~~w~ID:~h~~r~408",2500,1);
CreateVehicle(408,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/utilityvan",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~UTILITY VAN~n~~h~~w~ID:~h~~r~552",2500,1);
CreateVehicle(552,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/ambulance",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~AMBULANCE~n~~h~~w~ID:~h~~r~416",2500,1);
CreateVehicle(416,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/barracks",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~BARRACKS~n~~h~~w~ID:~h~~r~433",2500,1);
CreateVehicle(433,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/enforcer",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~ENFORCER~n~~h~~w~ID:~h~~r~427",2500,1);
CreateVehicle(427,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/fbirancher",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~FBI RANCHER~n~~h~~w~ID:~h~~r~490",2500,1);
CreateVehicle(490,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/fbitruck",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~FBI TRUCK~n~~h~~w~ID:~h~~r~528",2500,1);
CreateVehicle(528,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/firetruck",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~FIRETRUCK~n~~h~~w~ID:~h~~r~407",2500,1);
CreateVehicle(407,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/firetrucka",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~FIRETRUCK A~n~~h~~w~ID:~h~~r~544",2500,1);
CreateVehicle(544,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/hpv-1000",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~HPV-1000~n~~h~~w~ID:~h~~r~523",2500,1);
CreateVehicle(523,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/patriot",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~PATRIOT~n~~h~~w~ID:~h~~r~470",2500,1);
CreateVehicle(470,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/policels",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~POLICE LOS SANTOS~n~~h~~w~ID:~h~~r~596",2500,1);
CreateVehicle(596,X,Y+5,Z,1,1,0,90000);
return 1;
}
if(strcmp(cmdtext,"/policesf",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~POLICE SAN FIERRO~n~~h~~w~ID:~h~~r~597",2500,1);
CreateVehicle(597,X,Y+5,Z,1,1,0,90000);
return 1;
}
if(strcmp(cmdtext,"/policelv",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~POLICE LAS VENTURAS~n~~h~~w~ID:~h~~r~598",2500,1);
CreateVehicle(598,X,Y+5,Z,1,1,0,90000);
return 1;
}
if(strcmp(cmdtext,"/policeranger",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~POLICE RANGER~n~~h~~w~ID:~h~~r~599",2500,1);
CreateVehicle(599,X,Y+5,Z,1,1,0,90000);
return 1;
}
if(strcmp(cmdtext,"/rhino",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~RHINO~n~~h~~w~ID:~h~~r~432",2500,1);
CreateVehicle(432,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/securicar",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~SECURICAR~n~~h~~w~ID:~h~~r~428",2500,1);
CreateVehicle(428,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/swattank",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~SWAT TANK~n~~h~~w~ID:~h~~r~601",2500,1);
CreateVehicle(601,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/andromada",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~ANDROMADA~n~~h~~w~ID:~h~~r~592",2500,1);
CreateVehicle(592,X,Y+20,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/at-400",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~AT-400~n~~h~~w~ID:~h~~r~577",2500,1);
CreateVehicle(577,X,Y+20,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/beagle",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~BEAGLE~n~~h~~w~ID:~h~~r~511",2500,1);
CreateVehicle(511,X,Y+20,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/cargobob",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~CARGOBOB~n~~h~~w~ID:~h~~r~548",2500,1);
CreateVehicle(548,X,Y+10,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/cropduster",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~CROPDUSTER~n~~h~~w~ID:~h~~r~512",2500,1);
CreateVehicle(512,X,Y+10,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/dodo",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~DODO~n~~h~~w~ID:~h~~r~593",2500,1);
CreateVehicle(593,X,Y+10,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/hunter",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~HUNTER~n~~h~~w~ID:~h~~r~425",2500,1);
CreateVehicle(425,X,Y+10,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/leviathon",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~LEVIATHON~n~~h~~w~ID:~h~~r~417",2500,1);
CreateVehicle(417,X,Y+10,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/maverick",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~MAVERICK~n~~h~~w~ID:~h~~r~487",2500,1);
CreateVehicle(487,X,Y+10,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/nevada",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~NEVADA~n~~h~~w~ID:~h~~r~553",2500,1);
CreateVehicle(553,X,Y+10,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/newsmaverick",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~NEWS MAVERICK~n~~h~~w~ID:~h~~r~488",2500,1);
CreateVehicle(488,X,Y+10,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/policemaverick",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~POLICE MAVERICK~n~~h~~w~ID:~h~~r~497",2500,1);
CreateVehicle(497,X,Y+10,Z,1,1,0,90000);
return 1;
}
if(strcmp(cmdtext,"/raindance",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~RAINDANCE~n~~h~~w~ID:~h~~r~563",2500,1);
CreateVehicle(563,X,Y+10,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/rustler",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~RUSTLER~n~~h~~w~ID:~h~~r~476",2500,1);
CreateVehicle(476,X,Y+10,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/seasparrow",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~SEA SPARROW~n~~h~~w~ID:~h~~r~447",2500,1);
CreateVehicle(447,X,Y+10,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/shamal",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~SHAMAL~n~~h~~w~ID:~h~~r~519",2500,1);
CreateVehicle(519,X,Y+10,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/skimmer",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~SKIMMER~n~~h~~w~ID:~h~~r~460",2500,1);
CreateVehicle(460,X,Y+10,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/sparrow",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~SPARROW~n~~h~~w~ID:~h~~r~469",2500,1);
CreateVehicle(469,X,Y+10,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/stuntplane",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~STUNT PLANE~n~~h~~w~ID:~h~~r~513",2500,1);
CreateVehicle(513,X,Y+10,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/hydra",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~HYDRA~n~~h~~w~ID:~h~~r~520",2500,1);
CreateVehicle(520,X,Y+10,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/coastguar",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~COASTGUARD~n~~h~~w~ID:~h~~r~472",2500,1);
CreateVehicle(472,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/dingy",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~DINGY~n~~h~~w~ID:~h~~r~473",2500,1);
CreateVehicle(473,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/jetmax",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~JETMAX~n~~h~~w~ID:~h~~r~493",2500,1);
CreateVehicle(493,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/launch",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~LAUNCH~n~~h~~w~ID:~h~~r~595",2500,1);
CreateVehicle(595,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/marquis",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~MARQUIS~n~~h~~w~ID:~h~~r~484",2500,1);
CreateVehicle(484,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/predator",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~PREDATOR~n~~h~~w~ID:~h~~r~430",2500,1);
CreateVehicle(430,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/reefer",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~REEFER~n~~h~~w~ID:~h~~r~453",2500,1);
CreateVehicle(453,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/speeder",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~SPEEDER~n~~h~~w~ID:~h~~r~452",2500,1);
CreateVehicle(452,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/squallo",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~SQUALLO~n~~h~~w~ID:~h~~r~446",2500,1);
CreateVehicle(446,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/tropic",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~TROPIC~n~~h~~w~ID:~h~~r~454",2500,1);
CreateVehicle(454,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/rcbandit",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~RC BANDIT~n~~h~~w~ID:~h~~r~441",2500,1);
CreateVehicle(441,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/rcbaron",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~RC BARON~n~~h~~w~ID:~h~~r~464",2500,1);
CreateVehicle(464,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/rccam",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~RC CAM~n~~h~~w~ID:~h~~r~594",2500,1);
CreateVehicle(594,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/rcgoblin",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~RC GOBLIN~n~~h~~w~ID:~h~~r~465",2500,1);
CreateVehicle(465,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/rcgoblin2",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~ANOTHER RC GOBLIN~n~~h~~w~ID:~h~~r~501",2500,1);
CreateVehicle(501,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/rctiger",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~RC TIGER~n~~h~~w~ID:~h~~r~564",2500,1);
CreateVehicle(564,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/glendale2",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~BEAT UP GLENDALE~n~~h~~w~ID:~h~~r~604",2500,1);
CreateVehicle(604,X,Y+5,Z,1,1,1,90000);
return 1;
}
if(strcmp(cmdtext,"/sadler2",true) == 0)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
GameTextForPlayer(playerid,"~h~~w~BEAT UP SADLER~n~~h~~w~ID:~h~~r~605",2500,1);
CreateVehicle(605,X,Y+5,Z,1,1,1,90000);
return 1;
}
(oh and if u want to put the player in the vehicle just put in each cmd :: PutPlayerInVehicle(playerid,vehicleid,0); )